Shading, Lighting, and Rendering Techniques With Cinema 4d Studio R18 [In Full Color]

Shading, Lighting, and Rendering Techniques With Cinema 4d Studio R18 [In Full Color]
Title Shading, Lighting, and Rendering Techniques With Cinema 4d Studio R18 [In Full Color] PDF eBook
Author Ravi Conor
Publisher
Pages 166
Release 2017-05-05
Genre
ISBN 9781546509752

Download Shading, Lighting, and Rendering Techniques With Cinema 4d Studio R18 [In Full Color] Book in PDF, Epub and Kindle

The Shading, Lighting, and Rendering Techniques with CINEMA 4D Studio R18 textbook offers a hands-on exercises based strategy and introduces digital artists to various rendering concepts in CINEMA 4D Studio R18. This brilliant guide takes you step-by-step through the whole process of shading, lighting, and rendering. From the very first pages, the users of the book will learn how to effectively use CINEMA 4D for creating great looking renders. The strength of this book that it teaches all of the important concepts in an easy to understand language. As the readers move from hands-on exercise to hands-on exercise, they will be building their own portfolio of high quality artwork. One chapter of the book presents a foundation of techniques to help you build custom textures, maps, and designs using Photoshop. Videos are provided for all hands-on exercises of the book.Note: This title does not have a CD with it. The videos are available for download along with other resources used in the book. What are the main features of the book? - The book is written using CINEMA 4D Studio R18 in an easy to understand language. - Shading, lighting, and rendering techniques covered. - The process of creating custom textures in Photoshop explained. - 47 Hands-on exercises to hone your skills. - Videos for all hands-on exercises available for download. - Detailed coverage of tools and features. - Additional tips, guidance, and advice is provided. - Important terms are in bold face so that you never miss them. - Support for technical aspect of the book. - CINEMA 4D files and textures used are available for download from the accompanying website. - You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. These images will help you to understand the HOEs and output. The ePub file is included with the resources. How This Book Is Structured? This book is divided into following units: Unit CT1 - Introduction to UVW Mapping Unit CT2 - Material Presets Unit CT3: Creating Textures in Photoshop Unit CT4 - Creating Materials Unit CT5: Lighting

Shading, Lighting, and Rendering Techniques with Cinema 4D Studio R18

Shading, Lighting, and Rendering Techniques with Cinema 4D Studio R18
Title Shading, Lighting, and Rendering Techniques with Cinema 4D Studio R18 PDF eBook
Author Ravi Conor
Publisher Createspace Independent Publishing Platform
Pages 166
Release 2017-04-08
Genre Computer graphics
ISBN 9781545243510

Download Shading, Lighting, and Rendering Techniques with Cinema 4D Studio R18 Book in PDF, Epub and Kindle

This textbook offers a hands-on exercises based strategy and introduces digital artists to various rendering concepts in CINEMA 4D Studio R18. This brilliant guide takes you step-by-step through the whole process of shading, lighting, and rendering. From the very first pages, the users of the book will learn how to effectively use CINEMA 4D for creating great looking renders.

MAXON Cinema 4D R20: A Detailed Guide to Texturing, Lighting, and Rendering

MAXON Cinema 4D R20: A Detailed Guide to Texturing, Lighting, and Rendering
Title MAXON Cinema 4D R20: A Detailed Guide to Texturing, Lighting, and Rendering PDF eBook
Author Pradeep Mamgain
Publisher Padexi Academy
Pages 304
Release 2020-07-30
Genre Computers
ISBN

Download MAXON Cinema 4D R20: A Detailed Guide to Texturing, Lighting, and Rendering Book in PDF, Epub and Kindle

