Stereo View Synthesis for VR from a Moving Monocular 360 Camera

Stereo View Synthesis for VR from a Moving Monocular 360 Camera
Title Stereo View Synthesis for VR from a Moving Monocular 360 Camera PDF eBook
Author 顧晶
Publisher
Pages
Release 2018
Genre
ISBN

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3D Visual Modeling and Virtual View Synthesis

3D Visual Modeling and Virtual View Synthesis
Title 3D Visual Modeling and Virtual View Synthesis PDF eBook
Author Kim Chai Ng
Publisher
Pages 608
Release 2000
Genre
ISBN

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View Synthesis Using Stereo Vision

View Synthesis Using Stereo Vision
Title View Synthesis Using Stereo Vision PDF eBook
Author Daniel Scharstein
Publisher Springer
Pages 173
Release 2003-06-29
Genre Computers
ISBN 3540487255

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Image-based rendering, as an area of overlap between computer graphics and computer vision, uses computer vision techniques to aid in sythesizing new views of scenes. Image-based rendering methods are having a substantial impact on the field of computer graphics, and also play an important role in the related field of multimedia systems, for applications such as teleconferencing, remote instruction and surgery, virtual reality and entertainment. The book develops a novel way of formalizing the view synthesis problem under the full perspective model, yielding a clean, linear warping equation. It shows new techniques for dealing with visibility issues such as partial occlusion and "holes". Furthermore, the author thoroughly re-evaluates the requirements that view synthesis places on stereo algorithms and introduces two novel stereo algorithms specifically tailored to the application of view synthesis.

Real VR – Immersive Digital Reality

Real VR – Immersive Digital Reality
Title Real VR – Immersive Digital Reality PDF eBook
Author Marcus Magnor
Publisher Springer Nature
Pages 361
Release 2020-03-10
Genre Computers
ISBN 3030418162

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With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) immersion. This book provides a comprehensive overview of the algorithms and methods that make it possible to immerse into real-world recordings. It brings together the expertise of internationally renowned experts from academia and industry who present the state of the art in this fascinating, interdisciplinary new research field. Written by and for scientists, engineers, and practitioners, this book is the definitive reference for anyone interested in finding out about how to import the real world into head-mounted displays.

Computer Vision – ECCV 2020

Computer Vision – ECCV 2020
Title Computer Vision – ECCV 2020 PDF eBook
Author Andrea Vedaldi
Publisher Springer Nature
Pages 840
Release 2020-11-27
Genre Computers
ISBN 3030586014

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The 30-volume set, comprising the LNCS books 12346 until 12375, constitutes the refereed proceedings of the 16th European Conference on Computer Vision, ECCV 2020, which was planned to be held in Glasgow, UK, during August 23-28, 2020. The conference was held virtually due to the COVID-19 pandemic. The 1360 revised papers presented in these proceedings were carefully reviewed and selected from a total of 5025 submissions. The papers deal with topics such as computer vision; machine learning; deep neural networks; reinforcement learning; object recognition; image classification; image processing; object detection; semantic segmentation; human pose estimation; 3d reconstruction; stereo vision; computational photography; neural networks; image coding; image reconstruction; object recognition; motion estimation.

Advances in Computer Graphics

Advances in Computer Graphics
Title Advances in Computer Graphics PDF eBook
Author Nadia Magnenat-Thalmann
Publisher Springer Nature
Pages 590
Release 2023-01-01
Genre Computers
ISBN 3031234731

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This book constitutes the refereed proceedings of the 39th Computer Graphics International Conference on Advances in Computer Graphics, CGI 2022, held Virtually, during September 12–16, 2022. The 45 full papers included in this book were carefully reviewed and selected from 139 submissions. They were organized in topical sections as follows: image analysis & processing; graphs & networks; estimation & feature matching; 3d reconstruction; rendering & animation; detection & recognition; colors, paintings & layout; synthesis & generation; ar & user interfaces; medical imaging; segmentation; object detection; image attention & perception; and modeling & simulation.

Computational Studies of Human Motion

Computational Studies of Human Motion
Title Computational Studies of Human Motion PDF eBook
Author David Forsyth
Publisher Now Publishers Inc
Pages 188
Release 2006
Genre Automatic tracking
ISBN 1933019301

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Computational Studies of Human Motion: Part 1, Tracking and Motion Synthesis reviews methods for kinematic tracking of the human body in video. The review confines itself to the earlier stages of motion, focusing on tracking and motion synthesis. There is an extensive discussion of open issues. The authors identify some puzzling phenomena associated with the choice of human motion representation --- joint angles vs. joint positions. The review concludes with a quick guide to resources and an extensive bibliography of over 400 references. Computational Studies of Human Motion: Part 1, Tracking and Motion Synthesis is an invaluable reference for those engaged in computational geometry, computer graphics, image processing, imaging in general, and robotic.