Rigby Star Guided Reception/P1 Pink Level Guided Reader Set

Rigby Star Guided Reception/P1 Pink Level Guided Reader Set
Title Rigby Star Guided Reception/P1 Pink Level Guided Reader Set PDF eBook
Author Alison Hawes
Publisher RIGBY STAR
Pages
Release 2005-12-12
Genre
ISBN 9780433028536

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Specially built for Foundation and Key Stage 1 guided reading

Rigby Star Reception /P1 Pink Level Guided Reader Pack Framework Edition

Rigby Star Reception /P1 Pink Level Guided Reader Pack Framework Edition
Title Rigby Star Reception /P1 Pink Level Guided Reader Pack Framework Edition PDF eBook
Author Alison Hawes
Publisher Rigby Educational Publishers
Pages
Release 2007-04-27
Genre
ISBN 9780433050612

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Specially built for Foundation and Key Stage 1 guided reading

Rigby Rocket Pink Reader Set

Rigby Rocket Pink Reader Set
Title Rigby Rocket Pink Reader Set PDF eBook
Author Mónica Hughes
Publisher Rigby Educational Publishers
Pages
Release 2003-02-01
Genre
ISBN 9780433034889

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Levelled independent readers to build on guided reading success

Rigby Star Reception: Pink Reader Set

Rigby Star Reception: Pink Reader Set
Title Rigby Star Reception: Pink Reader Set PDF eBook
Author Alison Hawes
Publisher Heinemann Educational Publishers
Pages
Release 2000-04-28
Genre
ISBN 9780433048305

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Geared towards the NLS Searchlights model, Rigby Star has been developed for guided reading at Key Stage 1. The programme is carefully structured and promotes sharing and interaction. This pack contains 16 story books featuring repetitive language structures for a Reception class.

The National Literacy Strategy

The National Literacy Strategy
Title The National Literacy Strategy PDF eBook
Author
Publisher
Pages 91
Release 1998
Genre Children
ISBN 9780855227142

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This document details the National Literacy Strategy, a framework for primary school teachers in England helping their students master basic literacy skills in order to reach national literacy standards. This framework sets out teaching objectives from Reception to Year 6 to enable students to become fully literate. The framework is intended for daily reference by classroom teachers to ensure that they have appropriately high expectations for their students, understand how students will progress through primary school, and offer a balance between reading and writing and different kinds of texts. The framework is presented in three sections. Section 1 defines the components of literacy, details the structure of the framework, describes the teaching methods used to teach literacy during the "Literacy Hour," and discusses how medium- and short-term planning emerge from the framework. Section 2 delineates the teaching objectives for word level work (phonics, spelling, vocabulary), sentence level work (grammar, punctuation), and text level work (comprehension, composition) over each term during primary school. Section 3 is comprised of appendices containing planning sheets, a list of high frequency "sight recognition" words for Years Reception-2, a list of medium frequency words to be taught in Years 4 and 5, a summary of specific phonics and spelling work to be covered in Years Reception-2, a summary of the range of work for each term, a technical vocabulary list, and a glossary of terms used in the framework. (KB)

Games and Rules

Games and Rules
Title Games and Rules PDF eBook
Author Beat Suter
Publisher transcript Verlag
Pages 323
Release 2019-03-31
Genre Social Science
ISBN 3839443040

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Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.

Harriet Martineau's Autobiography

Harriet Martineau's Autobiography
Title Harriet Martineau's Autobiography PDF eBook
Author Harriet Martineau
Publisher
Pages 462
Release 1877
Genre Authors, English
ISBN

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