The MAXON Cinema 4D R20: A Detailed Guide to Texturing, Lighting, and Rendering book walks you through every step of texturing, lighting, and rendering projects in Cinema 4D. This comprehensive guide caters to the novices and intermediate users of Cinema 4D. This book will help you to get started with texturing, lighting, and rendering in Cinema 4D, you will learn important concepts and techniques about rendering which you can utilize to create high quality renders. Using a structured and pragmatic approach, this guide begins with basics of rendering, then builds on this knowledge using practical examples to enhance your texturing and lighting skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of rendering with Cinema 4D, from sampling to shaders, maps, camera effects, post effects, and lights. As you go from hands-on exercise to hands-on exercise, you’ll develop a strong arsenal of skills that combined will form a complete end to end process to creating high quality renders using the Standard, Physical, and OpenGL renderers. You will also learn about the new node-based material system in Cinema 4D. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better Cinema 4D rendering artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning rendering in Cinema 4D. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in Cinema 4D step-by-step. By the time you’re done, you’ll be ready to illuminate and render any scene in Cinema 4D. What are the key features of the book? Explains Standard renderer and render settings. Explains global illumination, ambient occlusion, color mapping, and other effects. Covers the process of rendering flicker free animation. Explains the Physical, Hardware OpenGL, and Software OpenGL renderers. Explains the depth-of-field and motion blur effects. Explains dynamic depth-of-field effect using the Depth pass. Covers process of illuminating a scene using only polygon lights. Covers Cinema 4D lights. Covers the product visualization and interior rendering techniques. Covers UV mapping. Covers the Material Manager, the Material Editor, material presets, channels, and the reflectance model. Covers the Node Editor and nodes in detail. Explains the process of creating various materials. Features 44 hands-on exercises – complete with before and after files. Additional guidance is provided in the form of tips, notes, and cautions. Important terms are in bold face so that you never miss them. The content under “What just happened?” heading explains the working of the instructions. The content under “What next?” heading tells you about the procedure you will follow after completing a step(s). Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. Tech support from the author. Access to each exercise’s initial and final states along with the resources used in hands-on exercises. Quiz to assess the knowledge.

Learn Cinema 4d Studio R18 by Doing

Learn Cinema 4d Studio R18 by Doing
Title Learn Cinema 4d Studio R18 by Doing PDF eBook
Author Ravi Conor
Publisher Createspace Independent Publishing Platform
Pages 346
Release 2017-11-15
Genre Cinema 4D XL.
ISBN 9781979776899

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This textbook will walk you through the modeling, texturing, lighting, and rendering techniques with CINEMA 4D Studio R18. This book offers a hands-on exercise based strategy for all those beginner and intermediate users who want to master these techniques in CINEMA 4D. The units in this book take you step-by-step through the whole process. One chapter of the book presents a foundation of techniques to help you build custom textures, maps, and designs using Photoshop.--Back cover.

MAXON CINEMA 4D R18 Studio: A Tutorial Approach, 5th Edition

MAXON CINEMA 4D R18 Studio: A Tutorial Approach, 5th Edition
Title MAXON CINEMA 4D R18 Studio: A Tutorial Approach, 5th Edition PDF eBook
Author Prof. Sham Tickoo
Publisher CADCIM Technologies
Pages 383
Release 2017-01-17
Genre Computers
ISBN 194268973X

Download MAXON CINEMA 4D R18 Studio: A Tutorial Approach, 5th Edition Book in PDF, Epub and Kindle

MAXON CINEMA 4D R18 Studio: A Tutorial Approach book aims at harnessing the power of MAXON CINEMA 4D R18 Studio for modelers, animators, and motion graphic designers. The CINEMA 4D R18 book caters to the needs of both the novice and the advance users of CINEMA 4D R18. Keeping in view the varied requirements of users, the CINEMA 4D book first introduces the basic features and then progresses to cover the advanced techniques such as MoGraph, XPresso, and 3D Compositing. This book features two projects based on the tools and concepts covered in the book. In this edition of the CINEMA 4D R18 book, new tutorials and exercises have been added to enhance the knowledge of the users. Salient Features: Consists of 13 chapters and 2 projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test and Review Questions are given at the end of each chapter so that the users can assess their knowledge. Table of Contents: Chapter 1: Exploring MAXON CINEMA 4D R18 Studio Interface Chapter 2: Working with Splines Chapter 3: Introduction to Polygon Modeling Chapter 4: Sculpting Chapter 5: Texturing Chapter 6: Lighting Chapter 7: Rigging Chapter 8: Animation Chapter 9: Introduction to UV Mpping Chapter 10: Composting in 3D Objects Chapter 11: Rendering Chapter 12: MoGraph Chapter 13: Working with XPresso Project 1: Creating an Indoor Scene Project 2: Texturing an Indoor Scene Index

Maxon Cinema 4D 2023

Maxon Cinema 4D 2023
Title Maxon Cinema 4D 2023 PDF eBook
Author Pradeep Mamgain
Publisher
Pages 0
Release 2023-03-14
Genre
ISBN

