Stay Awhile and Listen: Book I
Title | Stay Awhile and Listen: Book I PDF eBook |
Author | David L. Craddock |
Publisher | Digital Monument Press, LLC |
Pages | 430 |
Release | 2013-10-31 |
Genre | Computers |
ISBN | 0988409909 |
Shovel Knight
Title | Shovel Knight PDF eBook |
Author | David L. Craddock |
Publisher | Boss Fight Books |
Pages | 135 |
Release | 2018 |
Genre | Computers |
ISBN | 1940535190 |
Based on extensive original interviews with the Yacht Club Games team, writer David L. Craddock unearths the story of a fledgling group of game developers who worked so well together at WayForward Games that they decided to start their own studio.
Dungeon Hacks
Title | Dungeon Hacks PDF eBook |
Author | David L. Craddock |
Publisher | CRC Press |
Pages | 172 |
Release | 2021-08-10 |
Genre | Computers |
ISBN | 1000425673 |
In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys. Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art 3D graphics. Despite their visual simplicity, roguelike games captivate thousands of players around the world. From the author of the bestselling Stay Awhile and Listen series, Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games introduces you to the visionaries behind some of the most popular roguelikes of all time and shows how their creations paved the way for the blockbuster videogames of today—and beyond.
Seven Thousand Ways to Listen
Title | Seven Thousand Ways to Listen PDF eBook |
Author | Mark Nepo |
Publisher | Simon and Schuster |
Pages | 372 |
Release | 2013-10-10 |
Genre | Body, Mind & Spirit |
ISBN | 1471131009 |
In Seven Thousand Ways to Listen, Nepo offers ancient and contemporary practices to help us stay close to what is sacred. In this beautifully written spiritual memoir, Nepo explores the transformational journey with his characteristic insight and grace. He unfolds the many gifts and challenges of deep listening as we are asked to reflect on the life we are given. A moving exploration of self and our relationship to others and the world around us, Seven Thousand Ways to Listen unpacks the many ways we are called to redefine ourselves and to name what is meaningful, as we move through the changes that come from experience and ageing and the challenge of surviving loss. Filled with questions to reflect on and discuss with others, and meditations on how to return to what matters throughout the day, this enlightening book teaches us how to act wholeheartedly so we can inhabit the gifts we are born with and find the language of our own wisdom. Seven Thousand Ways to Listen weaves a tapestry of deep reflection, memoir and meditation to create a remarkable guide on how to listen to life and live more fully.
New World
Title | New World PDF eBook |
Author | David Jesus Vignolli |
Publisher | Boom! Studios |
Pages | 162 |
Release | 2019-09-04 |
Genre | Comics & Graphic Novels |
ISBN | 1641443812 |
The European discovery of the Americas forever changed the world as cultures collided with violent consequences. New World weaves the stories of three characters from unique backgrounds—a Native Indian seeking revenge against those who invaded her land, an African musician fighting for freedom against those who enslaved him, and a Portuguese sailor in search of redemption. These three unlikely heroes, connected by fate, will work together to free the New World from the darkness of the old. Written and illustrated by David Jesus Vignolli (A Girl in the Himalayas), New World intertwines the cultures of his personal heritage to explore the European discovery of the Americas with a vibrant blend of fantasy and history.
One-Week Dungeons
Title | One-Week Dungeons PDF eBook |
Author | David L. Craddock |
Publisher | CRC Press |
Pages | 131 |
Release | 2022-02-17 |
Genre | Computers |
ISBN | 100042717X |
"An entertaining, race-against-time narrative." —Kobo review "A fast-paced look into seven-day roguelikes, something so niche most people wouldn't have heard about, but the book is well written and shows how important it is to get your thoughts down so you can sort out your ideas." —Goodreads review Eleven game designers. Eight grand ideas. Seven days to will them into reality. Every year, programmers around the world compete in the 7-day roguelike challenge, or 7DRL, a weeklong game jam where participants endeavor to design and program a roguelike role-playing game. Their obstacles: day jobs, family responsibilities, sleep deprivation, and visionary concepts too big for 168 hours to contain. Told over a series of daily journal logs, One-Week Dungeons: Diaries of a Seven-Day Roguelike Challenge chronicles the journeys of eleven 7DRL participants as they race to build their dream games before the clock expires. David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of over a dozen nonfiction books about video game development and culture, including the bestselling Stay Awhile and Listen series and Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, and fiction for young adults, including The Dumpster Club and Heritage: Book One of the Gairden Chronicles. Find him online @davidlcraddock on Twitter.
Rocket Jump
Title | Rocket Jump PDF eBook |
Author | David L Craddock |
Publisher | |
Pages | 396 |
Release | 2019-11-08 |
Genre | |
ISBN | 9781070183602 |
In 1992, Wolfenstein 3D ushered gamers into the ultra-fast, ultra-bloody third world of first-person gaming. One year later, Doom opened a portal to hell that flooded university and office networks with rocket launchers and cyberdemons. Then came Quake, a CD-ROM packed with slick 3D graphics and online-ready gameplay that shook the games industry to its core.For some of the designers at id Software, Quake marked the end of an era. Others were just getting warmed up. Rocket Jump: Quake and the Golden Age of First-Person Shooters explores the making of id Software's seminal trilogy, uncovers the internal culture that simultaneously shaped and fractured id Software, and reveals the indelible mark Quake left on game designers, computing technology, and popular culture.●Follow id Software designers John Carmack, John Romero, American McGee, Jennell Jaquays, Tim Willits, and more as Quake evolves from a medieval fantasy to the granddaddy of competitive shooters●Learn about the making of other influential first-person shooters (FPS) games including Duke Nukem 3D, Star Wars: Dark Forces, and Team Fortress●Sit in on the private meetings that decided the fate of legendary game designers