So You Want to Play Go? Level 1

So You Want to Play Go? Level 1
Title So You Want to Play Go? Level 1 PDF eBook
Author Jonathan Hop
Publisher Lulu.com
Pages 224
Release 2008-06-01
Genre Games & Activities
ISBN 0982910606

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This book is aimed at someone who knows little to nothing about the game of Go. Perhaps you've seen glimpses of it in popular media or maybe you have a friend who is a Go enthusiast, and would just like to learn more about how he or she spends their Thursday evenings. This publication will not only take you through the basics of the rules and strategy, but also you can learn a lot about the culture surrounding this game and its 4000 year old history.

So You Want to Play Go?

So You Want to Play Go?
Title So You Want to Play Go? PDF eBook
Author Jonathan Hop
Publisher
Pages
Release 2012
Genre Go (Game)
ISBN 9781476357362

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Go is an ancient Chinese strategy game invented over 4,000 years ago and played by millions of people worldwide. It's a two player board game with a few simple rules. You can be up and playing with a partner in under fifteen minutes. Go has a long and rich history and now that it's reached the shores of America, more people want to learn more about the game. So, do you want to play Go?

Graded Go Problems for Beginners

Graded Go Problems for Beginners
Title Graded Go Problems for Beginners PDF eBook
Author Yoshinori Kanō
Publisher
Pages 240
Release 1985
Genre Go (Game) problems
ISBN

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The First 20 Hours

The First 20 Hours
Title The First 20 Hours PDF eBook
Author Josh Kaufman
Publisher Penguin
Pages 290
Release 2013-06-13
Genre Self-Help
ISBN 1101623047

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Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of prac­ticing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct com­plex skills, maximize productive practice, and remove common learning barriers. By complet­ing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the meth­ods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard key­board, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the sim­ple techniques he teaches: Define your target performance level: Fig­ure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcompo­nents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accu­rate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chain­saws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.

How to Play Sudoku

How to Play Sudoku
Title How to Play Sudoku PDF eBook
Author Howexpert Press
Publisher Createspace Independent Publishing Platform
Pages 218
Release 2016-10-02
Genre
ISBN 9781539314769

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If you want to learn the basics of playing Sudoku puzzles quickly and easily for newbies and beginners, then get this "How To Play Sudoku" guide. In this step-by-step guide, you will rep the following benefits: - Be familiar with the the game rules. - Learn the basic way of doing Sudoku. - Get useful tips in solving Sudoku puzzle. - Be able to solve Sudoku puzzle in the shortest time possible. - Learn how to appropriately choose a candidate. - Solve different levels of Sudoku puzzle. - Amaze your friends and family to your new found hobby of solving sudoku. - And much more! Click "Buy Now" to get it now!

Alfred's Basic Adult All-in-One Course, Book 2

Alfred's Basic Adult All-in-One Course, Book 2
Title Alfred's Basic Adult All-in-One Course, Book 2 PDF eBook
Author Willard A. Palmer
Publisher Alfred Music
Pages 146
Release 2005-05-03
Genre Music
ISBN 1457408929

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The Adult All-In-One Course combines all of the pages from the Lesson Books and selected pages from Alfred's Basic Adult Piano Course Theory, Solo and Technic Books (Finger Aerobics) into each of these concise volumes.

How I Met My Monster

How I Met My Monster
Title How I Met My Monster PDF eBook
Author Amanda Noll
Publisher Flashlight Press
Pages 32
Release 2019-11-03
Genre Juvenile Fiction
ISBN 1947277111

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One night, when Ethan reaches under his bed for a toy truck, he finds this note instead: "Monsters! Meet here for final test." Ethan is sure his parents are trying to trick him into staying under the covers, until he sees five colorful sets of eyes blinking at him from beneath the bed. Soon, a colorful parade of quirky, squeaky little monsters compete to become Ethan's monster. But only the little green monster, Gabe, has the perfect blend of stomach-rumbling and snorting needed to get Ethan into bed and keep him there so he falls asleep—which as everyone knows, is the real reason for monsters under beds. With its perfect balance of giggles and shivers, this silly-spooky prequel to the award-winning I Need My Monster and Hey, That's MY Monster! will keep young readers entertained.