Software for Artists Book
Title | Software for Artists Book PDF eBook |
Author | Willa Köerner |
Publisher | |
Pages | |
Release | 2020-07-18 |
Genre | |
ISBN | 9781945711121 |
How can we co-opt digital tools to build a more beautiful future? In the spring of 2020-amidst a global pandemic, economic depression, and transformational movement for racial equity-we talked to artists and activists about tech's potential to help reinvent our shared realities. Published by Pioneer Works Press in collaboration with The Creative Independent and Are.na, Software for Artists Book: Building Better Realities is edited by Willa Köerner, and features contributions from Salome Asega, Stephanie Dinkins, Grayson Earle, ann haeyoung, Rindon Johnson, Ryan Kuo, and Tsige Tafesse-plus 47 Digital Diary entries from our community. A free PDF version of the book will be released on the occasion of Software for Artists Day 6, happening on July 18 & 19, 2020.
Software Takes Command
Title | Software Takes Command PDF eBook |
Author | Lev Manovich |
Publisher | A&C Black |
Pages | 377 |
Release | 2013-07-04 |
Genre | Social Science |
ISBN | 1623567459 |
Offers the first look at the aesthetics of contemporary design from the theoretical perspectives of media theory and 'software studies'.
Software for Artists Book: Untethering the Web
Title | Software for Artists Book: Untethering the Web PDF eBook |
Author | Willa Koerner |
Publisher | |
Pages | 128 |
Release | 2022-10-18 |
Genre | Art |
ISBN | 9781945711169 |
A compendium of creative texts examining our complex and slippery relationships with new technologies What will the internet of the future make possible? Untethering the Webexplores the technologies, strategies and anxieties that are coalescing in 2022 to shape a new digital paradigm. As naturalized citizens of today's always-online world and as survivors of a multiyear pandemic, the need to reform our digital tools and approaches is more pressing than ever before. Evolved models for virtual convening, collective organizing and digital ownership are making this possible, and a reckoning for the platformed web and its monolithic tech giants is beginning to feel imminent--but how will it all unfold, and what new pitfalls will emerge? In conjunction with Pioneer Works' seventh Software for Artists Day, in October 2022, creators, technologists and members of our community share their visions for a flourishing digital multiverse, and how they imagine it manifesting over time.
1,000 Artists' Books
Title | 1,000 Artists' Books PDF eBook |
Author | Sandra Salamony |
Publisher | Quarry Books |
Pages | 320 |
Release | 2012-06-01 |
Genre | Crafts & Hobbies |
ISBN | 1610599470 |
The book is a timeless art form, one that is as alive today as ever before, and artists continue to explore and explode the boundaries of what a book is and can be. In this beautiful collection, you will experience close-up various aspects of hand-crafted books: covers, bindings, scrolls, folded and origami structures and books made from found objects. You will find richly illustrated and calligraphed pages as well as books created from a variety of printed processes. Ingenuity and creativity abounds in this carefully curated collection of both historically important and modern works.
Fun and Software
Title | Fun and Software PDF eBook |
Author | Olga Goriunova |
Publisher | Bloomsbury Publishing USA |
Pages | 298 |
Release | 2014-08-28 |
Genre | Social Science |
ISBN | 1623568870 |
Fun and Software offers the untold story of fun as constitutive of the culture and aesthetics of computing. Fun in computing is a mode of thinking, making and experiencing. It invokes and convolutes the question of rationalism and logical reason, addresses the sensibilities and experience of computation and attests to its creative drives. By exploring topics as diverse as the pleasure and pain of the programmer, geek wit, affects of play and coding as a bodily pursuit of the unique in recursive structures, Fun and Software helps construct a different point of entry to the understanding of software as culture. Fun is a form of production that touches on the foundations of formal logic and precise notation as well as rhetoric, exhibiting connections between computing and paradox, politics and aesthetics. From the formation of the discipline of programming as an outgrowth of pure mathematics to its manifestation in contemporary and contradictory forms such as gaming, data analysis and art, fun is a powerful force that continues to shape our life with software as it becomes the key mechanism of contemporary society. Including chapters from leading scholars, programmers and artists, Fun and Software makes a major contribution to the field of software studies and opens the topic of software to some of the most pressing concerns in contemporary theory.
Software Technology: Methods and Tools
Title | Software Technology: Methods and Tools PDF eBook |
Author | Manuel Mazzara |
Publisher | Springer Nature |
Pages | 429 |
Release | 2019-10-08 |
Genre | Computers |
ISBN | 3030298523 |
This book constitutes the refereed proceedings of the 51st International Conference on Software Technology: Methods and Tools, TOOLS 2019, held in Innopolis, Russia, in October 2019.The 19 revised full papers and 13 short papers presented in this book were carefully reviewed and selected from 62 submissions. The papers discuss all aspects of software engineering and programming languages; machine learning; internet of things; security computer architectures and robotics; and projects.
Handbook of Multimedia for Digital Entertainment and Arts
Title | Handbook of Multimedia for Digital Entertainment and Arts PDF eBook |
Author | Borko Furht |
Publisher | Springer Science & Business Media |
Pages | 764 |
Release | 2010-03-10 |
Genre | Computers |
ISBN | 0387890246 |
The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainment industry and related products/services, which has impacted every aspect of our lives. Handbook of Multimedia for Digital Entertainment and Arts is an edited volume contributed by worldwide experts in the field of the new digital and interactive media, and their applications in entertainment and arts. This handbook covers leading edge media technologies, and the latest research applied to digital entertainment and arts. The main focus of Handbook of Multimedia for Digital Entertainment and Arts targets interactive and online games, edutainment, e-performance, personal broadcasting, innovative technologies for digital arts, digital visual and auditory media, augmented reality, moving media, and other advanced topics. The final chapters of this book present future trends and developments within this explosive field. Handbook of Multimedia for Digital Entertainment and Arts serves as a primary reference for advanced-level students, researchers and professors studying computer science and electrical engineering. With the dramatic growth of interactive digital entertainment and art applications, this handbook is also suitable as a reference for practitioners, programmers, and engineers working in this field.