Spellstorm

Spellstorm
Title Spellstorm PDF eBook
Author Ed Greenwood
Publisher Wizards of the Coast
Pages 340
Release 2015-06-09
Genre Fiction
ISBN 0786965843

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Return to the Forgotten Realms and reunite with Eliminster in this Dungeons & Dragons fantasy with echoes of an Agatha Christie mystery. A long-lost mythical spell is up for grabs—but who among the Realms’ archwizards will be able to claim it as their own? Rumors race around Cormyr regarding the mythical Lost Spell, a powerful enchantment designed centuries ago by the presumed dead god of spells. Found by some magic-less merchant, rumor has it the Lost Spell is to be auctioned off to the highest bidder. It is a powerful lure, and archwizards of every stripe descend upon the merchant, only to be trapped with him inside his manor by a vicious spellstorm. Escape becomes impossible, their magic rendered useless, when a storm rolls in. Moreover—they find themselves faced with the infamous Elminster of Shadowdale, who claims he’s just there to decide who gets the Lost Spell, but who clearly has an agenda of his own. But before Elminster can put whatever plan he has in motion, archwizards start dying. Spellstorm is loosely connected to the Elminster series and Sage of Shadowdale series.

Elminster in Myth Drannor

Elminster in Myth Drannor
Title Elminster in Myth Drannor PDF eBook
Author Ed Greenwood
Publisher Wizards of the Coast
Pages 373
Release 2011-07-12
Genre Fiction
ISBN 0786959673

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Elminster the mage returns for more adventure and magic in this second installment of his travels through the Dungeons & Dragons’ Forgotten Realms It is the time of the great elven city of Cormanthor, when the Heartlands are home to barbarians, wicked dragons rule the skies, and the elven people trust no one. Wizards and warriors alike threaten their civilization in vain, arrogant, and ignorant quests for glory. Thus it was that Elminster was guided to Cormanthor, the Towers of Song, where Eltargrim was Coronal. There he dwelt for twelve summers and more, studying with many mighty mages, learning to feel magic and know how it could be bent and directed to his will . . . . It is recorded that when the Mythal was laid, and Cormanthor became Myth Drannor, Elminster was among those who devised and spun that mighty magic.

Crown of Fire

Crown of Fire
Title Crown of Fire PDF eBook
Author Ed Greenwood
Publisher Wizards of the Coast
Pages 309
Release 2011-11-15
Genre Fiction
ISBN 0786961724

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Imbued with new powers, Shandril finds herself shadowed by enemies—and haunted by a terrifying responsibility The burning magic now housed in Shandril’s body is the most powerful and most sought-after magic in all of Faerûn. Although she was reluctant to take it, there are many others who would kill for the power, and Shandril is now in constant danger. However, Shandril is not alone, and with the help of a handsome young wizard, some burly knights of Myth Drannor, and a certain old mage of Shadowdale, she might just stay alive long enough to save the Realms.

Wizard of Storms

Wizard of Storms
Title Wizard of Storms PDF eBook
Author Dave Van Arnam
Publisher Wildside Press LLC
Pages 131
Release 2014-09-11
Genre Fiction
ISBN 1434408922

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Qurval, the Wizard of Storms, took pride in his madness, exquisite pleasure in the pain of his prisoners. Beautiful Laishalla and her friends, Konarr and The Bowman, knew every day brought them closer to a terrible death, yet they were helpless. Evil and insane, Qurval tormented the universe with catastrophes and howling storms. Through the thunder and lightning called forth to do his bidding, the Wizard's malevolent laughter rang out, defying anyone or anything to challenge his limitless wickedness!

Guild Wars Factions

Guild Wars Factions
Title Guild Wars Factions PDF eBook
Author Cory Herndon
Publisher Random House Digital, Inc.
Pages 242
Release 2006-04-01
Genre Games & Activities
ISBN 0761553835

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1 New Continent, 2 New Classes, A whole world of possibilities ·Developer Written - This guide is being written by the same people who created the expansion for the game! Who better to deliver the inside scoops and tidbits you crave? ·Two Brand New Classes - Find out all you need to know about the Assassin and the Ritualist, two powerful new heroes in a war-forged world. ·Details, Details, Details - New areas, new challenges, new PvP arenas, new skills, new pets, new weapons, and new armor - turn to our guide for information vital to survival in this new world!

Broken Shackle

Broken Shackle
Title Broken Shackle PDF eBook
Author
Publisher N. Gage Cadotte
Pages 146
Release
Genre
ISBN

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In the world of wonders exists a land known as Baruun... In the years following a calamity known by many names, the land of the felines known as Dásos, the realm of the Eternal Jungle, has become a target of the Prodavian Empire, who seek to use the land for their own purposes. Many have been taken into enslavement, working fields that now feed the ape-men of Prodavus, and ten years after the calamity they continue to toil for them. All but one defiant soul. A young panther woman will defy her oppressors, renew the spirits of her people and step forth into a world that is rapidly mutating beyond the recognition of its inhabitants. Rising from a simple huntress to a survivor of horrors that mold the future of the continent, the name of this brave youth will be burned into the minds of the Baruun people, as she forges her own path... This story contains a same sex relationship, anthropomorphic characters, and several dark tones and implications that may not be suitable for younger audiences. Follow the author on Twitter for further updates: https://twitter.com/volcmacaingeal

Clockwork Game Design

Clockwork Game Design
Title Clockwork Game Design PDF eBook
Author Keith Burgun
Publisher CRC Press
Pages 147
Release 2015-05-15
Genre Computers
ISBN 1317630394

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Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design. Clockwork Game Design is the most functional and directly applicable theory for game design. It details the clockwork game design pattern, which focuses on building around fundamental functionality. You can then use this understanding to prescribe a system for building and refining your rulesets. A game can achieve clarity of purpose by starting with a strong core, then removing elements that conflict with that core while adding elements that support it. Filled with examples and exercises detailing how to put the clockwork game design pattern into use, this book is a must-have manual for designing games. A hands-on, practical book that outlines a very specific approach to designing games Develop the mechanics that make your game great, and limit or remove factors that disrupt the core concept Practice designing games through the featured exercises and illustrations