Softimage 3D Design Guide
Title | Softimage 3D Design Guide PDF eBook |
Author | Barry Ruff |
Publisher | |
Pages | 324 |
Release | 1998 |
Genre | Computers |
ISBN | 9781576101476 |
"Softimage Design Guide" teaches the 3D savvy reader the necessary skills to create commercial-quality animations and 3D models with Softimage. The authors have also included a special insider look at some of Softimage's coolest, most powerful, and least-known tools. The CD-ROM features sample scenes and objects, 14 custom projects, and dozens of sample textures and pre-rendered animations.
Inside Softimage 3D
Title | Inside Softimage 3D PDF eBook |
Author | Anthony Rossano |
Publisher | New Riders Publishing |
Pages | 788 |
Release | 1998 |
Genre | Computers |
ISBN | 9781562058852 |
One of the country's leading instructors of Softimage offers dozens of step-by-step exercises, secret techniques from notable experts in the sidebars, and fabulous imagery from great Softimage artists. Completely full color, the book provides the optimum learning environment for this complex software. The CD-ROM contains cross-platform NT/SGI IRIX and popular shareware plug-ins.
Maya 4.5 Fundamentals
Title | Maya 4.5 Fundamentals PDF eBook |
Author | Jim Lammers |
Publisher | New Riders |
Pages | 636 |
Release | 2003 |
Genre | Computers |
ISBN | 9780735713277 |
This guide to Maya 4.5 has been written by Maya beta testers and experienced trainers. It includes workflow and best practices for every user of this 3D graphics programme.
Softimage 3D Fundamentals
Title | Softimage 3D Fundamentals PDF eBook |
Author | Anthony Rossano |
Publisher | |
Pages | 0 |
Release | 2002 |
Genre | Computer graphics |
ISBN | 9780970753052 |
Maya 5 Fundamentals
Title | Maya 5 Fundamentals PDF eBook |
Author | Garry Lewis |
Publisher | New Riders |
Pages | 616 |
Release | 2004 |
Genre | Computers |
ISBN | 9780735713727 |
With the powerful 3D modeling program Maya 5, users are limited only by their own imagination. In these pages, veteran animator Jim Lammers (who brought life to the Sony/Tristar film "Starship Troopers") takes readers from a review of 3D fundamentals to full-blown Maya 5 content creation. A companion CD includes video-captured movies that walk readers through every tutorial in the book.
Stagecraft Fundamentals
Title | Stagecraft Fundamentals PDF eBook |
Author | Rita Kogler Carver |
Publisher | Routledge |
Pages | 1014 |
Release | 2018-10-29 |
Genre | Performing Arts |
ISBN | 1351816179 |
Stagecraft Fundamentals tackles every aspect of basic theatre production with Rita Kogler Carver’s signature wit and engaging voice. The history of stagecraft, safety precautions, lighting, costumes, scenery, career planning tips, and more are discussed, illustrated by beautiful color examples that both display step-by-step procedures and break with the traditionally boring black and white introductory theatre book. This third edition improves upon the last, featuring three new chapters on design for props, projection, and touring. Also included are new end-of-chapter questions and an expanded discussion on LED lighting, stage automation, digital technology, stage management, makeup, theatre management, and sound design. This is the must have introductory theatre production book.
3D Animation Essentials
Title | 3D Animation Essentials PDF eBook |
Author | Andy Beane |
Publisher | John Wiley & Sons |
Pages | 357 |
Release | 2012-01-25 |
Genre | Computers |
ISBN | 1118239059 |
The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.