Architectural Rendering Techniques

Architectural Rendering Techniques
Title Architectural Rendering Techniques PDF eBook
Author Mike W. Lin
Publisher John Wiley & Sons
Pages 274
Release 1985-10-15
Genre Architecture
ISBN 9780471289395

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A comprehensive guide to all major types of architectural drawings encompasses a wide range of drawing techniques, professional advice, examples, and information on media, styles, effects, and execution.

Presentation Techniques

Presentation Techniques
Title Presentation Techniques PDF eBook
Author Dick Powell
Publisher Orbit Books
Pages 160
Release 1990-01-01
Genre Business presentations
ISBN 9780356175843

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This guide, which attempts to aid designers to visualize their concepts, uses all the developments that have taken place within the field of design over the last five years. The author runs his own design consultancy.

Advanced Animation and Rendering Techniques

Advanced Animation and Rendering Techniques
Title Advanced Animation and Rendering Techniques PDF eBook
Author Alan H. Watt
Publisher Addison-Wesley Professional
Pages 516
Release 1992
Genre Computers
ISBN

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An exposition of state-of-the-art techniques in rendering and animation. This book provides a unique synthesis of techniques and theory. Each technique is illustrated with a series of full-color frames showing the development of the example.

Mastering mental ray

Mastering mental ray
Title Mastering mental ray PDF eBook
Author Jennifer O'Connor
Publisher John Wiley & Sons
Pages 485
Release 2010-07-01
Genre Computers
ISBN 0470644478

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Proven techniques for using mental ray effectively If you're a busy artist seeking high-end results for your 3D, design, or architecture renders using mental ray, this is the perfect book for you. It distills the highly technical nature of rendering into easy-to-follow steps and tutorials that you can apply immediately to your own projects. The book uses 3ds Max and 3ds Max Design to show the integration with mental ray, but users of any 3D or CAD software can learn valuable techniques for incorporating mental ray into their pipelines. Takes you under the hood of mental ray, a stand-alone or bundled product that is often used with 3D or CAD software in the creation of movies, games, architectural renders, and television Focuses on only the most pertinent tools and techniques for busy professionals who need to quickly apply them on the job Provides compelling, practical tutorials so you can start incorporating mental ray into your own production pipelines Includes a DVD with step-by-step videos to help drive home concepts and techniques Learn effective mental ray techniques with this great guide, then keep this practical book at your workstation for reference while you work! Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Architectural Sketching and Rendering

Architectural Sketching and Rendering
Title Architectural Sketching and Rendering PDF eBook
Author Stephen A. Kliment
Publisher
Pages 202
Release 1984
Genre Architecture
ISBN

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Informative, beautifully illustrated and ready for immediate use, this book is an unparalleled guide book for gaining a stronger grasp of rendering in pen and ink.

Rendering in Pen and Ink

Rendering in Pen and Ink
Title Rendering in Pen and Ink PDF eBook
Author Arthur L. Guptill
Publisher Watson-Guptill
Pages 257
Release 1997-08-01
Genre Art
ISBN 0823045293

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Arthur L. Guptill's classic Rendering in Pen and Ink has long been regarded as the most comprehensive book ever published on the subject of ink drawing. This is a book designed to delight and instruct anyone who draws with pen and ink, from the professional artist to the amateur and hobbyist. It is of particular interest to architects, interior designers, landscape architects, industrial designers, illustrators, and renderers. Contents include a review of materials and tools of rendering; handling the pen and building tones; value studies; kinds of outline and their uses; drawing objects in light and shade; handling groups of objects; basic principles of composition; using photographs, study of the work of well-known artists; on-the-spot sketching; representing trees and other landscape features; drawing architectural details; methods of architectural rendering; examination of outstanding examples of architectural rendering; solving perspective and other rendering problems; handling interiors and their accessories; and finally, special methods of working with pen including its use in combination with other media. The book is profusely illustrated with over 300 drawings that include the work of famous illustrators and renderers of architectural subjects such as Rockwell Kent, Charles Dana Gibson, James Montgomery Flagg, Willy Pogany, Reginald Birch, Harry Clarke, Edward Penfield, Joseph Clement Coll, F.L. Griggs, Samuel V. Chamberlain, Louis C. Rosenberg, John Floyd Yewell, Chester B. Price, Robert Lockwood, Ernest C. Peixotto, Harry C. Wilkinson, Bertram Grosvenor Goodhue, and Birch Burdette Long. Best of all, Arthur Guptill enriches the text with drawings of his own.

Rendering Techniques 2001

Rendering Techniques 2001
Title Rendering Techniques 2001 PDF eBook
Author S.J. Gortler
Publisher Springer Science & Business Media
Pages 361
Release 2012-12-06
Genre Computers
ISBN 3709162424

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This book contains the proceedings of the lih Eurographics Workshop on Rendering, th which took place from the 25 to the 27th of June, 2001, in London, United Kingdom. Over the past 11 years, the workshop has become the premier forum dedicated to research in rendering. Much of the work in rendering now appearing in other conferences and journals builds on ideas originally presented at the workshop. This year we received a total of 74 submissions. Each paper was carefully reviewed by two of the 28 international programme committee members, as well as external reviewers, selected by the co-chairs from a pool of 125 individuals. In this review process, all submissions and reviews were handled electronically, with the exception of videos submitted with a few of the papers. The overall quality of the submissions was exceptionally high. Space and time constraints forced the committee to make some difficult decisions. In the end, 29 by papers were accepted, and they appear here. Almost all papers are accompanied color images, which appear at the end of the book. The papers treat the following varied topics: methods for local and global illumination, techniques for acquisition and modeling from images, image-based rendering, new image representations, hardware assisted methods, shadow algorithms, visibility, perception, texturing, and filtering. Each year, in addition to the reviewed contributions, the workshop includes invited presentations from internationally recognized experts.