Rune Games

Rune Games
Title Rune Games PDF eBook
Author Marijane Osborn
Publisher Routledge & Kegan Paul Books
Pages 324
Release 1982
Genre Body, Mind & Spirit
ISBN

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Enter the Viking

Enter the Viking
Title Enter the Viking PDF eBook
Author Chris Aylott
Publisher Atlas Games
Pages 84
Release 2002-03
Genre Games & Activities
ISBN 9781589780156

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Rune Cards

Rune Cards
Title Rune Cards PDF eBook
Author Ralph Blum
Publisher Connections Book Publishing
Pages 168
Release 2004-01-15
Genre
ISBN 9781859061381

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This title is an introduction to the oracle of the Runes which can be used as a tool for self-counselling. The 25 cards represent the Runes themselves and can be used to guide you on a journey beyond the material to the creative and spiritual.

Runequest: Roleplaying in Glorantha

Runequest: Roleplaying in Glorantha
Title Runequest: Roleplaying in Glorantha PDF eBook
Author Greg Stafford
Publisher Chaosium
Pages 445
Release 2018-08
Genre Games & Activities
ISBN 9781568825021

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Core Rulebook

The Big Book of Runes and Rune Magic

The Big Book of Runes and Rune Magic
Title The Big Book of Runes and Rune Magic PDF eBook
Author Edred Thorsson
Publisher Weiser Books
Pages 322
Release 2018
Genre Body, Mind & Spirit
ISBN 1578636523

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Runes are the ancient Norse alphabet used for communication, divination, and magical work. Here, American runologist Edred Thorsson provides an in-depth guide to the world of runes for beginners and enthusiasts alike. Thorsson's presentation of this powerful system provides a valuable tool for self-development and spiritual transformation. The Big Book of Runes and Rune Magic Introduces the 24 runes of the Elder Futhark along with their definitions and mystical properties Explores the historical lore of runes using archaeological evidence to explain where the runes come from, what they mean, and how they evolved Reveals the hidden lore and esoteric dimension of runes, looking at the cosmology of the Old Norse to explain the role runes played and how they were used over time Includes specific sections on rune magic and divination, rune poems, and runic numerology, as well as instructions on how to make your own runes and imbue them with numinous power, arrange the optimum setting for a rune reading, and prepare yourself psychologically and spiritually for casting the runes This book includes material from the author's previous books Futhark, Runelore, and Runecaster's Handbook.

League of Legends: Realms of Runeterra (Official Companion)

League of Legends: Realms of Runeterra (Official Companion)
Title League of Legends: Realms of Runeterra (Official Companion) PDF eBook
Author Riot Games
Publisher Voracious
Pages 264
Release 2019-11-05
Genre Games & Activities
ISBN 0316430048

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Unlock the mysteries and magic within League of Legends, one of the world's most popular video games, in this encyclopedic and collectible companion book that explores the game's epic lore. Embark on a journey through the realms of Runeterra in this first-ever collectible companion book, published to celebrate the game's tenth anniversary. Spanning the farthest reaches of this universe and venturing into uncharted territory, this encyclopedic compendium connects players to the rich storytelling that inspires all the action. Inside, you'll find: An expedition through eleven regions, chronicling conflicts, entrenched rivalries, and covert alliances Hundreds of illustrations, including never-before-seen maps and artwork Insights into the heroes, flora, fauna, architecture, politics, and technologies from all corners of this world Original narratives that bring the cultures of Runeterra to life League of Legends is an online game played by millions of people around the world, offering endless engagement with an expanding roster of champions, frequent updates, and a thriving esports scene. This volume is an essential reference for fans everywhere.

GURPS THAUMATOLOGY

GURPS THAUMATOLOGY
Title GURPS THAUMATOLOGY PDF eBook
Author Phil Masters
Publisher Steve Jackson Games
Pages 276
Release 2016-11-21
Genre Games
ISBN 9781556348099

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Feel the Power! Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes: Minor tweaks for the spell-based magic of the Basic Set: restructuring prerequisites and colleges, modifying Magery and mana, new magical energy sources, adapting spells on the fly, and more. Radical revisions of spell-based magic, including detailed versions of the clerical and ritual magic options hinted at in the Basic Set, and the return of that Third Edition classic, "unlimited mana." Traditional alternatives to spells, such as ceremonial, spirit-mediated, and runic magic. World-shaking freeform magic. Magic as inherent powers. An in-depth look at material magic, with new alchemy, herbalism, and enchantment options; rules for free-willed items and magical gadgets; and guidelines for "the stuff of raw magic." Notes on adapting real-world occult concepts - such as the Laws of Magic, astrology, and traditional material components - to any magic system. Guidelines for running magic-oriented games, advice on combining magic systems, and detailed outlines for four distinctly different fantastic campaigns. The softcover reprint contains the same material as the earlier print run (updated for the latest errata, of course!), with black-and-white interiors and a lower price. GURPS Thaumatology requires the GURPS Basic Set, Fourth Edition. GURPS Magic is recommended but not required. The discussions of different magical styles would enhance any game that features magic.