Designing Sound

Designing Sound
Title Designing Sound PDF eBook
Author Andy Farnell
Publisher MIT Press
Pages 689
Release 2010-08-20
Genre Computers
ISBN 0262014416

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A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects

Sound Systems: Design and Optimization

Sound Systems: Design and Optimization
Title Sound Systems: Design and Optimization PDF eBook
Author Bob McCarthy
Publisher CRC Press
Pages 830
Release 2016-02-26
Genre Technology & Engineering
ISBN 1317911083

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Sound Systems: Design and Optimization provides an accessible and unique perspective on the behavior of sound systems in the practical world. The third edition reflects current trends in the audio field thereby providing readers with the newest methodologies and techniques. In this greatly expanded new edition, you’ll find clearer explanations, a more streamlined organization, increased coverage of current technologies and comprehensive case studies of the author’s award-winning work in the field. As the only book devoted exclusively to modern tools and techniques in this emerging field, Sound Systems: Design and Optimization provides the specialized guidance needed to perfect your design skills. This book helps you: Improve your design and optimization decisions by understanding how audiences perceive reinforced sound Use modern analyzers and prediction programs to select speaker placement, equalization, delay and level settings based on how loudspeakers interact in the space Define speaker array configurations and design strategies that maximize the potential for spatial uniformity Gain a comprehensive understanding of the tools and techniques required to generate a design that will create a successful transmission/reception model

Sonic Graphics

Sonic Graphics
Title Sonic Graphics PDF eBook
Author Matt Woolman
Publisher Rizzoli International Publications
Pages 186
Release 2000
Genre Art
ISBN

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"Sonic Graphics" explores the relationship between music and design and features the work of the most cutting-edge designers and studios from all corners of the globe. Woolman examines how computer technology enables designers to create new ways to use type and imagery. Full-color illustrations.

Nona the Ninth

Nona the Ninth
Title Nona the Ninth PDF eBook
Author Tamsyn Muir
Publisher Tordotcom
Pages 406
Release 2022-09-13
Genre Fiction
ISBN 1250854121

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Tamsyn Muir's New York Times and USA Today bestselling Locked Tomb Series continues with Nona ...the Ninth? A Finalist for the Hugo and Locus Awards! An Indie Next Pick! The Locked Tomb is a 2023 Hugo Finalist for Best Series! “You will love Nona, and Nona loves you.” —Alix E. Harrow “Unlike anything I've ever read.” —V.E. Schwab on Gideon the Ninth “Deft, tense and atmospheric, compellingly immersive and wildly original.” —The New York Times on Gideon the Ninth Her city is under siege. The zombies are coming back. And all Nona wants is a birthday party. In many ways, Nona is like other people. She lives with her family, has a job at her local school, and loves walks on the beach and meeting new dogs. But Nona's not like other people. Six months ago she woke up in a stranger's body, and she's afraid she might have to give it back. The whole city is falling to pieces. A monstrous blue sphere hangs on the horizon, ready to tear the planet apart. Blood of Eden forces have surrounded the last Cohort facility and wait for the Emperor Undying to come calling. Their leaders want Nona to be the weapon that will save them from the Nine Houses. Nona would prefer to live an ordinary life with the people she loves, with Pyrrha and Camilla and Palamedes, but she also knows that nothing lasts forever. And each night, Nona dreams of a woman with a skull-painted face... At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Programming Sound with Pure Data

Programming Sound with Pure Data
Title Programming Sound with Pure Data PDF eBook
Author Tony Hillerson
Publisher Pragmatic Bookshelf
Pages 268
Release 2014-01-27
Genre Computers
ISBN 168050438X

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For intermediate programmers, beginning sound designers. Sound gives your native, web, or mobile apps that extra dimension, and it's essential for games. Rather than using canned samples from a sample library, learn how to build sounds from the ground up and produce them for web projects using the Pure Data programming language. Even better, you'll be able to integrate dynamic sound environments into your native apps or games--sound that reacts to the app, instead of sounding the same every time. Start your journey as a sound designer, and get the power to craft the sound you put into your digital experiences. Add sound effects or music to your web, Android, and iOS apps and games--sound that can react to changing environments or user input dynamically (at least in the native apps). You can do all this with Pure Data, a visual programming language for digital sound processing. Programming Sound with Pure Data introduces and explores Pure Data, building understanding of sound design concepts along the way. You'll start by learning Pure Data fundamentals and applying them, creating realistic sound effects. Then you'll see how to analyze sound and re-create what you hear in a recorded sample. You'll apply multiple synthesis methods to sound design problems. You'll finish with two chapters of real-world projects, one for the web, and one for an iOS and Android app. You'll design the sound, build the app, and integrate effects using the libpd library. Whether you've had some experience with sound synthesis, or are new to sound design, this book is for you. These techniques are perfect for independent developers, small shops specializing in apps or games, and developers interested in exploring musical apps.

Real Sound Synthesis for Interactive Applications

Real Sound Synthesis for Interactive Applications
Title Real Sound Synthesis for Interactive Applications PDF eBook
Author Perry R. Cook
Publisher CRC Press
Pages 263
Release 2002-07-01
Genre Computers
ISBN 1498765467

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Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and traini

How to Make a Noise

How to Make a Noise
Title How to Make a Noise PDF eBook
Author Simon Cann
Publisher Simon Cann
Pages 289
Release 2007
Genre Music
ISBN 0955495504

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How To Make A Noise: a Comprehensive Guide to Synthesizer Programming is perhaps the most widely ready book about synthesizer sound programming. It is a comprehensive, practical guide to sound design and synthesizer programming techniques using: subtractive (analog) synthesis; frequency modulation synthesis (including phase modulation and ring modulation); additive synthesis; wave-sequencing; sample-based synthesis.