Sport and Art

Sport and Art
Title Sport and Art PDF eBook
Author Andrew Edgar
Publisher Routledge
Pages 263
Release 2016-04-08
Genre Sports & Recreation
ISBN 1134913591

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Sport and Art explores relationship of sport to art. It does not argue that sport is one of the arts, but rather that sport and art hold common ground. Both are ways in which humans confront philosophical challenges, though they do this through very different media. While art deploys sensual media such as paint or sound, sport is the pursuit of a physical challenge at which the athlete may fail. This is to propose, in an argument that has its roots in Hegel’s aesthetics, that sport may be interpreted as a way of reflecting upon metaphysical and normative issues, such as the nature of human freedom, fate and chance, and even our sense of space and time. This argument is developed by proposing the concept of a ‘sportworld’, an ‘atmosphere of theory’ and a ‘knowledge of history’ through which an event is interpreted and thereby constituted as sport. Ultimately, Sport and Art argues that in order to be truly appreciated, sport must be understood within a modernist aesthetics. That is to say that sport is not about beauty, but rather about the struggle to find meaning in sporting triumph and crucially sporting failure. This book was published as a special issue of Sport, Ethics and Philosophy.

The Art of Sport

The Art of Sport
Title The Art of Sport PDF eBook
Author
Publisher Financial Times/Prentice Hall
Pages 204
Release 2003
Genre Photography
ISBN

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The Art of Sport captures moments of action, drama and skill from the world of sport. It gives an all-inclusive taster from the world's sporting circuit, showcasing spectacular, bizarre and stunning images from the world of sport. The book offers a fascinating selection of sports pictures taken by Reuters photographers who have had the vision and ability to see and capture extraordinary sporting moments. This collection comprises a sporting story with many threads: victory and defeat, natural skill, ability and hard work, beauty, strength and courage, joy and crushing disappointment - and offers some of the most clever and beautiful sporting photographs that you will ever see. The Art of Sport sets each photograph in context, outlining the circumstances behind the image: how the photographers came to be there at that moment and how they managed to document them. It showcases the two essential characteristics of the top photojournalis - a nose for a sporting story and an eye for a beautiful photograph.

Sport in Art

Sport in Art
Title Sport in Art PDF eBook
Author William Adolph Baillie-Grohman
Publisher
Pages 482
Release 1919
Genre Animal painters
ISBN

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A Comparative Philosophy of Sport and Art

A Comparative Philosophy of Sport and Art
Title A Comparative Philosophy of Sport and Art PDF eBook
Author Paul Taylor
Publisher Springer Nature
Pages 169
Release 2021-06-16
Genre Philosophy
ISBN 3030723348

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This book compares two major leisure activities – watching sport and engaging with art. It explores a range of philosophical questions that arise when sport and art are placed side by side: The works of Shakespeare, Rembrandt and Mozart have continued to fill playhouses, galleries and concert halls for centuries since they were created, while our interest in even the most epic sporting contests fades after just a few years, or even a single season. What explains this difference? Sporting contests are merely games. So why do sports fans attach such great importance to whether their team wins or loses? Do sporting contests have meaning in the way works of art do? Beauty is a central value in art. Is it important in sport? What role does morality play in sport and art? What value do sport and art contribute to the world and to the meaning of people’s lives?

Pumping Iron

Pumping Iron
Title Pumping Iron PDF eBook
Author Charles Gaines
Publisher Creators Publishing
Pages 287
Release 2022-11-19
Genre Health & Fitness
ISBN 1949673766

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WHO ARE THEY AND WHY DO THEY DO IT? –these men who dedicate themselves to building bodies like Hellenistic statues; who crisscross the world competing for titles as grandiose yet as publicly uncelebrated (Mr. America, Mr. Universe, Mr. Olympia) as their gargantuan physiques; whose daily lives are as rigidly defined and regulated by their obsession to mold the ideal body as any other master athlete's is towards perfecting his craft. Yet, rather than the public acclaim that normally follows an athletic triumph, only their fellow muscle men know who they are and know the price they have paid to win their incredible bodies. Novelist Charles Gaines and photographer George Butler have spent the last two years trying to capture the essence of this strange, joyful, exotic world: “We have been to quite a few places tracking bodybuilders, seeing contests and putting together the materials here. If we felt at times a little like 19th-century explorers –like Doughty, perhaps, off trekking through Arabia –it was because we found bodybuilding to be as primeval and unmapped as parts of Labrador. Nobody, we discovered, had been back into it to send a report on what it was like. This struck us then as peculiar, and it still does.

Multidisciplinary Perspectives on Media Fandom

Multidisciplinary Perspectives on Media Fandom
Title Multidisciplinary Perspectives on Media Fandom PDF eBook
Author Dunn, Robert Andrew
Publisher IGI Global
Pages 433
Release 2020-05-08
Genre Games & Activities
ISBN 1799833259

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Leisure time today is driven by fandom. Once viewed as a social pariah, the fan and associated fandom as a whole has transformed into a popularized social construct researchers are still attempting to understand. Popular culture in the modern era is defined and dominated by the fan, and the basis of fandom has established its own identity across several platforms of media. As some forms of fandom have remained constant, including sports and cinema, other structures of fandom are emerging as the mass following of video games and cosplay are becoming increasingly prominent. Fandom has been established as an important facet in today’s society, and necessary research is required for understanding how fandom is shaping society as a whole. Multidisciplinary Perspectives on Media Fandom is a pivotal reference source that provides vital research that reviews some of the most exigent facets of today’s fandom and highlights understudied cultures of fandom as well as emerging intricacies of established fandom. While promoting topics such as esports, influencer culture, and marketing trends, this publication explores both qualitative and quantitative approaches as well as the methods of social science and critical perspectives. This book is ideally designed for marketers, media strategists, brand managers, consumer behavior analysts, researchers, academics, and students.

Games

Games
Title Games PDF eBook
Author C. Thi Nguyen
Publisher
Pages 253
Release 2020
Genre Games & Activities
ISBN 0190052082

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Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.