Resetting the Scene

Resetting the Scene
Title Resetting the Scene PDF eBook
Author Philippa Gates
Publisher
Pages 356
Release 2021-08-17
Genre
ISBN 9780814347799

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Showcases cutting-edge work by renowned researchers of classical Hollywood filmmaking.

Mastering Autodesk 3ds Max 2013

Mastering Autodesk 3ds Max 2013
Title Mastering Autodesk 3ds Max 2013 PDF eBook
Author Jeffrey Harper
Publisher John Wiley & Sons
Pages 1054
Release 2012-08-30
Genre Computers
ISBN 1118238478

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Get professional training in 3ds Max from this Autodesk Official Training Guide Extremely popular with video game designers as well as architects, 3ds Max offers integrated 3D modeling, animation, rendering, and compositing tools designed to streamline production. If you already have a working knowledge of 3ds Max basics, this official guide will take your skills to the next level. Detailed tutorials cover all the latest features of 3ds Max. From modeling, texturing, animation, and architectural visualization to high-level techniques for film, television, games, and more, this book provides professional-level instruction on 3ds Max. Those who are proficient in 3ds Max basics can take their 3D animation skills to the next level with this Autodesk Official Training Guide Offers industry-level training, with diverse tutorials that showcase techniques used in actual animations for games, film, TV, and architectural visualization Covers modeling, texturing, animation, visual effects, and high-level techniques as well as all the latest features of 3ds Max Also recommended as a preparation guide to Autodesk's 3ds Max Associate and Professional exams Mastering Autodesk 3ds Max will help intermediate to advanced 3ds Max users develop and sharpen their skills in this popular animation and effects software.

Style and Story

Style and Story
Title Style and Story PDF eBook
Author Stephen J. Pyne
Publisher University of Arizona Press
Pages 217
Release 2018-10-02
Genre Language Arts & Disciplines
ISBN 0816539146

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There are two basic rules for writing nonfiction, says historian and award-winning author Stephen J. Pyne. Rule 1: You can’t make stuff up. Rule 2: You can’t leave out known stuff that affects our understanding. Follow these rules, and you are writing nonfiction. Writing for different audiences and genres will require further guidelines. But all readers expect that style and story (or more broadly, theme) will complement one another. Style and Story is for those who wish to craft nonfiction texts that do more than simply relay facts and arguments. Pyne explains how writers can employ literary tools and strategies to have art and craft add value to their theme. With advice gleaned from nearly a dozen years of teaching writing to graduate students, Pyne offers pragmatic guidance on how to create powerful nonfiction, whether for an academic or popular audience. Each chapter offers samples that span genres, showcasing the best kinds of nonfiction writing. Pyne analyzes these examples that will help writers understand how they can improve their nonfiction through their choice of voice, words, structure, metaphors, and narrative. Pyne builds on his previous guide, Voice and Vision, expanding the range of topics to include openings and closings, humor and satire, historical writing, setting scenes, writing about technical matters and deep details, long and short narration, reading for craft, and thoughts on writing generally. He also includes in this volume a set of exercises to practice writing techniques. Style and Story will be treasured by anyone, whether novice or expert, who seeks guidance to improve the power of their nonfiction writing.

Interactive Storytelling

Interactive Storytelling
Title Interactive Storytelling PDF eBook
Author Rebecca Rouse
Publisher Springer
Pages 673
Release 2018-11-26
Genre Computers
ISBN 3030040283

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This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018. The 20 revised full papers and 16 short papers presented together with 17 posters, 11 demos, and 4 workshops were carefully reviewed and selected from 56, respectively 29, submissions. The papers are organized in the following topical sections: the future of the discipline; theory and analysis; practices and games; virtual reality; theater and performance; generative and assistive tools and techniques; development and analysis of authoring tools; and impact in culture and society.

Learn to Implement Games with Code

Learn to Implement Games with Code
Title Learn to Implement Games with Code PDF eBook
Author John M. Quick
Publisher CRC Press
Pages 376
Release 2016-09-19
Genre Computers
ISBN 1498753396

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Game development is one of the most rewarding crafts of modern times. Not only is making games a wonderful lifelong hobby, but employment opportunities exist at many levels. Learn to Implement Games with Code guides you through the development process as you put together a release-ready game. It is written in a friendly and conversational tone, which is suitable for a wide audience of aspiring game developers, such as yourself. You will gain practical, hands-on experience with implementing game components using code. Gradually, you will build a complete game that you can be proud of. After finishing this book, you will be prepared to start making games of your very own design.

Learn GameSalad for iOS

Learn GameSalad for iOS
Title Learn GameSalad for iOS PDF eBook
Author David Guerineau
Publisher Apress
Pages 404
Release 2012-08-04
Genre Computers
ISBN 1430243570

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So you have a great idea for an iPhone or iPad game, but you've never programmed before. Where to start? Here! With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-required game creation tool. Learn GameSalad for iOS shows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well. This book also takes you beyond game development into getting your game into the App Store, using iAd, and marketing your game. A clear, step-by-step approach to GameSalad for the complete beginner Create fun, complete, and fully functional game projects An idea to App Store publishing guide

So How's the Family?

So How's the Family?
Title So How's the Family? PDF eBook
Author Arlie Russell Hochschild
Publisher University of California Press
Pages 264
Release 2013-09-30
Genre Social Science
ISBN 0520272285

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In this new collection of thirteen essays, Arlie Russell Hochschild—author of the groundbreaking exploration of emotional labor, The Managed Heart and The Outsourced Self—focuses squarely on the impact of social forces on the emotional side of intimate life. From the “work” it takes to keep personal life personal, put feeling into work, and empathize with others; to the cultural “blur” between market and home; the effect of a social class gap on family wellbeing; and the movement of care workers around the globe, Hochschild raises deep questions about the modern age. In an eponymous essay, she even points towards a possible future in which a person asking “How’s the family?” hears the proud answer, “Couldn’t be better.”