Film and Video Production in the Cloud
Title | Film and Video Production in the Cloud PDF eBook |
Author | Jack James |
Publisher | Taylor & Francis |
Pages | 326 |
Release | 2016-12-01 |
Genre | Art |
ISBN | 1317407806 |
With cloud applications and services now widely available, film and video professionals have all the tools they need to work together on centralized platforms and effectively collaborate across separate desktop, web, and mobile devices. In Film and Video Production in the Cloud, veteran video production consultant Jack James provides a practical guide to cloud processes, concepts, and workflows as they relate to the most widely used cloud applications in the industry. Topics discussed include the benefits of cloud storage, cloud-based production and postproduction pipelines, project and asset management, distribution and archiving, budget and security considerations, and crowdsourcing. This book will allow readers to: • Harness cloud-based tools and processes to enhance your film and video production pipeline and help your creative team collaborate effectively across separate desktop, web, and mobile devices; • Discover the benefits of cloud-based film and video production, as well as key approaches to budgeting and planning, project and asset management, distribution and archiving, security considerations, and crowdsourcing in the cloud; • Learn how to apply fundamental cloud methodologies and best practices to the most widely used cloud services and applications in the industry, including Adobe Creative Cloud, Autodesk A360, Avid Media Composer Cloud, Asana, Basecamp, and Shotgun.
Filming the Fantastic with Virtual Technology
Title | Filming the Fantastic with Virtual Technology PDF eBook |
Author | Mark Sawicki |
Publisher | Routledge |
Pages | 275 |
Release | 2020-03-27 |
Genre | Performing Arts |
ISBN | 1000762483 |
This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Gone are the long days and months of post before seeing your final product. Composites and CG characters can now be shot together as fast as a live-action show. Using off-the-shelf software and tools, authors Mark Sawicki and Juniko Moody document the set-up and production pipelines of the modern virtual/mocap studio. They reveal the procedures and secrets for making movies in virtual sets. The high-end technology that enabled the creation of films such as The Lord of the Rings, Avatar and The Jungle Book is now accessible for smaller, independent production companies. Do you want your actors to perform inside of an Unreal® Game Engine set and interact with the environment? Do you want to be able to put your live-action camera on a jib or dolly and move effortlessly through both a live-action and virtual space together? Do you want live performers interacting with giants, elves and other creatures manipulated by motion capture in real time? This book discusses all of these scenarios and more, showing readers how to create high-quality virtual content using alternative, cost-effective technology. Tutorials, case studies, and project breakdowns provide essential tips on how to avoid and overcome common pitfalls, making this book an indispensable guide for both beginners to create virtual backlot content and more advanced VFX users wanting to adopt best practices when planning and directing virtual productions with RealityTM software and performance capture equipment such as Qualysis.
The VES Handbook of Visual Effects
Title | The VES Handbook of Visual Effects PDF eBook |
Author | Jeffrey A. Okun |
Publisher | Taylor & Francis |
Pages | 1064 |
Release | 2010 |
Genre | Computers |
ISBN | 0240812425 |
Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists, producers, and supervisors need to know, from preproduction, to digital character creation and compositing of both live-action and CG elements. In-depth lessons on stereoscopic moviemaking, color management and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists from EA and Dreamworks respectively. Written by 88 top leading visual effects practitioners and covering everything about visual effects from pre-production, production, and post-production. Simply a must-have book for anyone working in or wanting to work in the VFX industry. A Note on the Kindle Version: There are several images throughout chapters 3, 5, 6, and 7 that are not visible in the Kindle edition of this book due to rights restrictions. Special Thanks The completion of this book required the efforts of many hardworking, talented and dedicated people in order to help it become a reality. Accordingly, the VES and Focal Press would like to offer very special thanks to all of our team Captains and Co-Captains: Chapter 1: Michael Fink, Captain Jacquelyn Ford Morie, Co-Captain Chapter 2: Scott Squires, Captain Mat Beck, Co-Captain Chapter 3: Bill Taylor Chapter 4: John Root, Captain Demian Gordon, Co-Captain Chapter 5: Rob Engle, Captain Lenny Lipton, Co-Captain Chapter 6: Marshall Krasser, Captain Chapter 7: Kevin Rafferty, Captain Chapter 8: Richard Taylor, Captain Habib Zargarpour, Co-Captain Chapter 9: Stephan V. Bugaj, Captain Lyndon Barrois, Co-Captain Chapter 10: Dan Novy, Captain Stephan V. Bugaj, Co-Captain Additionally, we would like to thank Ron Brinkmann and Lenny Lipton for the exhaustive efforts in compiling the Glossary
Visual Effects Society Handbook
Title | Visual Effects Society Handbook PDF eBook |
Author | Susan Zwerman |
Publisher | Taylor & Francis |
Pages | 1064 |
Release | 2012-08-06 |
Genre | Art |
ISBN | 1136136134 |
Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists/producers/supervisors need to know, from breaking down a script and initial bidding, to digital character creation and compositing of both live-action and CG elements. In-depth lessons on stereoscopic moviemaking, color management and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists from EA and Dreamworks respectively. From predproduction to acquisition to postproduction, every aspect of the VFX production workflow is given prominent coverage. VFX legends such as John Knoll, Mike Fink, and John Erland provide you with invaluable insight and lessons from the set, equipping you with everything you need to know about the entire visual effects workflow. Simply a must-have book for anyone working in or wanting to work in the VFX industry.
