Rurouni Kenshin Vol 1

Rurouni Kenshin Vol 1
Title Rurouni Kenshin Vol 1 PDF eBook
Author Nobuhiro Watsuki
Publisher
Pages 208
Release
Genre
ISBN

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Rurouni Kenshin, Vol. 1

Rurouni Kenshin, Vol. 1
Title Rurouni Kenshin, Vol. 1 PDF eBook
Author Nobuhiro Watsuki
Publisher VIZ Media LLC
Pages 203
Release 2011-07-09
Genre Comics & Graphic Novels
ISBN 1421546094

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One hundred and forty years ago in Kyoto, with he coming of the American "Black Ships," there arose a warrior who, felling men with his bloodstained blade, gained the name Hitokiri, manslayer! His killer blade helped close the turbulent Bakumatsu era and slashed open the progressive age known as Meiji. Then he vanished, and with the flow of years, became legend. -- VIZ Media

The Rurouni Kenshin Companion

The Rurouni Kenshin Companion
Title The Rurouni Kenshin Companion PDF eBook
Author Kazuhisa Fujie
Publisher DH Publishing Inc
Pages 189
Release 2006
Genre Games & Activities
ISBN 1932897119

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Using a question-and-answer format, presents information about the anime series featuring the former assassin Kenshin Himura.

Bringing Forth a World

Bringing Forth a World
Title Bringing Forth a World PDF eBook
Author Joff P.N. Bradley
Publisher BRILL
Pages 221
Release 2019-12-30
Genre Education
ISBN 9004421785

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Offering a critical yet constructive response to the perceived crises in tertiary foreign language education in the Japanese university, the contributors to Bringing Forth a World provide theoretical and practical solutions which together act as a prolegomena to bringing forth a world. Theirs is an ecology of contribution in liberal arts education which takes responsibility for the care for youth, and contests intellectual passivity and indifference in foreign language instruction. The editors proffer a transformative, engaged and multidisciplinary liberal arts pedagogy, one at odds with forms of lowest common denominator, one-size-fits-all, and standardized provision. In response to the prevalent business-dominated model, they demonstrate an applied format of multiliteracy theory—one with semiotic, multimodal, feminist dimensions—which is regionally specific and better accounts for divergent forms of human expression and perception. The writers not only take account of the intellectual and mental issues in the student demographic but also in the teaching profession which suffers from widespread anxiety, job insecurity and a lack of autonomy, experimentation and innovation. Philosophically, the contributors to this book demand a form of meaning-making which is fundamentally social and creative, and which celebrates processes of ‘becoming-other’ in-between the student and teacher that seldom, if ever, follow a predictable trajectory. It is hoped that readers will embrace the spirit of the book, pick up its philosophical gauntlet to think otherwise than prevalent standardized models of teaching and learning, and therefore will use its core tenets to experiment with different ways of educating the youth of today.

Anime and Manga Recognized Articles

Anime and Manga Recognized Articles
Title Anime and Manga Recognized Articles PDF eBook
Author
Publisher PediaPress
Pages 1181
Release
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ISBN

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Focus On: 100 Most Popular Television Series by Sony Pictures Television

Focus On: 100 Most Popular Television Series by Sony Pictures Television
Title Focus On: 100 Most Popular Television Series by Sony Pictures Television PDF eBook
Author Wikipedia contributors
Publisher e-artnow sro
Pages 1081
Release
Genre
ISBN

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Understanding Manga and Anime

Understanding Manga and Anime
Title Understanding Manga and Anime PDF eBook
Author Robin E. Brenner
Publisher Bloomsbury Publishing USA
Pages 356
Release 2007-06-30
Genre Language Arts & Disciplines
ISBN 0313094489

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Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information necessary to feel confident in selecting, working with, and advocating for manga and anime collections; and it offers more experienced librarians some fresh insights and ideas for programming and collections. Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information necessary to feel confident in selecting, working with, and advocating for manga and anime collections; and it offers more experienced librarians some fresh insights and ideas for programming and collections. In 2003 the manga (Japanese comics) market was the fastest growing area of pop culture, with 75-100% growth to an estimated market size of $100 million retail. The growth has continued with a 40-50% sales increase in bookstores in recent years. Teens especially love this highly visual, emotionally charged and action-packed media imported from Japan, and its sister media, anime (Japanese animation); and libraries have begun purchasing both. Chock full of checklists and sidebars highlighting key points, this book includes: a brief history of anime and manga in Japan and in the West; a guide to visual styles and cues; a discussion of common themes and genres unique to manga and anime; their intended audiences; cultural differences in format and content; multicultural trends that manga and anime readers embrace and represent; and programming and event ideas. It also includes genre breakdowns and annotated lists of recommended titles, with a focus on the best titles in print and readily available, particularly those appropriate to preteen and teen readers. Classic and benchmark titles are also mentioned as appropriate. A glossary and a list of frequently asked questions complete the volume.