Special Edition Player's Handbook

Special Edition Player's Handbook
Title Special Edition Player's Handbook PDF eBook
Author Dungeons & Dragons
Publisher
Pages 0
Release 2004-10
Genre Dungeons and Dragons (Game)
ISBN 9780786934324

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This core rulebook is a deluxe, leather-bound edition of the essential tool every D&D player needs.

Dungeon Master's Guide

Dungeon Master's Guide
Title Dungeon Master's Guide PDF eBook
Author Monte Cook
Publisher
Pages 266
Release 2000
Genre Calabozos
ISBN

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Shows the reader how to be a Dungeon Master.

Dungeons & Dragons Player's Handbook

Dungeons & Dragons Player's Handbook
Title Dungeons & Dragons Player's Handbook PDF eBook
Author Monte Cook
Publisher
Pages 328
Release 2003
Genre Games & Activities
ISBN

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Revised versions of the phenomenally successful Dungeons & Dragons core rulebooks.

Player's Handbook II

Player's Handbook II
Title Player's Handbook II PDF eBook
Author David Noonan
Publisher
Pages 0
Release 2006-05
Genre Dungeons and Dragons (Game)
ISBN 9780786939183

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This follow-up to the "Player's Handbook" is designed to aid players and provide more character options.

Advanced Dungeons & Dragons

Advanced Dungeons & Dragons
Title Advanced Dungeons & Dragons PDF eBook
Author Gary Gygax
Publisher
Pages 127
Release 2012
Genre Dungeons and Dragons (Game)
ISBN 9780786962433

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The New Player's Handbook

The New Player's Handbook
Title The New Player's Handbook PDF eBook
Author Zeb Cook
Publisher Wizards of the Coast
Pages 320
Release 1995
Genre Games
ISBN 9780786903290

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Outlines how to determine a character's abilities, rules for character improvement, and mapping and combat procedures

Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game)

Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game)
Title Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game) PDF eBook
Author Dungeons & Dragons
Publisher National Geographic Books
Pages 0
Release 2014-12-09
Genre Games & Activities
ISBN 0786965622

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Weave legendary stories in the world’s greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players— how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. “[The Dungeon Master’s Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .” —Charlie Hall, Polygon.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker • The Dungeon Master’s Guide is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and Monster Manual. It’s a reference used by the Dungeon Master (the game’s narrator) to create adventures—to run Dungeons & Dragons games and fill them with characters and stories. • The Dungeon Master’s Guide (DMG) is full of tools to help you immerse players in the game. What’s the demon lord’s secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. • In the Dungeon Master’s Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative—and the Dungeon Master’s Guide has all the tools you need to flesh it out with ease. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.