So You Want to Play Go? Level 1

So You Want to Play Go? Level 1
Title So You Want to Play Go? Level 1 PDF eBook
Author Jonathan Hop
Publisher Lulu.com
Pages 224
Release 2008-06-01
Genre Games & Activities
ISBN 0982910606

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This book is aimed at someone who knows little to nothing about the game of Go. Perhaps you've seen glimpses of it in popular media or maybe you have a friend who is a Go enthusiast, and would just like to learn more about how he or she spends their Thursday evenings. This publication will not only take you through the basics of the rules and strategy, but also you can learn a lot about the culture surrounding this game and its 4000 year old history.

The Game of Life and how to Play it

The Game of Life and how to Play it
Title The Game of Life and how to Play it PDF eBook
Author Florence Scovel Shinn
Publisher
Pages 108
Release 1925
Genre Conduct of life
ISBN

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Do You Want to Play with My Balls?

Do You Want to Play with My Balls?
Title Do You Want to Play with My Balls? PDF eBook
Author Christopher Cifaldi
Publisher
Pages 32
Release 2012-11-12
Genre
ISBN 9780985948719

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Seven Games: A Human History

Seven Games: A Human History
Title Seven Games: A Human History PDF eBook
Author Oliver Roeder
Publisher W. W. Norton & Company
Pages 326
Release 2022-01-25
Genre History
ISBN 1324003782

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A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

The First 20 Hours

The First 20 Hours
Title The First 20 Hours PDF eBook
Author Josh Kaufman
Publisher Penguin
Pages 290
Release 2013-06-13
Genre Self-Help
ISBN 1101623047

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Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of prac­ticing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct com­plex skills, maximize productive practice, and remove common learning barriers. By complet­ing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the meth­ods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard key­board, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the sim­ple techniques he teaches: Define your target performance level: Fig­ure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcompo­nents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accu­rate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chain­saws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.

So You Want to Play Go?

So You Want to Play Go?
Title So You Want to Play Go? PDF eBook
Author Jonathan Hop
Publisher
Pages
Release 2012
Genre Go (Game)
ISBN 9781476357362

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Go is an ancient Chinese strategy game invented over 4,000 years ago and played by millions of people worldwide. It's a two player board game with a few simple rules. You can be up and playing with a partner in under fifteen minutes. Go has a long and rich history and now that it's reached the shores of America, more people want to learn more about the game. So, do you want to play Go?

So You Want to Play in the NHL

So You Want to Play in the NHL
Title So You Want to Play in the NHL PDF eBook
Author Jay Bylsma
Publisher McGraw-Hill Education
Pages 0
Release 2000-09-22
Genre Sports & Recreation
ISBN 9780809299522

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What does it take to make it in pro hockey? Los Angeles Kings forward Dan Bylsma and his father, Jay, offer a wealth of inside information for young players. Dan Bylsma shares his experiences rising up through the ranks of amateur and professional hockey while giving advice on issues including becoming a team player, knowing the rules, relating to coaches and teammates, and working hard.