ScrewAttack's Video Game Vault

ScrewAttack's Video Game Vault
Title ScrewAttack's Video Game Vault PDF eBook
Author Screw Attack
Publisher Mango Media Inc.
Pages 174
Release 2016-06-04
Genre Games & Activities
ISBN 1633533727

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Happy Anniversary N64! It’s been twenty years since every kid growing up in the 90s lost their mind when they received an N64. Whether it was for your birthday, on Christmas morning or your bar mitzvah, the Nintendo 64 changed your life. The folks at ScrewAttack are no exception. To them, the 64 continues to be one of the greatest inventions known to man. With that kind of importance, it only made sense to relaunch the Video Game Vault series with the N64 leading the way. Following in the vein of their hit series "Video Game Vault,” ScrewAttack's debut book takes a look at one of the most important systems in history. The ScrewAttack team covers their favorite games for Nintendo's iconic console while providing quirky personal stories that these games helped create. From the traditional fan-favorites, to the games everyone loved to hate, the Vault is back and it has it all.

ScrewAttack's Video Game Vault

ScrewAttack's Video Game Vault
Title ScrewAttack's Video Game Vault PDF eBook
Author Craig Skistimas
Publisher Mango
Pages 0
Release 2016-06-28
Genre Nintendo video games
ISBN 9781633533738

Download ScrewAttack's Video Game Vault Book in PDF, Epub and Kindle

Happy Anniversary N64! It's been twenty years since every kid growing up in the 90s lost their mind when they received an N64. Whether it was for your birthday, on Christmas morning or your bar mitzvah, the Nintendo 64 changed your life. The folks at ScrewAttack are no exception. To them, the 64 continues to be one of the greatest inventions known to man. With that kind of importance, it only made sense to relaunch the Video Game Vault series with the N64 leading the way. Following in the vein of their hit series "Video Game Vault," ScrewAttack's debut book takes a look at one of the most important systems in history. The ScrewAttack team covers their favorite games for Nintendo's iconic console while providing quirky personal stories that these games helped create. From the traditional fan-favorites, to the games everyone loved to hate, the Vault is back and it has it all.

World of Tanks

World of Tanks
Title World of Tanks PDF eBook
Author Garth Ennis
Publisher Dark Horse Comics
Pages 123
Release 2017
Genre Comics & Graphic Novels
ISBN 1506700608

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"This volume collects issues #1-#5 of the Dark Horse Comics miniseries World of Tanks."--Title page verso.

Tom Clancy's Ghost Recon Wildlands

Tom Clancy's Ghost Recon Wildlands
Title Tom Clancy's Ghost Recon Wildlands PDF eBook
Author David S. J. Hodgson
Publisher Prima Games
Pages 0
Release 2017
Genre Battles
ISBN 9780744018103

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Prepare for the ultimate mission with this massive 590-page tome. The Ghost Recon Wildlands Standard Edition Guide from Prima Games provides everything you need to survive the hostile world of the Santa Blanca cartel. Exclusive Foreword by Ubisoft's Ghost Recon Development Team! Detailed Mission Maps: Critical locations revealed for every Main Mission and Side Mission. Complete Campaign Coverage: Learn the best tactics to approach any situation in solo or co-op mode. Fully Loaded Arsenal: Information on every available weapon, vehicle, and piece of gear, along with the skills needed to take full advantage of your firepower. Comprehensive Province Info: Find every collectible, cache, and piece of intel. Free Mobile-Friendly eGuide: Includes a code to access the eGuide, a web-access version of the complete guide optimized for a second-screen experience. Exclusive in this eGuide: Expanded weapons coverage, including optimized configurations for all the weapons!

The Game Maker's Companion

The Game Maker's Companion
Title The Game Maker's Companion PDF eBook
Author Jacob Habgood
Publisher Apress
Pages 437
Release 2010-12-31
Genre Computers
ISBN 143022827X

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The Game Maker's Companion is the long-awaited sequel to The Game Maker's Apprentice. This book picks up where the last book left off, advancing your game development journey with some seriously impressive gaming projects. This time you'll learn how to make professional-quality platform games with solid collision detection and slick control mechanisms and you'll get acquainted with a long-lost icon of platform gaming history on the way. You'll go on to discover techniques to add depth and believability to the characters and stories in your games, including The Monomyth, cut scene storyboarding, and character archetypes. This culminates in the creation of an original atmospheric platform-adventure which will take your GML programming skills to new heights. There's even a handy reference section at the back of the book which will be invaluable for adding common features to your own games. With contributions from four games industry professionals and a highly respected member of the Game Maker community, The Game Maker's Companion is another labor of love that will give you even more hours of enjoyment than the original. If you already own Game Maker, then you really must own this book as well.

The Official Guide to Mega Man

The Official Guide to Mega Man
Title The Official Guide to Mega Man PDF eBook
Author Steven Schwartz
Publisher Compute
Pages 125
Release 1991-01-01
Genre Games
ISBN 9780874552416

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Racing the Beam

Racing the Beam
Title Racing the Beam PDF eBook
Author Nick Montfort
Publisher MIT Press
Pages 193
Release 2009-01-09
Genre Games & Activities
ISBN 0262261529

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A study of the relationship between platform and creative expression in the Atari VCS, the gaming system for popular games like Pac-Man and Star Wars: The Empire Strikes Back. The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms—the systems underlying computing. This book, the first in a series of Platform Studies, does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.