Sonic Graphics
Title | Sonic Graphics PDF eBook |
Author | Matt Woolman |
Publisher | Rizzoli International Publications |
Pages | 186 |
Release | 2000 |
Genre | Art |
ISBN |
"Sonic Graphics" explores the relationship between music and design and features the work of the most cutting-edge designers and studios from all corners of the globe. Woolman examines how computer technology enables designers to create new ways to use type and imagery. Full-color illustrations.
The Graphics of Verse
Title | The Graphics of Verse PDF eBook |
Author | Daniel Matore |
Publisher | Oxford University Press |
Pages | 257 |
Release | 2024-01-04 |
Genre | Literary Criticism |
ISBN | 0192857215 |
Is poetry a visual art? Why do the pages of nineteenth-century poetry look so different to those of twentieth-century verse? Exploiting the expressive possibilities of print--from spacing and indentation to alignment and typeface--is one of the defining ways in which poetry was modernized in the twentieth century. While the visual experiments of European poets have been well documented, the typographical explorations of poets writing in English have been largely neglected. This volume confronts a major unanswered question: why did British and American poets, from the beginning of the twentieth century right up to the present day, choose to experiment with the design and lay-out of the printed page? This book aims to provide the first detailed account of this lineage of literary style, examining the poetry and criticism of figures such as Ezra Pound, Hope Mirrlees, William Carlos Williams, E.E. Cummings, Marianne Moore, David Jones, Denise Levertov, Charles Olson, Frances Motz Boldereff, and J.H. Prynne. It draws on unpublished archival materials to show how poets began to draft, sketch, and compose in new and eccentric ways as they annexed the roles of book designer and printer. Typography, it argues, was instrumental in debates about metre, free verse, and the nature of poetry as poems morphed into scores, slogans, maps, and signs. It investigates how the typography of poetry was animated by musicology, psychophysics, linguistics, politics, ophthalmology, cartography, and advertising.
HWM
Title | HWM PDF eBook |
Author | |
Publisher | |
Pages | 146 |
Release | 2006-06 |
Genre | |
ISBN |
Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.
The History of Motion Graphics
Title | The History of Motion Graphics PDF eBook |
Author | Michael Betancourt |
Publisher | Wildside Press LLC |
Pages | 313 |
Release | 2020-04-20 |
Genre | Art |
ISBN | 1479450235 |
Expand your knowledge of the aesthetics, forms and meaning of motion graphics as well as the long-running connections between the American avant-garde film, video art and TV commercials. In 1960 avant-garde animator and inventor John Whitney started a company called "Motion Graphics, Inc." to make animated titles and logos. His new company crystalized a relationship between avant-garde film and commercial broadcast design/film titles. Careful discussion of historical works puts them in context, allowing their reappearance in contemporary motion graphics clear. This book includes a thorough examination of the history of title design from the earliest films through the present, including Walter Anthony, Saul Bass, Maurice Binder, Pablo Ferro, Wayne Fitzgerald, Nina Saxon, and Kyle Cooper. This book also covers early abstract film (the Futurists Bruno Corra and Arnaldo Ginna, Leopold Survage, Walther Ruttmann, Viking Eggeling, Hans Richter, Oskar Fischinger, Mary Ellen Bute, Len Lye and Norman McLaren) and puts the work of visual music pioneers Mary Hallock-Greenewalt and Thomas Wilfred in context. The History of Motion Graphics is the essential textbook and general reference for understanding how and where the field of motion graphic design came from and where it's going.
PC Graphics & Video
Title | PC Graphics & Video PDF eBook |
Author | |
Publisher | |
Pages | 550 |
Release | 1998 |
Genre | Computer animation |
ISBN |
Sonic the Hedgehog
Title | Sonic the Hedgehog PDF eBook |
Author | Mari Bolte |
Publisher | Norwood House Press |
Pages | 48 |
Release | 2023-01-15 |
Genre | Juvenile Nonfiction |
ISBN | 1684507383 |
Learn about Sonic the Hedgehog and how to run, leap, and roll across the screen as the speedy blue heroic hedgehog. Explore the history of Sonic and peer into the future of one of the world’s most popular games. Sonic the Hedgehog will give you a behind-the-scenes look at a great game, with features that include a glossary, index, and bibliography for further reading. Young game enthusiasts get the information they want with the A Great Game! series. These fun-filled books trace the history of popular games, provide details about the creators, explore competitions, and take a look at future plans and challenges. From FIFA to Sonic the Hedgehog, readers learn about playing their favorite games, or get introduced to a new one. Basic strategy, guidelines and needed equipment are explained. Each book includes a glossary, index, and bibliography for further reading. Perfect connection to STEM.
The Video Games Textbook
Title | The Video Games Textbook PDF eBook |
Author | Brian J. Wardyga |
Publisher | CRC Press |
Pages | 806 |
Release | 2018-08-06 |
Genre | Computers |
ISBN | 1351172344 |
The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with a strong sense of how video games evolved, why they succeeded or failed, and the impact they had on the industry and human culture. Written to capture the attention and interest of both domestic and international college students, each chapter contains a list of objectives and key terms, illustrative timelines, arcade summaries, images and technical specifications of all major consoles. Key Features Explores the history of video games, including the social, political, and economic motivations Facilitates learning of material with illustrative timelines, arcade summaries and images Highlights the technical specifications of all major consoles Illustrates the breakthroughs and trends of the gaming market