Representations of Swift

Representations of Swift
Title Representations of Swift PDF eBook
Author Brian A. Connery
Publisher University of Delaware Press
Pages 320
Release 2002
Genre
ISBN 9780874137972

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These thirteen essays offer not only the representations of Swift to which its title refers but also a representation of Swift scholarship at the close of the twentieth century and a return to fundamental questions about the life, writing, and views of Swift, issues raised in part by literary scholarship's return to historicism but also powerfully suggestive of a return to biography.

Swift’s Irish Writings

Swift’s Irish Writings
Title Swift’s Irish Writings PDF eBook
Author C. Fabricant
Publisher Springer
Pages 284
Release 2010-06-21
Genre Literary Criticism
ISBN 0230106897

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This edition presents Jonathan Swift's most important Irish writings in both prose and verse, together with an introduction, head notes and annotations that shed new light on the full context and significance of each piece. Familiar works such as "Gulliver's Travels" and "A Tale of a Tub" acquire new and deeper meanings when considered within the Irish frameworks presented in the edition. Differing in noteworthy ways from the more traditional, canonical, Anglocentric picture conveyed by other published volumes, the Swift that emerges from these pages is a brilliant polemicist, popular satirist, political agitator, playful versifier, tormented Jeremiah, and Irish patriot.

A Tour of Representation Theory

A Tour of Representation Theory
Title A Tour of Representation Theory PDF eBook
Author Martin Lorenz
Publisher American Mathematical Soc.
Pages 674
Release 2018
Genre Mathematics
ISBN 1470436809

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Offers an introduction to four different flavours of representation theory: representations of algebras, groups, Lie algebras, and Hopf algebras. A separate part of the book is devoted to each of these areas and they are all treated in sufficient depth to enable the reader to pursue research in representation theory.

Jonathan Swift and Popular Culture Myth, Media and the Man

Jonathan Swift and Popular Culture Myth, Media and the Man
Title Jonathan Swift and Popular Culture Myth, Media and the Man PDF eBook
Author A. Kelly
Publisher Springer
Pages 251
Release 2016-04-30
Genre Literary Criticism
ISBN 113708264X

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Ann Kelly's provocative book breaks the mold of Swift studies. Twentieth century Swift scholars have tended to assess Jonathan Swift as a pillar of the eighteenth-century 'republic of letter', a conservative, even reactionary voice upholding classical values against the welling tide of popularization in literature. Kelly looks at Swift instead as a practical exponent of the popular and impressario of the literary image. She argues that Swift turned his back on the elite to write for a popular audience, and that he annexed scandals to his fictionalized print alter ego, creating a continual demand for works by or about this self-mythologized figure. A fascinating look at print culture, the commodification of the author, and the history of popular culture, this book should provoke lots of discussion.

Decisions of the Federal Maritime Commission

Decisions of the Federal Maritime Commission
Title Decisions of the Federal Maritime Commission PDF eBook
Author United States. Federal Maritime Commission
Publisher
Pages 926
Release 1975
Genre Inland water transportation
ISBN

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Swift for Beginners

Swift for Beginners
Title Swift for Beginners PDF eBook
Author Boisy G. Pitre
Publisher Pearson Education
Pages 304
Release 2015
Genre Computers
ISBN 0134044703

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NOTE: This edition is now out of date, and does not conform with the current version of Swift. Please check out the newer edition instead, which is ISBN 9780134289779. LEARNING A NEW PROGRAMMING LANGUAGE can be daunting. With Swift, Apple has lowered the barrier of entry for developing iOS and OS X apps by giving developers an innovative new programming language for Cocoa and Cocoa Touch. If you are new to Swift, this book is for you. If you have never used C, C++, or Objective-C, this book is definitely for you. With this handson guide, you'll quickly be writing Swift code, using Playgrounds to instantly see the results of your work. Author Boisy G. Pitre gives you a solid grounding in key Swift language concepts-including variables, constants, types, arrays, and dictionaries-before he shows you how to use Swift's innovative Xcode integrated development environment to create apps for iOS and OS X. THIS BOOK INCLUDES: Detailed instruction, ample illustrations, and clear examples Real-world guidance and advice Best practices from an experienced Mac and iOS developer Emphasis on how to use Xcode, Playgrounds, and the REPL COMPANION WEBSITE: www.peachpit.com/swiftbeginners includes additional resources.

Swift Game Programming for Absolute Beginners

Swift Game Programming for Absolute Beginners
Title Swift Game Programming for Absolute Beginners PDF eBook
Author Arjan Egges
Publisher Apress
Pages 353
Release 2015-08-03
Genre Computers
ISBN 1484206509

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"Concepts of game programming are explained well, and no prior knowledge of Swift language programming is required. ... The images and audio provided are professional and clean." William Fahle, Computing Review, May 31, 2016 Swift Game Programming for Absolute Beginners teaches Apple’s Swift language in the context of four, fun and colorful games. Learn the Swift 2.0 language, and learn to create game apps for iOS at the same time – a double win! The four games you’ll develop while reading this book are: Painter Tut’s Tomb Penguin Pairs Tick Tick These four games are casual, arcade-style games representing the aim-and-shoot, casual, puzzle, and platform styles of game play. Professionally developed game assets form part of the book download. You’ll get professionally drawn sprites and imagery that’ll have you proud to show your learning to friends and family. The approach in Swift Game Programming for Absolute Beginners follows the structure of a game rather than the syntax of a language. You’ll learn to create game worlds, manage game objects and game states, define levels for players to pass through, implement animations based upon realistic physics, and much more. Along the way you’ll learn the language, but always in the context of fun and games. Swift is Apple’s new programming language introduced in 2014 to replace Objective-C as the main programming language for iOS devices and Mac OS X. Swift is a must learn language for anyone targeting Apple devices, and Swift Game Programming for Absolute Beginners provides the most fun you’ll ever have in stepping over the threshold toward eventual mastery of the language.