Download Maxon Cinema 4D 2023 Book in PDF, Epub and Kindle

The book "Maxon Cinema 4D 2023: A Detailed Guide to Shading, Lighting, and Rendering" offers a comprehensive walkthrough of every step involved in texturing, lighting, and rendering projects using Cinema 4D. It's a valuable resource for novice and intermediate users of the software, providing insights into important concepts and techniques for rendering that can help you produce high-quality outputs. Whether you're just getting started with texturing, lighting, and rendering in Cinema 4D or looking to enhance your existing skills, this book has got you covered. This guide takes a systematic and practical approach to teaching you the fundamentals of rendering, followed by real-world examples to improve your texturing and lighting abilities. Each chapter builds upon the previous one, covering all the essential aspects of rendering in Cinema 4D, including sampling, shaders, maps, camera and post effects, and lighting. As you work through the tutorials, you'll acquire a broad range of skills that can be combined to create top-notch renders using the Standard and Physical renderers. Additionally, you'll gain insight into Cinema 4D's node-based material system for creating material networks using nodes. With its abundance of tips, tricks, notes, and cautions, this book is a valuable resource for anyone looking to improve their Cinema 4D rendering skills and streamline their workflow. It's a comprehensive guide aimed at teaching the essentials of rendering in Cinema 4D, presented in an accessible manner free of jargon. The tutorials included in the book provide clear step-by-step instructions on how to achieve various tasks using Cinema 4D. By the end of the book, you'll have the knowledge and skills to illuminate and render any scene in Cinema 4D with confidence. Table of content: Chapter 1 - Introduction to UV Mapping Chapter 2 - Standard Renderer Chapter 3 - Physical Renderer Chapter 4 - Material Presets Chapter 5 - Creating Materials Chapter 6 - Node-Based Materials Chapter 7 - Lighting Key Features of the Book: Detailed explanation of Physical and Standard renderers and render settings Explanation of post-effects such as Global Illumination, Ambient Occlusion, and Color Mapping In-depth coverage of depth-of-field and motion blur effects Tutorial on rendering flicker-free animation Use of the Depth pass to achieve dynamic depth-of-field Illuminating a scene using only polygon lights Exploration of Cinema 4D lights Techniques for product visualization and interior rendering Coverage of UV mapping Detailed explanation of the Node Editor and use of nodes in Cinema 4D More than 46 tutorials are included, along with before and after files. Explains the process of creating various materials. Additional guidance is provided in the form of tips, notes, and cautions. Important terms are in bold face so that you never miss them. The material presented under the heading "What just happened?" provides an explanation of how the instructions are functioning. Under the "What next?" heading, the content outlines the steps that should be taken after completing a particular step or set of steps. The resources for this textbook include an ePub file that contains color images of the screenshots and illustrations featured in the book. These images are provided to enhance the learning experience and are included as part of the resources. Access to the starting and ending states of each tutorial, as well as the resources used in the tutorials, is available to you. For more information, visit Neurons Factory's website.

Beginner's Guide to Create Models with CINEMA 4D R18 Studio [in Full Color]

Beginner's Guide to Create Models with CINEMA 4D R18 Studio [in Full Color]
Title Beginner's Guide to Create Models with CINEMA 4D R18 Studio [in Full Color] PDF eBook
Author Ravi Conor
Publisher
Pages 152
Release 2017-08-18
Genre
ISBN 9781975618025

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The Beginner's Guide to Create Models With CINEMA 4D R18 Studio textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the CINEMA 4D [no experience needed] and interested in learning modeling in CINEMA 4D. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use CINEMA 4D for hard-surface modeling. A bonus chapter has been included in this edition containing six additional hands-on exercises. What are the main features of the book? The book is written using CINEMA 4D R18 Studio in an easy to understand language. Polygon and Spline modeling techniques covered. All deformers explained. 17 Hands-on exercises and 13 practical tests to hone your skills. Detailed coverage of tools and features. Additional tips, guidance, and advice is provided. Important terms are in bold face so that you never miss them. Support for technical aspect of the book. CINEMA 4D files and textures used are available for download from the accompanying website. Bonus hands-on exercises. You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. These images will help you to understand the HOEs and output. The ePub file is included with the resources. How This Book Is Structured? This book is divided into following units: Unit CI1: Introducing CINEMA 4D R18 Studio Unit CI2: Tools of the Trade Unit CM1: Spline Modeling Unit CM2: Polygon Modeling Unit CBM: Bonus Hands-on Exercises