SDL Game Development
Title | SDL Game Development PDF eBook |
Author | Shaun Mitchell |
Publisher | Packt Publishing Ltd |
Pages | 391 |
Release | 2013-01-01 |
Genre | Computers |
ISBN | 1849696837 |
Written as a practical and engaging tutorial, SDL Game Development guides you through developing your own framework and the creation of two engaging games.If you know C]+ and you're looking to make great games from the ground up, then this book is perfect for you.
Sdl Game Development
Title | Sdl Game Development PDF eBook |
Author | Shaun Mitchell |
Publisher | Packt Pub Limited |
Pages | 256 |
Release | 2013 |
Genre | Computers |
ISBN | 9781849696821 |
Written as a practical and engaging tutorial, SDL Game Development guides you through developing your own framework and the creation of two engaging games.If you know C++ and you're looking to make great games from the ground up, then this book is perfect for you.
The Black Art of Multiplatform Game Programming
Title | The Black Art of Multiplatform Game Programming PDF eBook |
Author | Jazon Yamamoto |
Publisher | Course Technology |
Pages | 338 |
Release | 2014-04-02 |
Genre | Computers |
ISBN | 9781305110380 |
THE BLACK ART OF MULTIPLATFORM GAME PROGRAMMING covers all the skills necessary to create amazing games. It will take you all the way from pixel plotting to full-blown game development. Written with beginners in mind, this book assumes no prior knowledge of game programming--anyone can learn how to program exciting video games using this book. Inside you'll find an introduction to game development on multiple platforms using SDL, extensive coverage of coding techniques used by programming gurus, a complete guide to game engine design and implementation, a modern approach to software architecture, and advanced programming procedures and optimizations. Downloadable files include all the source code used in this book, video tutorials for each chapter, standard tools used for game development, and the SDL standard development library.
Game Programming in C++
Title | Game Programming in C++ PDF eBook |
Author | Sanjay Madhav |
Publisher | Addison-Wesley Professional |
Pages | 1268 |
Release | 2018-03-06 |
Genre | Computers |
ISBN | 0134597311 |
Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav’s game programming courses at USC, it’s fun, easy, practical, hands-on, and complete. Step by step, you’ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You’ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get started Implement basic 2D graphics, game updates, vectors, and game physics Build more intelligent games with widely used AI algorithms Implement 3D graphics with OpenGL, shaders, matrices, and transformations Integrate and mix audio, including 3D positional audio Detect collisions of objects in a 3D environment Efficiently respond to player input Build user interfaces, including Head-Up Displays (HUDs) Improve graphics quality with anisotropic filtering and deferred shading Load and save levels and binary game data Whether you’re a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You’ll master the language that top studios are hiring for—and that’s a proven route to success.
SFML Game Development
Title | SFML Game Development PDF eBook |
Author | Jan Haller |
Publisher | Packt Publishing Ltd |
Pages | 442 |
Release | 2013-01-01 |
Genre | Computers |
ISBN | 1849696853 |
SFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2.0.SFML Game Development addresses ambitious C++ programmers who want to develop their own game. If you have plenty of ideas for an awesome and unique game, but don't know how to start implementing them, then this book is for you. The book assumes no knowledge about SFML or game development, but a solid understanding of C++ is required.
Programming Linux Games
Title | Programming Linux Games PDF eBook |
Author | Loki Software, Inc |
Publisher | No Starch Press |
Pages | 435 |
Release | 2001 |
Genre | Computers |
ISBN | 1886411492 |
Explains how to build a scrolling game engine, play sound effects, manage compressed audio streams, build multiplayer games, construct installation scripts, and distribute games to the Linux community.
Focus on SDL
Title | Focus on SDL PDF eBook |
Author | Ernest Pazera |
Publisher | Cengage Learning Ptr |
Pages | 325 |
Release | 2002-10 |
Genre | Computers |
ISBN | 9781592000302 |
Other books do cover aspects of making SDL programs, but there is no comprehensive reference other than the documentation that accompanies the API itself. Also, there are add-on libraries (SDL_net, SDL_ttf, SDL_image, and SDL_mixer) for which there is virtually no reference. Within the first ten pages, you will have your system up and running using SDL to create your interactive entertainment application. The author discusses SDL video, audio, joysticks, threads and timers. He explains all of the add-on libraries and then finally, SDL game application.