Spaces to Play

Spaces to Play
Title Spaces to Play PDF eBook
Author Alison Clark
Publisher Jessica Kingsley Publishers
Pages 128
Release 2005-03-31
Genre Education
ISBN 1907969241

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Spaces to Play explains how to use innovative Mosaic approach with young children to ensure their perspectives are the starting point when planning planning outdoor environments in early years provision. An ideal companion to the bestselling introduction, Listening to Young Children: The Mosaic approach, Spaces to Play draws on the findings of a pilot study which used the approach to listen to young children's views and experiences of their outdoor environment, and used the findings to to inform change. It describes how to adapt the Mosaic approach to work in outdoor spaces, demonstrates young children's competencies in expressing their perspectives and explores the links between listening and learning. The book also outlines the challenges and future directions for practitioners and researchers in listening to young children.

Video Game Spaces

Video Game Spaces
Title Video Game Spaces PDF eBook
Author Michael Nitsche
Publisher MIT Press
Pages 315
Release 2008-12-05
Genre Games & Activities
ISBN 0262293013

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An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of gameworlds, and ultimately explores how we use and comprehend their functionality. Nitsche introduces five analytical layers—rule-based space, mediated space, fictional space, play space, and social space—and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective. Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.

The Power of Play

The Power of Play
Title The Power of Play PDF eBook
Author Dorothy Stoltz
Publisher ALA Editions
Pages 0
Release 2014-12-03
Genre Language Arts & Disciplines
ISBN 9780838912553

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Don't simply accommodate families with young children—draw them in and make your library a destination!

Making Spaces Safer

Making Spaces Safer
Title Making Spaces Safer PDF eBook
Author Shawna Potter
Publisher
Pages 110
Release 2019-05-14
Genre Music
ISBN 9781849353564

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Shawna Potter has been a touring musician for over twenty years--and has been sexually harassed for just as long. Here's her DIY guide to fighting back.

Children's Play Spaces

Children's Play Spaces
Title Children's Play Spaces PDF eBook
Author Marguerite Rouard
Publisher Overlook Books
Pages 156
Release 1977
Genre Architecture
ISBN

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The City at Eye Level

The City at Eye Level
Title The City at Eye Level PDF eBook
Author Meredith Glaser
Publisher Eburon Uitgeverij B.V.
Pages 226
Release 2012
Genre Architecture
ISBN 9059727142

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Although rarely explored in academic literature, most inhabitants and visitors interact with an urban landscape on a day-to-day basis is on the street level. Storefronts, first floor apartments, and sidewalks are the most immediate and common experience of a city. These "plinths" are the ground floors that negotiate between inside and outside, the public and private spheres. The City at Eye Level qualitatively evaluates plinths by exploring specific examples from all over the world. Over twenty-five experts investigate the design, land use, and road and foot traffic in rigorously researched essays, case studies, and interviews. These pieces are supplemented by over two hundred beautiful color images and engage not only with issues in design, but also the concerns of urban communities. The editors have put together a comprehensive guide for anyone concerned with improving or building plinths, including planners, building owners, property and shop managers, designers, and architects.

Dream Play Build

Dream Play Build
Title Dream Play Build PDF eBook
Author James Rojas
Publisher Island Press
Pages 218
Release 2022-02
Genre Architecture
ISBN 1642831492

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The room is dim, the chairs are in perfectly lined rows. The city planner puts up a color-coded diagram of the street improvement project, dreading the inevitable angry responses. Jana loves her community and is glad to be able to attend the evening meeting, and she has a lot of ideas for community change. But she has a hard time hearing, and can’t see the diagrams clearly. She leaves early. It’s time to imagine a different type of community engagement – one that inspires connection, creativity, and fun. People love their communities and want them to become safer, healthier, more prosperous places. But the standard approach to public meetings somehow makes everyone miserable. Conversations that should be inspiring can become shouting matches. So what would it look like to facilitate truly meaningful discussions between citizens and planners? What if they could be fun? For twenty years, James Rojas and John Kamp have been looking to art, creative expression, and storytelling to shake up the classic community meeting. In Dream Play Build, they share their insights into building common ground and inviting active participation among diverse groups. Their approach, “Place It!,” draws on three methods: the interactive model-building workshop, the pop-up, and site exploration using our senses. Using our hands to build and create is central to what makes us human, helping spark ideas without relying on words to communicate. Deceptively playful, this method is remarkably effective at teasing out community dreams and desires from hands-on activities. Dream Play Build offers wisdom distilled from workshops held around the world, and a deep dive into the transformational approach and results from the South Colton community in southern California. While much of the process was developed through in-person meetings, the book also translates the experience to online engagement--how to make people remember their connections beyond the computer screen. Inspirational and fun, Dream Play Build celebrates the value of engaging with the dreams we have for our communities. Readers will find themselves weaving these artful, playful lessons and methods into their own efforts for making change within the landscape around them.