Understanding SGML and XML Tools

Understanding SGML and XML Tools
Title Understanding SGML and XML Tools PDF eBook
Author Peter Flynn
Publisher Springer Science & Business Media
Pages 444
Release 2012-12-06
Genre Computers
ISBN 1468467115

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Peter Flynn has been an enthusiastic and skillful contributor in the world of SGML and XML for many years, and it is a pleasure to see him set some of his expertise down in writing as well. The range and power of SGML tools have taken a sharp upward turn: the first step leading to this was that the Web came along with HTML, and showed the whole world that pointy brackets and (at least somewhat) descriptive markup could make a difference. Soon afterward, 'HTML claustrophobia' began to grow and XML came to the rescue. Since XML is fundamentally an elegant subset of SGML that reduces complexity without reducing functionality, the movement to XML is great for SGML too. The massive interest in XML is bringing forth a huge variety of new, faster, more powerful, and cheaper software tools. Peter has caught the cusp of this change and shows in detail how SGML and XML tools fit together into integrated solutions that return value for your investment in structured information.

CD-ROM Buyer's Guide & Handbook

CD-ROM Buyer's Guide & Handbook
Title CD-ROM Buyer's Guide & Handbook PDF eBook
Author Paul T. Nicholls
Publisher Wilton, Conn. : Eight Bit Books
Pages 748
Release 1993
Genre Computers
ISBN

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The Text in the Machine

The Text in the Machine
Title The Text in the Machine PDF eBook
Author Toby Burrows
Publisher CRC Press
Pages 214
Release 1999-04-09
Genre Language Arts & Disciplines
ISBN 9780789004246

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The first comprehensive guide to explore the growing field of electronic information, The Text in the Machine: Electronic Texts in the Humanities will help you create and use electronic texts. This book explains the processes involved in developing computerized books on library Web sites, CD-ROMs, or your own Web site. With the information provided by The Text in the Machine, you?ll be able to successfully transfer written words to a digitized form and increase access to any kind of information. Keeping the perspectives of scholars, students, librarians, users, and publishers in mind, this book outlines the necessary steps for electronic conversion in a comprehensive manner. The Text in the Machine addresses many variables that need to be taken into consideration to help you digitize texts, such as: defining types of markup, markup systems, and their uses identifying characteristics of the written text, such as its linguistic and physical nature, before choosing a markup scheme ensuring accuracy in electronic texts by keying in information up to three times and choosing software that is compatible with the markup systems you are using examining the best file formats for scanning written texts and converting them to digital form explaining the delivery systems available for electronic texts, such as CD-ROMs, the Internet, magnetic tape, and the variety of software that will interpret these interfaces designing the structure of electronic texts with linear presentation, segmented text, or image files to increase readability and accessibility Containing lists of suggested readings and examples of electronic text Web sites, this book provides you with the opportunity to see how other libraries and scholars are creating and publishing digital texts. From The Text in the Machine, you?ll receive the knowledge to make this medium of information accessible and beneficial to patrons and scholars around the world.

Information Modelling and Knowledge Bases XIII

Information Modelling and Knowledge Bases XIII
Title Information Modelling and Knowledge Bases XIII PDF eBook
Author Hannu Kangassalo
Publisher IOS Press
Pages 448
Release 2002
Genre Computers
ISBN 9781586032340

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This is a collection of papers presented in the 11th European Japanese Conference on Information Modelling and Knowledge Bases held in Maribor, Slovenia. This annually organized conference brings together the leading researchers from Europe and Japan to introduce the latest results of their research.

The SGML Implementation Guide

The SGML Implementation Guide
Title The SGML Implementation Guide PDF eBook
Author Brian E. Travis
Publisher Springer Science & Business Media
Pages 532
Release 2012-12-06
Genre Computers
ISBN 3642578608

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Foreword------------------------------------- SGML is misunderstood and underestimated. I have always wanted to write this book. I am pleased that two people with whom I have had the pleasure to work were finally able to do so. Since I have always been a bit of an evangelist, I feel pride when my "students" become recognized "teachers". In the early years of SGML we struggled to define a language that would bring the information to its rightful place. We succeeded. Then we had to explain these idea to technical adoptors. Again, I think we have succeeded. We have learned much about SGML in the process of implementing it. These experiences must now also be shared, along with comprehensible information on the lan guage itself. The word must move out of the lab and the computer center and reach the business people, the users, the movers and shakers. The next generation will do things with SGML that we can't even imagine yet- it is that versatile.

The XML & SGML Cookbook

The XML & SGML Cookbook
Title The XML & SGML Cookbook PDF eBook
Author Rick Jelliffe
Publisher Prentice Hall
Pages 666
Release 1998
Genre Computers
ISBN

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SGML experts are in short supply and in high demand. This book will help jump start SGML users by providing "cookbook recipes" for the most common SGML document type definitions (DTDs). The CD-ROM contains hundreds of sample DTDs that users can cut and paste from to create their own DTD.

The XML Handbook

The XML Handbook
Title The XML Handbook PDF eBook
Author Charles F. Goldfarb
Publisher
Pages 1134
Release 2000
Genre XML (Document markup language)
ISBN

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Fully updated, this edition describes latest applications and tools for SML, with tutorials on the latest versions of the specs. Written for Web content creators, developers, and techs.