Sacking The Player

Sacking The Player
Title Sacking The Player PDF eBook
Author Glenna Maynard
Publisher Glenna Maynard
Pages 242
Release
Genre Fiction
ISBN

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He’s the bad boy quarterback and she’s a sassy ballerina. Tate King has it all. He’s the King on campus and girls throw themselves at him left and right. The only thing on his mind is getting drafted into the NFL. When an injury takes him out of the game and onto the dance floor of a feisty ballerina love is the last thing he wants or expects to find. Search Terms: Sports Romance, footballer, football, ballerina, college romance, new adult, player

Sacked

Sacked
Title Sacked PDF eBook
Author Jen Frederick
Publisher Createspace Independent Publishing Platform
Pages 0
Release 2015-09-04
Genre College students
ISBN 9781517214708

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Knox Masters is a quarterback's worst nightmare. Warrior. Champion. And ... virgin? Now, he's set his sight on two things: the national title ... and Ellie Campbell. Sure, she's the sister of his fellow teammate, but that's not going to stop him. Especially not when he's convinced Ellie is the one. But Ellie isn't as sure. She's trying to start a new life. And it's not just her cardinal rule of never dating her brother's teammates that keeps her away-- Ellie has a dark secret that would jeopardize everything Knox is pursuing.

Señor Sack

Señor Sack
Title Señor Sack PDF eBook
Author Jorge Iber
Publisher Texas Sports Heroes
Pages 256
Release 2021
Genre Biography & Autobiography
ISBN 9781682830994

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"Biography of Mexican American football player for Texas Tech University Gabriel Rivera, voted all-American and into the College Hall of Fame"--

The Sack Race

The Sack Race
Title The Sack Race PDF eBook
Author Chris Green
Publisher Random House
Pages 189
Release 2012-01-06
Genre Sports & Recreation
ISBN 1780574177

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The future of football management is a hot topic of debate. An unprecedented spate of sackings in the 2001-02 season and the manner of many of the dismissals filled the back pages. There has even been talk of managers going on strike to defend their ill-treated colleagues. Packed with big names and exclusive stories, The Sack Race challenges the sanitised picture of football management portrayed in glossy autobiographies. It lays bare a profession where pressure to obtain results is immense and the tolerance of failure is low. Despite football's supposed professionalism, we learn that 'The Gaffer' is often an ill-prepared ex-player who has hopped onto the managerial merry-go-round more as a perceived 'character' than a qualified coach. This remarkable book traces the development of the football manager's role, offers a critique of the way the game trains its coaches for management and raises valid concerns about the suitability of their employers - the directors whose impatience creates a climate of fear and insecurity. Finally, it asks the controversial question - does 'The Gaffer' have a future?

Sack Exchange

Sack Exchange
Title Sack Exchange PDF eBook
Author Greg Prato
Publisher ECW Press
Pages 440
Release 2011
Genre Sports & Recreation
ISBN 1770410031

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The 'New York Sack Exchange' was the nickname given to the all-conquering New York Jets defensive line of the early 1980s, consisting of Mark Gastineau, Joe Klecko, Marty Lyons and Abdul Salaam. Comprised of nearly 50 all-new, exclusive interviews with Jets players, head coaches and those closest to the organisation, Sack Exchange is not only an eye-opening account of the Jets from this time, but also of the NFL in general.

Digital Sports Journalism

Digital Sports Journalism
Title Digital Sports Journalism PDF eBook
Author Charles Lambert
Publisher Routledge
Pages 197
Release 2018-07-06
Genre Social Science
ISBN 1351585215

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Digital Sports Journalism gives detailed guidance on a range of digital practices for producing content for smartphones and websites. Each chapter discusses a skill that has become essential for sports journalists today, with student-friendly features throughout to support learning. These include case studies, examples of sports journalism from leading global publications, as well as top tips and practical exercises. The book also presents interviews with leading sport and club journalists with wide-ranging experience at the BBC, Copa90, Wimbledon Tennis, the Guardian and BT Sport, who discuss working with new technologies to cover sports stories and events. Chapters cover: live blogging; making and disseminating short videos; working for a sports club or governing body; finding and transmitting stories on social media; podcasting; longform online journalism. The job of a sports journalist has altered dramatically over the first two decades of the 21st century, with scope to write content across a new variety of digital platforms and mediums. Digital Sports Journalism will help students of journalism and professionals unlock the potential of these new media technologies.

Intellivision

Intellivision
Title Intellivision PDF eBook
Author Tom Boellstorff
Publisher MIT Press
Pages 429
Release 2024-11-05
Genre Games & Activities
ISBN 0262380544

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The engaging story of Intellivision, an overlooked videogame system from the late 1970s and early 1980s whose fate was shaped by Mattel, Atari, and countless others who invented the gaming industry. Astrosmash, Snafu, Star Strike, Utopia—do these names sound familiar to you? No? Maybe? They were all videogames created for the Intellivision videogame system, sold by Mattel Electronics between 1979 and 1984. This system was Atari’s main rival during a key period when videogames were moving from the arcades into the home. In Intellivision, Tom Boellstorff and Braxton Soderman tell the fascinating inside story of this overlooked gaming system. Along the way, they also analyze Intellivision’s chips and code, games, marketing and business strategies, organizational and social history, and the cultural and economic context of the early US games industry from the mid-1970s to the great videogame industry crash of 1983. While many remember Atari, Intellivision has largely been forgotten. As such, Intellivision fills a crucial gap in videogame scholarship, telling the story of a console that sold millions and competed aggressively against Atari. Drawing on a wealth of data from both institutional and personal archives and over 150 interviews with programmers, engineers, executives, marketers, and designers, Boellstorff and Soderman examine the relationship between videogames and toys—an under-analyzed aspect of videogame history—and discuss the impact of home computing on the rise of videogames, the gendered implications of play and videogame design at Mattel, and the blurring of work and play in the early games industry.