RetroGameDev C64 Edition Volume 2
Title | RetroGameDev C64 Edition Volume 2 PDF eBook |
Author | Derek Morris |
Publisher | Retrogamedev |
Pages | 152 |
Release | 2021-02-02 |
Genre | Computers |
ISBN | 9780578850672 |
[Black & White version] Take your game development knowledge to the next level on the Commodore 64. Learn advanced development features such as debugging, raster interrupts, sprite multiplexing, and SID music playing. Follow along with the creation of a multi-screen beach bar game and experiment with the tools and code libraries used to create it. If you're ready to master the skills required to produce a production quality retro game, then you've come to the right place! Learn about: VS Code & Kick Assembler Debugging & Profiling Raster Interrupts Sprite Multiplexing SpritePad & CharPad SID Chip Music Playing Assembly Game Coding Multi-Screen Handling And much more... Downloads and discussion forum available at www.retrogamedev.com. Please note: The Kindle version is 'print replica' and will NOT work on eReaders. It will ONLY work on tablets, phones, Kindle Fires, Kindle Reading apps etc.
Retro Game Dev
Title | Retro Game Dev PDF eBook |
Author | Derek Morris |
Publisher | |
Pages | 130 |
Release | 2017-11-29 |
Genre | Computers |
ISBN | 9780692980651 |
Learn to develop your own games for the biggest selling home computer of all time: the Commodore 64. Using modern tools, this introductory book guides you through all the elements required to make two mini games: a space shooter and a platformer, and run them on an emulator or real C64 hardware.Whether you're a retro enthusiast after a nostalgia fix, or a newcomer hoping to break into the games industry, this will unleash your creativity!Learn about: 6502 Assembly Language Commodore 64 Hardware CBM Prg Studio I.D.E. VICE Commodore Emulator Hardware and Software Sprites SID Chip Audio Effects Sprite Character Animation Background Screen Design And much more... Downloads and discussion forum available at www.retrogamedev.com.Paperback: B/W Interior. Kindle: Color Interior. Please note that the Kindle version is 'print replica' and will NOT work on eReaders. It will ONLY work on tablets, phones, Kindle Fires, Kindle Reading apps etc.
RetroGameDev C64 Edition Volume 2
Title | RetroGameDev C64 Edition Volume 2 PDF eBook |
Author | Derek Morris |
Publisher | |
Pages | 152 |
Release | 2021-02-02 |
Genre | Computers |
ISBN | 9780578850665 |
[Color version] Take your game development knowledge to the next level on the Commodore 64. Learn advanced development features such as debugging, raster interrupts, sprite multiplexing, and SID music playing. Follow along with the creation of a multi-screen beach bar game and experiment with the tools and code libraries used to create it. If you're ready to master the skills required to produce a production quality retro game, then you've come to the right place! Learn about: VS Code & Kick Assembler Debugging & Profiling Raster Interrupts Sprite Multiplexing SpritePad & CharPad SID Chip Music Playing Assembly Game Coding Multi-Screen Handling And much more... Downloads and discussion forum available at www.retrogamedev.com. Please note: The Kindle version is 'print replica' and will NOT work on eReaders. It will ONLY work on tablets, phones, Kindle Fires, Kindle Reading apps etc.
Still programming the Commodore 64
Title | Still programming the Commodore 64 PDF eBook |
Author | Jens Christian Ingvartsen Thomsen |
Publisher | Trisect Retro Development |
Pages | 142 |
Release | 2020-10-15 |
Genre | Computers |
ISBN |
In this book you will learn to program a game step by step in Commodore 64 assembly. You will learn to make a big 100 x 100 character multicolor map in CharPad on scroll it on the screen. You will also learn to show sprites, animate characters, play music and sound effects and much more.
Learning Commodore 64 Assembler again
Title | Learning Commodore 64 Assembler again PDF eBook |
Author | Jens Christian Ingvartsen Thomsen |
Publisher | Trisect Retro Development |
Pages | 141 |
Release | 2020-03-24 |
Genre | Computers |
ISBN |
Learn to program a game in Commodore 64 Assembler step by step. Learn to create sprites, custom characterset, collision and much more.
Commodore 64 Exposed
Title | Commodore 64 Exposed PDF eBook |
Author | Bruce Bayley |
Publisher | Andrews UK Limited |
Pages | 201 |
Release | 2022-03-31 |
Genre | Computers |
ISBN | 1789825458 |
First published in 1983, this outstanding reference work about the Commodore 64 helped many owners of the much-loved home computer understand their machine to a whole new level. The details within the book enabled users to perfect their coding skills in both BASIC and advanced machine code. To this day it remains a highly useful guide for those interested in retro games programming on the classic machine. * * * As the original publisher Melbourne House wrote: Here is the definitive book for the Commodore owner. A complete and comprehensive guide to make you total master of your Commodore 64. Commodore 64 Exposed is an encyclopedia of solutions from Basic programming through to machine language, and includes vital tables of memory locations and system variables. The step-by-step format is designed to ensure that every owner will understand exactly how their Commodore 64 works. Every feature and program variable is carefully explained with the aid of simple demonstration programs that can be entered in minutes. Whether you are a first-time computer user or a serious programmer, if you want to take full advantage of your Commodore 64's impressive capabilities, then this is the book for you. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.
Making Games for the Atari 2600
Title | Making Games for the Atari 2600 PDF eBook |
Author | Steven Hugg |
Publisher | Puzzling Plans LLC |
Pages | 263 |
Release | 2016-12-22 |
Genre | Computers |
ISBN | 1541021304 |
The Atari 2600 was released in 1977, and now there's finally a book about how to write games for it! You'll learn about the 6502 CPU, NTSC frames, scanlines, cycle counting, players, missiles, collisions, procedural generation, pseudo-3D, and more. While using the manual, take advantage of our Web-based IDE to write 6502 assembly code, and see your code run instantly in the browser. We'll cover the same programming tricks that master programmers used to make classic games. Create your own graphics and sound, and share your games with friends!