Simulation and Game-Based Learning in Emergency and Disaster Management
Title | Simulation and Game-Based Learning in Emergency and Disaster Management PDF eBook |
Author | Drumhiller, Nicole K. |
Publisher | IGI Global |
Pages | 290 |
Release | 2021-04-02 |
Genre | Technology & Engineering |
ISBN | 1799840883 |
Simulation and game-based learning are essential applications in a learning environment as they provide learners an opportunity to apply the course material in real-life scenarios. Introducing real-life learning allows the learner to make critical decisions at different points within the simulation providing constructive education that leads to a cognitive understanding of the material. The use of simulations provides the learner with the ability to cognitively store and recall learning in real-life experiences. Therefore, it is crucial to not only provide course material but to have students apply what they have learned in simulations that replicate real-life scenarios. These learned skills are essential for students to be marketable and thrive in a career field where decision making, problem solving, and critical thinking are job requirements. Simulation and Game-Based Learning in Emergency and Disaster Management is a cutting-edge research book that examines the best practices and holistic development when it comes to simulation learning within emergency and disaster management as well as global security. Drawing upon the neuroscience of learning, classroom instruction can be enhanced to incorporate active-experiential learning activities that positively impact a learner with long-term information retention. Each simulation project is carried out in different environments, with different goals in mind, and developed under various constraints. For these reasons, this book will provide insight into the simulation planning and development process, provide examples of online simulations and game-based learning activities, and provide insight on simulation development and implementation that can be used across disciplines in educational and training settings. As such, it is ideal for academicians, instructional designers, curriculum designers, education professionals, researchers, and students.
Modeling and Prototyping New Smart Learning Management Systems
Title | Modeling and Prototyping New Smart Learning Management Systems PDF eBook |
Author | Ouadoud, Mohammed |
Publisher | IGI Global |
Pages | 260 |
Release | 2021-05-21 |
Genre | Education |
ISBN | 1799840220 |
We are currently witnessing the launch and development of many new learning management system (LMS) innovations whose main objective is to meet society’s requirements and the knowledge economy, which is fully emerging. Understanding new LMS innovations is essential for the improvement of the training and learning processes. To effectively implement these new LMSs in the classroom, teachers and trainers need access to real-life cases in which these methods were successfully used. New smart LMSs should be easy to use and to administer online educational content to ensure better adaptation to course teaching and learning styles. Therefore, it is necessary to find a method of modeling for all types of LMS. By combining learning theories that have long inspired the design of computer applications and putting them into perspective with emerging education features, a new smart LMS can be developed and studied. Modeling and Prototyping New Smart Learning Management Systems is a critical scholarly resource that examines current advances in educational innovation and presents cases that allow for the improvement of personalized and active learning. It examines diverse issues of social, organizational, economic, cultural, and technological context related to internal and external management of learning and teaching and their technological improvements. The chapters cover issues, methods, models, constructs, solution applications, or specific architectures and theories in LMS and feature a wide range of topics such as higher education, teacher education, and learning strategies. This book is ideal for graduate-level students, researchers and industry practitioners, engineers, research scientists/academicians, educational administrators, educational professionals, teachers and professors, and researchers involved in practical applications of engineering-pedagogical and didactic aspects in learning management systems.
ECGBL 2020 14th European Conference on Game-Based Learning
Title | ECGBL 2020 14th European Conference on Game-Based Learning PDF eBook |
Author | Panagiotis Fotaris |
Publisher | Academic Conferences limited |
Pages | |
Release | 2020-09-24 |
Genre | Education |
ISBN | 1912764709 |
These proceedings represent the work of contributors to the 14th European Conference on Games Based Learning (ECGBL 2020), hosted by The University of Brighton on 24-25 September 2020. The Conference Chair is Panagiotis Fotaris and the Programme Chairs are Dr Katie Piatt and Dr Cate Grundy, all from University of Brighton, UK.
Strategies and Digital Advances for Outcome-Based Adult Learning
Title | Strategies and Digital Advances for Outcome-Based Adult Learning PDF eBook |
Author | Jones, Janice E. |
Publisher | IGI Global |
Pages | 253 |
Release | 2024-05-01 |
Genre | Education |
ISBN | 1799847497 |
Education has faced massive changes in recent years and is currently undergoing even more radical developments, especially with the shift towards using digital technologies and tools in the classroom. In addition, the introduction of many new nontraditional strategies for learning has changed the face of education. Within higher education specifically, adult learners have seen a rise in these changes and must adapt to the new strategies at hand. Similarly, adult educators must cope with these new instructional strategies to create optimal learning environments and classrooms that promote success for adult learners. With the need for educators to be aware of these new digital advancements and teaching strategies, it is vital for outcome-based learning to be studied in the context of incorporating educational technologies and new learning techniques. Strategies and Digital Advances for Outcome-Based Adult Learning discusses the latest advancements in adult learning as well as learning assessments to identify adult learner success. It adds to the pertinent research with an update of new information, tools, tips, and techniques for working with the adult learner in the modern educational environment. By highlighting a broad range of topics such as instructional design, experiential learning, formative assessments, competency-based education, and more, this book is ideally designed for teachers, administrators, curriculum developers, instructional designers, academicians, educational professionals, researchers, and upper-level students seeking current research on instructional design and outcome-based learning for adult learners.
HCI in Games
Title | HCI in Games PDF eBook |
Author | Xiaowen Fang |
Publisher | Springer Nature |
Pages | 355 |
Release | |
Genre | |
ISBN | 3031606922 |
Providing Writing Feedback in Online Teaching and Learning: The PAUSE Framework
Title | Providing Writing Feedback in Online Teaching and Learning: The PAUSE Framework PDF eBook |
Author | Robinson, Jennifer L. |
Publisher | IGI Global |
Pages | 216 |
Release | 2024-01-30 |
Genre | Education |
ISBN | 1668477084 |
In the world of online education, where subject matter experts (SMEs) possess their expertise with authority, yet often find themselves navigating the intricate landscape of teaching writing in a virtual environment without a compass. The challenge is clear: many SMEs lack a foundational understanding of the pedagogy and andragogy crucial for delivering effective feedback in online courses. In the fast-paced realm of compressed online courses, the need for actionable feedback that propels the teaching and learning cycle forward is paramount. Providing Writing Feedback in Online Teaching and Learning: The PAUSE Framework emerges as the guiding light, offering a transformative framework that bridges the gap between subject matter expertise and effective teaching of writing in online environments. With a seamless integration of the PAUSE principles—Praise for positivity, Applicable for immediate action, Understandable for clarity, Specific for targeted improvement, and Encouraging for motivation—this book goes beyond the theoretical. It equips academic scholars with tangible examples, demonstrating how the PAUSE framework has been successfully implemented to enhance feedback in online education. Empower yourself with the tools to revolutionize your approach, redefine your impact, and create a digital classroom where subject matter expertise meets effective pedagogy. Providing Writing Feedback in Online Teaching and Learning: The PAUSE Framework is your key to fostering a generation of online learners who persist, thrive, and excel.
ECGBL 2022 16th European Conference on Game-Based Learning
Title | ECGBL 2022 16th European Conference on Game-Based Learning PDF eBook |
Author | Conceição Costa |
Publisher | Academic Conferences and publishing limited |
Pages | 842 |
Release | 2022-10-06 |
Genre | Education |
ISBN | 1914587529 |