Production Volume Rendering
Title | Production Volume Rendering PDF eBook |
Author | Magnus Wrenninge |
Publisher | CRC Press |
Pages | 357 |
Release | 2012-09-25 |
Genre | Computers |
ISBN | 156881724X |
Due to limited publicly available software and lack of documentation, those involved with production volume rendering often have to start from scratch creating the necessary elements to make their system work. Production Volume Rendering: Design and Implementation provides the first full account of volume rendering techniques used for feature animation and visual effects production. It covers the theoretical underpinnings as well as the implementation of a working renderer. The book offers two paths toward understanding production volume rendering. It describes: Modern production volume rendering techniques in a generic context, explaining how the techniques fit together and how the modules are used to achieve real-world goals Implementation of the techniques, showing how to translate abstract concepts into concrete, working code and how the ideas work together to create a complete system As an introduction to the field and an overview of current techniques and algorithms, this book is a valuable source of information for programmers, technical directors, artists, and anyone else interested in how production volume rendering works. Web Resource The scripts, data, and source code for the book’s renderer are freely available at https://github.com/pvrbook/pvr. Readers can see how the code is implemented and acquire a practical understanding of how various design considerations impact scalability, extensibility, generality, and performance.
Encyclopedia of Information Science and Technology, Third Edition
Title | Encyclopedia of Information Science and Technology, Third Edition PDF eBook |
Author | Khosrow-Pour, Mehdi |
Publisher | IGI Global |
Pages | 7972 |
Release | 2014-07-31 |
Genre | Computers |
ISBN | 1466658894 |
"This 10-volume compilation of authoritative, research-based articles contributed by thousands of researchers and experts from all over the world emphasized modern issues and the presentation of potential opportunities, prospective solutions, and future directions in the field of information science and technology"--Provided by publisher.
Digital Visual Effects in Cinema
Title | Digital Visual Effects in Cinema PDF eBook |
Author | Stephen Prince |
Publisher | Rutgers University Press |
Pages | 271 |
Release | 2011-12-07 |
Genre | Performing Arts |
ISBN | 0813552184 |
Avatar. Inception. Jurassic Park. Lord of the Rings. Ratatouille. Not only are these some of the highest-grossing films of all time, they are also prime examples of how digital visual effects have transformed Hollywood filmmaking. Some critics, however, fear that this digital revolution marks a radical break with cinematic tradition, heralding the death of serious realistic movies in favor of computer-generated pure spectacle. Digital Visual Effects in Cinema counters this alarmist reading, by showing how digital effects–driven films should be understood as a continuation of the narrative and stylistic traditions that have defined American cinema for decades. Stephen Prince argues for an understanding of digital technologies as an expanded toolbox, available to enhance both realist films and cinematic fantasies. He offers a detailed exploration of each of these tools, from lighting technologies to image capture to stereoscopic 3D. Integrating aesthetic, historical, and theoretical analyses of digital visual effects, Digital Visual Effects in Cinema is an essential guide for understanding movie-making today.