The Philosophy of Software

The Philosophy of Software
Title The Philosophy of Software PDF eBook
Author D. Berry
Publisher Springer
Pages 211
Release 2016-05-04
Genre Business & Economics
ISBN 0230306470

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This book is a critical introduction to code and software that develops an understanding of its social and philosophical implications in the digital age. Written specifically for people interested in the subject from a non-technical background, the book provides a lively and interesting analysis of these new media forms.

Software for Teaching Science

Software for Teaching Science
Title Software for Teaching Science PDF eBook
Author Roger Frost
Publisher IT in Science
Pages 156
Release 1998
Genre Education
ISBN 0952025752

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Software Licensing, Cloud Computing Agreements, Open Source, and Internet Terms of Use

Software Licensing, Cloud Computing Agreements, Open Source, and Internet Terms of Use
Title Software Licensing, Cloud Computing Agreements, Open Source, and Internet Terms of Use PDF eBook
Author
Publisher
Pages
Release 2016
Genre Computer software
ISBN 9781522110248

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Computer Age, Software Digest

Computer Age, Software Digest
Title Computer Age, Software Digest PDF eBook
Author
Publisher
Pages 522
Release 1982
Genre Computer industry
ISBN

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The Middle Ages in Computer Games

The Middle Ages in Computer Games
Title The Middle Ages in Computer Games PDF eBook
Author Robert Houghton
Publisher Boydell & Brewer
Pages 373
Release 2024-11-05
Genre Games & Activities
ISBN 1843847299

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Offers the most comprehensive analysis and discussion of medievalist computer games to date. Games with a medieval setting are commercially lucrative and reach a truly massive audience. Moreover, they can engage their players in a manner that is not only different, but in certain aspects, more profound than traditional literary or cinematic forms of medievalism. However, although it is important to understand the versions of the Middle Ages presented by these games, how players engage with these medievalist worlds, and why particular representational trends emerge in this most modern medium, there has hitherto been little scholarship devoted to them. This book explores the distinct nature of medievalism in digital games across a range of themes, from the portrayal of grotesque yet romantic conflict to conflicting depictions of the Church and religion. It likewise considers the distinctions between medievalist games and those of other periods, underlining their emphasis on fantasy, roleplay and hardcore elements, and their consequences for depictions of morality, race, gender and sexuality. Ultimately the book argues that while medievalist games are thoroughly influenced by medievalist and ludic tropes, they are nonetheless representative of a distinct new form of medievalism. It engages with the vast literature surrounding historical game studies, game design, and medievalism, and considers hundreds of games from across genres, from Assassin's Creed and Baldur's Gate to Crusader Kings and The Witcher series. In doing so, it provides a vital illustration of the state of the field and a cornerstone for future research and teaching.

Personal Computer Age

Personal Computer Age
Title Personal Computer Age PDF eBook
Author
Publisher
Pages 700
Release 1984
Genre Microcomputers
ISBN

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Secure IT Systems

Secure IT Systems
Title Secure IT Systems PDF eBook
Author Helger Lipmaa
Publisher Springer
Pages 318
Release 2017-11-03
Genre Computers
ISBN 3319702904

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This book constitutes the proceedings of the 22nd Nordic Conference on Secure IT Systems, held in Tartu, Estonia, in November 2017. The 18 full papers presented were carefully reviewed and selected from 42 submissions. The papers address a broad range of topics in IT security and privacy. They are organized in the following topical sections: outsourcing computations; privacy preservation; security and privacy in machine learning; applications; access control; and emerging security areas.