399 Games, Puzzles & Trivia Challenges Specially Designed to Keep Your Brain Young.

399 Games, Puzzles & Trivia Challenges Specially Designed to Keep Your Brain Young.
Title 399 Games, Puzzles & Trivia Challenges Specially Designed to Keep Your Brain Young. PDF eBook
Author Nancy Linde
Publisher Workman Publishing
Pages 425
Release 2012-09-25
Genre Games & Activities
ISBN 0761168257

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Based on the science that shows that people middle-aged or older who solve word games and brainteasers have a significant cognitive advantage over those who do not, 399 Games, Puzzles & Trivia Challenges is the illustrated game book specifically created to cross-train the brain. Here are 399 games to stretch, challenge, and push the reader, all of which stimulate the formation of neurons—literally, regrowing the brain. Plus they’re not only good for you, but just plain good—these games are fun. 399 Games, Puzzles & Trivia is a lively mix of challenges, riddles, and brainteasers—all vetted by a neuroscientist who specializes in aging brains and designed to work the six key areas of cognitive function that are vulnerable in normal aging: long-term memory, working memory, executive functioning, attention to detail, multitasking, and processing speed. The games are arranged from easiest to most difficult and are labeled according to which cognitive functions they exercise so they can be mixed and matched into a custom “workout.” In just 15 minutes a day, anyone can improve his brain’s strength, flexibility, and long-term health.

Nor'easter

Nor'easter
Title Nor'easter PDF eBook
Author
Publisher
Pages 348
Release 1990
Genre Marine biology
ISBN

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Teacher

Teacher
Title Teacher PDF eBook
Author
Publisher
Pages 1290
Release 1976
Genre Education
ISBN

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Shatnerquake

Shatnerquake
Title Shatnerquake PDF eBook
Author Jeff Burk
Publisher
Pages 83
Release 2009
Genre Fiction
ISBN 9781933929828

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After a reality bomb goes off at the first ever ShatnerCon, all of the characters ever played by William Shatner are suddenly sucked into our world. Their mission: hunt down and destroy the real William Shatner. Featuring: Captain Kirk, TJ Hooker, Denny Crane, Priceline Shatner, Cartoon Kirk, Rescue 9-1-1 Shatner, singer Shatner, and many more. No costumed con-goer will be spared in their wave of destruction, no red shirt will make it out alive, and not even the Klingons will be able to stand up to a deranged Captain Kirk with a light saber. But these Shatner- clones are about to learn a hard lesson . . . that the real William Shatner doesn't take crap from anybody. Not even himself.

Permanent Present Tense

Permanent Present Tense
Title Permanent Present Tense PDF eBook
Author Suzanne Corkin
Publisher Basic Books
Pages 402
Release 2013-05-14
Genre Biography & Autobiography
ISBN 0465033490

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In 1953, 27-year-old Henry Gustave Molaison underwent an experimental "psychosurgical" procedure -- a targeted lobotomy -- in an effort to alleviate his debilitating epilepsy. The outcome was unexpected -- when Henry awoke, he could no longer form new memories, and for the rest of his life would be trapped in the moment. But Henry's tragedy would prove a gift to humanity. As renowned neuroscientist Suzanne Corkin explains in Permanent Present Tense, she and her colleagues brought to light the sharp contrast between Henry's crippling memory impairment and his preserved intellect. This new insight that the capacity for remembering is housed in a specific brain area revolutionized the science of memory. The case of Henry -- known only by his initials H. M. until his death in 2008 -- stands as one of the most consequential and widely referenced in the spiraling field of neuroscience. Corkin and her collaborators worked closely with Henry for nearly fifty years, and in Permanent Present Tense she tells the incredible story of the life and legacy of this intelligent, quiet, and remarkably good-humored man. Henry never remembered Corkin from one meeting to the next and had only a dim conception of the importance of the work they were doing together, yet he was consistently happy to see her and always willing to participate in her research. His case afforded untold advances in the study of memory, including the discovery that even profound amnesia spares some kinds of learning, and that different memory processes are localized to separate circuits in the human brain. Henry taught us that learning can occur without conscious awareness, that short-term and long-term memory are distinct capacities, and that the effects of aging-related disease are detectable in an already damaged brain. Undergirded by rich details about the functions of the human brain, Permanent Present Tense pulls back the curtain on the man whose misfortune propelled a half-century of exciting research. With great clarity, sensitivity, and grace, Corkin brings readers to the cutting edge of neuroscience in this deeply felt elegy for her patient and friend.

National Puzzlers' League Cryptic Crosswords

National Puzzlers' League Cryptic Crosswords
Title National Puzzlers' League Cryptic Crosswords PDF eBook
Author Joshua Kosman
Publisher Random House Puzzles & Games
Pages 0
Release 2005-11
Genre
ISBN 9780812936605

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The National Puzzlers' League (NPL) was founded in 1883 and is the oldest puzzlers' organization in the world. For over 100 years, crosswords and other word puzzles that appear in the NPL's monthly magazine, The Enigma, could be enjoyed only by NPL members. Now, for the first time, a selection of the league's favorite cryptic crosswords is available in book form for puzzle fans everywhere to enjoy. Unlike regular crossword puzzles, each clue in a cryptic crossword has two parts--one that's straightforward and one that involves one or more types of wordplay--and part of the fun is determining which part is which and what type of wordplay is involved. For example, Shoestring allowances lead to tears (11) is a cryptic clue for LACERATIONS. The straightforward part of the clue is tears, which is a definition for LACERATIONS. The wordplay part of the clue is Shoestring allowances which can be expressed as LACE + RATIONS which lead to LACERATIONS. The number in parentheses tells you the number and length of the answer words--in this case, it's one 11-letter word. Another example, with a different type of wordplay is Rearrange, rearrange ram's front (9) which is a cryptic clue for TRANSFORM. Rearrange is a straightforward definition of TRANSFORM and rearrange ram's front tells you to rearrange, or anagram, the nine letters in ram's front giving you the nine-letter word TRANSFORM. One of most fascinating things about cryptics is that the clues are a combination of tremendous creativity and imagination, on one hand, and strict, formal rules, on the other. This book contains 45 variety cryptics from members of the NPL, many of them by distinguished puzzle authors, as well as a foreword by Will Shortz, the New York Times crossword editor and the NPL's official historian PuzzleMeter: Difficulty--Very Difficult; Style--Contemporary]

GRE Contextual Vocabulary

GRE Contextual Vocabulary
Title GRE Contextual Vocabulary PDF eBook
Author Ken Springer
Publisher Research & Education Assoc.
Pages 322
Release 2012-12-13
Genre Study Aids
ISBN 0738669695

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If you're taking the GRE you need REA’s GRE Contextual Vocabulary Get Focused Vocabulary Prep! REA’s GRE Contextual Vocabulary gives GRE test-takers a fun and easy way to improve their vocabulary skills before taking the exam. Designed for anyone who needs help with their GRE vocabulary, this unique study guide combines a traditional GRE vocabulary review with interactive puzzles and games. The word games include inference-to-meaning, fast-facts anecdotes, minimal parts, word scrambles, grammar stretches, and more! The chapters alternate between games and puzzles and strategy and high-frequency GRE word lists. Unlike other study guides that only contain a list of vocabulary words, our book lets you test your knowledge of must-know GRE terms in a contextual format. Learning GRE vocabulary from a fun and stress-free book helps you improve your skills, so you can score higher on the verbal section of the GRE.