Sony Playstation Vr: Learning the Basics
Title | Sony Playstation Vr: Learning the Basics PDF eBook |
Author | Bill Stonehem |
Publisher | First Rank Publishing |
Pages | 16 |
Release | 2016-08-09 |
Genre | Computers |
ISBN |
Sony Interactive Entertainment LLC has released the latest in Virtual Reality gear. This newest phenomenon, Sony PlayStation VR, brings the art of gaming to life. The new VR which is scheduled to be released in October of 2016 was created to enhance the gaming experience for owners of PlayStation 4. The reviews to date have lauded the company and the device itself for its appeal to the more modern era with its attention to detail and innovation.
Google Daydream VR: Learning the Basics
Title | Google Daydream VR: Learning the Basics PDF eBook |
Author | Bill Stonehem |
Publisher | First Rank Publishing |
Pages | 14 |
Release | 2016-07-27 |
Genre | Computers |
ISBN |
Daydream is a new virtual reality platform that has been developed by Google Inc. It was initially introduced at the Google I/O in 2016 and is scheduled to be released in November of 2016. The platform is made to be contained in the Android operating system beginning with the Android 7 Nougat system. This platform will include software and hardware specifications with the compatible devices referred to as Daydream-Ready. It is the successor to Google Cardboard This book will cover many of the details of the Daydream platform to adequately inform the reader on all they need to know.
Virtual Reality for Beginners!
Title | Virtual Reality for Beginners! PDF eBook |
Author | Murray Ramirez |
Publisher | Createspace Independent Publishing Platform |
Pages | 90 |
Release | 2016-11-26 |
Genre | |
ISBN | 9781540532220 |
Virtual Reality for Beginners! How to Understand, Use & Create with VR Are You Ready To Learn All About VR? If So You've Come To The Right Place... Here's A Preview Of What This Virtual Reality Book Contains... An Introduction To Virtual Reality VR Through Time - The History And Growth Of Virtual Reality Getting Started With VR - What You'll Need To Get Going The Science of VR Trends In The VR Industry Google Cardboard Explored Sony PlayStation VR Explored HTC Vive Explored Oculus Rift Explored Samsung Gear VR Explored Bonus: Google Daydream View Explored VR And Beyond! 2016+ Verdict The Next Big Thing And Much, Much More! Download Your Copy Now And Get Started Now!
A-frame Web VR Programming Tutorial Series (virtual Reality)
Title | A-frame Web VR Programming Tutorial Series (virtual Reality) PDF eBook |
Author | Frahaa Hussain |
Publisher | |
Pages | |
Release | 2017 |
Genre | |
ISBN |
"The most powerful and influential people in the world believe virtual reality is going to shape the future of the world. This course will guide you through learning the fundamentals of Virtual Reality, providing you with the tools to make awesome and futuristic experiences. This course will cover the following concepts: - A-Frame programming, Virtual Reality design philosophies, Virtual reality programming, Setting up a project, Drawing 3D objects, Transformations and animations Texturing objects, Lighting the 3D world, 3D Model Loading, Skyboxes, Plus much more. Virtual reality is fast becoming the hottest technology in the world, with platforms from Oculus to PlayStation VR, there are millions of users around the world. A-Frame provides the features to tap into this immensely large and popular market. You will be provided with the full source code to aid in development during and after this course. The source code is free to use in as many projects as you wish. Over 70,000 students have enrolled on my courses and all of them are extremely satisfied. You will also be satisfied with this course."--Resource description page.
Communication Technology Update and Fundamentals
Title | Communication Technology Update and Fundamentals PDF eBook |
Author | August E. Grant |
Publisher | Routledge |
Pages | 535 |
Release | 2020-06-04 |
Genre | Technology & Engineering |
ISBN | 1000194922 |
Communication Technology Update and Fundamentals, now in its 17th edition, has set the standard as the single best resource for students and professionals looking to brush up on how communication technologies have developed, grown, and converged, as well as what’s in store for the future. The book covers the fundamentals of communication technology in five chapters that explain the communication technology ecosystem, its history, theories, structure, and regulations. Each chapter is written by experts who each provide a snapshot of an individual field. The book also dives into the latest developments in electronic mass media, computers, consumer electronics, networking, and telephony. Together, these updates provide a broad overview of these industries and examine the role communication technologies play in our everyday lives. In addition to substantial updates to each chapter, the 17th edition includes the first-ever chapter on Artificial Intelligence; updated user data in every chapter; an overview of industry structure, including recent and proposed mergers and acquisitions; and sidebars exploring sustainability and relevance of each technology to Gen Z. Communication Technology Update and Fundamentals continues to be the industry-leading resource for both students and professionals seeking to understand how communication technologies have developed and where they are headed.
Virtual Reality
Title | Virtual Reality PDF eBook |
Author | Tony Parisi |
Publisher | |
Pages | |
Release | 2017 |
Genre | |
ISBN |
"Get started on your VR journey with this detailed overview of the hardware, development processes, and toolsets used to deliver VR experiences for desktop, mobile, and web systems. Taught by the VR industry veteran Tony Parisi, this course will swing open the 3D doors of wonder to any expert developer, entry level developer, or technically savvy artist eager to enter."--Resource description page.
Advanced Computational Intelligence Techniques for Virtual Reality in Healthcare
Title | Advanced Computational Intelligence Techniques for Virtual Reality in Healthcare PDF eBook |
Author | Deepak Gupta |
Publisher | Springer Nature |
Pages | 232 |
Release | 2019-12-11 |
Genre | Technology & Engineering |
ISBN | 3030352528 |
This book addresses the difficult task of integrating computational techniques with virtual reality and healthcare. It discusses the use of virtual reality in various areas, such as healthcare, cognitive and behavioural training, understanding mathematical graphs, human–computer interaction, fluid dynamics in healthcare industries, accurate real-time simulation, and healthcare diagnostics. Presenting the computational techniques for virtual reality in healthcare, it is a valuable reference resource for professionals at educational institutes as well as researchers, scientists, engineers and practitioners in industry.