The Official Speccy Nation Quiz Book

The Official Speccy Nation Quiz Book
Title The Official Speccy Nation Quiz Book PDF eBook
Author Dan Whitehead
Publisher
Pages 112
Release 2019-09-30
Genre
ISBN 9781696741378

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THE ULTIMATE 8-BIT RETRO TRIVIA CHALLENGE!Do you know your Miner Willy from your Monty Mole? Can you name all of Dizzy's yolk folk? Do the names Joffa, Cecco and Gollop send you into a spiral of blissful nostalgia? Then the Official Speccy Nation Quiz Book is waiting for you to prove your worth!Hundreds of questions covering everything from beloved classics to evergreen genres, from legendary coders to your favourite games magazines await you.SO...HOW WELL DO YOU KNOW THE ZX SPECTRUM?

Speccy Nation

Speccy Nation
Title Speccy Nation PDF eBook
Author Dan Whitehead
Publisher Createspace Independent Pub
Pages 124
Release 2012-09-06
Genre Games
ISBN 9781479193929

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A tribute to the ZX Spectrum and the golden age of British gaming from veteran games journalist Dan Whitehead. Witty write-ups on fifty classic games that helped define the ZX Spectrum.

Videogames and the Gothic

Videogames and the Gothic
Title Videogames and the Gothic PDF eBook
Author Ewan Kirkland
Publisher Routledge
Pages 216
Release 2021-10-01
Genre Games & Activities
ISBN 1000453103

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This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, Videogames and the Gothic illustrates the extent to which particular tropes of Gothic culture –neo-medieval aesthetics, secret-filled labyrinthine spaces, the sense of a dark past impacting upon the present – have been appropriated by and transformed within digital games. Moving beyond the study of the generic influences of horror on digital gaming, Ewan Kirkland focuses in on the Gothic, a less visceral mode tending towards the unsettling, the uncertain and the uncanny. He explores the extent to which imagery, storylines and narrative preoccupations taken from Gothic fiction facilitate the affordances and limitations of the videogame medium. A core contention of this book is that videogames have developed as an inherently Gothic form of popular entertainment. Arguing for close proximity between Gothic culture and the videogame medium itself, this book will be a key contribution to both Gothic and digital game scholarship; as such, it will have resonance with scholars and students in both areas, as well as those interested in Gothic novels, media and popular culture, digital games and interactive fiction.

Speccy Nation Volume 2

Speccy Nation Volume 2
Title Speccy Nation Volume 2 PDF eBook
Author Dan Whitehead
Publisher Createspace Independent Publishing Platform
Pages 306
Release 2016-11-28
Genre
ISBN 9781540656049

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The long-awaited follow up to best-selling retro gaming book Speccy Nation! Join veteran games writer Dan Whitehead on a ten year journey through the dizzying highs and bewildering lows of 1980s pop culture, the cult TV shows, the forgotten cartoons and the blockbuster movies as captured in the bizarre, brilliant and often just terrible tie-in ZX Spectrum games that defined the first ever digital decade. The 1980s! Nostalgia has made this decade hip again, but for those who were there first time around it was a time of social upheaval, uplifting pop music, bombastic TV, lurid fashion and garish cartoons. Transformers! Knight Rider! Fighting Fantasy! Top Gun! Geoff Capes! Rambo! Chewits! Grange Hill! Spitting Image! Samantha Fox! Gobots! Danger Mouse! Airwolf! Super Gran! And more! It was a decade of mass entertainment, of lazy summer holidays, school discos and biking across town on a Saturday morning to spend pocket money on sweets and comics...and maybe a Spectrum game. Yes, the 1980s was also a decade experienced for the first time through computers, as everything was turned into a game for Britain's children to play along at home.

Video Game Policy

Video Game Policy
Title Video Game Policy PDF eBook
Author Steven Conway
Publisher Routledge
Pages 324
Release 2015-10-14
Genre Social Science
ISBN 1317607228

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This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like. Contributors argue that digital games are not created nor consumed outside of the complex power relationships that dictate the full production and distribution cycles, and that we need to consider those relationships in order to effectively "read" and analyze digital games. Through examining a selection of policies, e.g. the Australian government’s refusal (until recently) to allow an R18 rating for digital games, Blizzard’s policy in regards to intellectual property, Electronic Arts’ corporate policy for downloadable content (DLC), they show how policy, that is to say the rules governing the production, distribution and consumption of digital games, has a tangible effect upon our understanding of the digital game medium.

Speccy-tacular AFL Stories

Speccy-tacular AFL Stories
Title Speccy-tacular AFL Stories PDF eBook
Author Various
Publisher Random House Australia
Pages 268
Release 2018-04-02
Genre Juvenile Fiction
ISBN 0143787322

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Lace up your boots, pull on your guernsey and get ready to hit the field running with these Brownlow-worthy AFL short stories! A collection of AFL-themed short stories written by some of Australia's sportiest children's authors, including- Michael Wagner (Why I Love Footy and Maxx Rumble series) Tony Wilson (The Selwood Boys series) Nicole Hayes (Footy Girl's Guide to the Stars Of 2017 andThe Whole of My World) Adrian Beck (Kick it to Nick series with Shane Crawford) Michael Panckridge (Big Bash League series) Sherryl Clark (Ellyse Perry series) Patrick Loughlin (Billy Slater, Glenn Maxwell and Football High series) Meredith Costain (Dance Academy series) Shivaun Plozza (Frankieand Tin Heart) David Lawrence (Fox Swift and Ball Stars series) George Ivanoff (You Choose series)

The National Builder

The National Builder
Title The National Builder PDF eBook
Author
Publisher
Pages 800
Release 1901
Genre Building
ISBN

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