ShaderX2

ShaderX2
Title ShaderX2 PDF eBook
Author Wolfgang F. Engel
Publisher Wordware
Pages 681
Release 2003
Genre Computers
ISBN 9781556229886

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Topics include advanced implementation of image space techiques and non-photorealistic rendering in Microsoft's DirectX 9.0

Direct3d ShaderX

Direct3d ShaderX
Title Direct3d ShaderX PDF eBook
Author Wolfgang F. Engel
Publisher Wolfgang Engel
Pages 526
Release 2002
Genre Computers
ISBN 9781556220418

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Focusing on Direct3D 8.x, this book shows a wide array of specialized vertex and pixel shader programming tricks from industry experts.

Real-Time Rendering

Real-Time Rendering
Title Real-Time Rendering PDF eBook
Author Tomas Akenine-Möller
Publisher CRC Press
Pages 1046
Release 2019-01-18
Genre Computers
ISBN 1315362007

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Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

ShaderX7

ShaderX7
Title ShaderX7 PDF eBook
Author Wolfgang Engel
Publisher Charles River Media
Pages 773
Release 2009
Genre Computers
ISBN 9781584505983

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Welcome to ShaderX7: Advanced Rendering Techniques, the latest volume in the cuttingedge, indispensable series for game and graphics programmers.This all-new volume is packed with a collection of insightful techniques, innovative solutions to common problems, and practical tools and tricks that provide you with a complete shader programming toolbox. Every article was developed from the research and experiences of industry pros and edited by shader experts, resulting in unbiased coverage of all hardware and developer tools. ShaderX7 provides coverage of the vertex and pixel shader methods used in high-end graphics and game development.These state-of-the-art, ready-to-use solutions will help you meet your daily programming challenges and bring your graphics to a new level of realism.This collection offers time-saving solutions to help you become more efficient and productive, and is a must-have reference for all shader programmers

ShaderX4

ShaderX4
Title ShaderX4 PDF eBook
Author Wolfgang F. Engel
Publisher
Pages 626
Release 2006
Genre Computers
ISBN

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With all new articles, this resource provides graphics and game programmers with innovative, ready-to-use techniques and tips for programming that have been written by pros and industry experts. By using these techniques, programmers will become more efficient and better prepared to overcome a variety of programming challenges.

ShaderX6

ShaderX6
Title ShaderX6 PDF eBook
Author Wolfgang F. Engel
Publisher Charles River Media
Pages 0
Release 2008
Genre Computer games
ISBN 9781584505440

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"Shader X6: Advanced Rendering" is the newest volume in this cutting-edge, indispensable series for game and graphics programmers. This all new volume is packed with articles covering state-of-the-art shader techniques and tools. These ready-to-use techniques are written by programming professionals from around the world who have a broad depth of experience and knowledge. Each section in the book is also edited by an industry expert to ensure the highest quality and value. The book is broken down into relevant sections to provide programmers with specific tools in geometry, lighting, shadows, environmental effects, 3D engines, and mobile devices, with an emphasis on lighting and DirectX advancements.

ShaderX 2

ShaderX 2
Title ShaderX 2 PDF eBook
Author Wolfgang F. Engel
Publisher Wordware Publishing
Pages 394
Release 2004
Genre Computer games
ISBN 9781556229022

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This advanced game-development book is targeted at the developer with a sophisticated understanding of C++ who wants to use vertex and pixel shaders in graphics or games.