Religion and the Digital Arts

Religion and the Digital Arts
Title Religion and the Digital Arts PDF eBook
Author Sage Elwell
Publisher BRILL
Pages 115
Release 2020-12-07
Genre Art
ISBN 9004447598

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This concise volume offers an introduction to religion and the digital arts that is thematically organized around traditional religious categories such as ritual and myth paired with corresponding digital categories such as code and avatars.

The Oxford Handbook of Religion and the Arts

The Oxford Handbook of Religion and the Arts
Title The Oxford Handbook of Religion and the Arts PDF eBook
Author Frank Burch Brown
Publisher Oxford University Press
Pages 565
Release 2018
Genre Art
ISBN 0190871199

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This volume offers 37 original essays from leading scholars on the crucial topics, issues, methods, and resources for studying and teaching religion and the arts.

Playing with Religion in Digital Games

Playing with Religion in Digital Games
Title Playing with Religion in Digital Games PDF eBook
Author Heidi A. Campbell
Publisher Indiana University Press
Pages 314
Release 2014-04-28
Genre Games & Activities
ISBN 0253012635

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Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.

Religion and Media

Religion and Media
Title Religion and Media PDF eBook
Author Hent de Vries
Publisher Stanford University Press
Pages 676
Release 2001
Genre Religion
ISBN 9780804734974

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Counter The twenty-five contributors to this volume - who include such influential thinkers as Jacques Derrida, Jean-Luc Nancy, Talal Asad, and James Siegel - confront the conceptual, analytical, and empirical difficulties involved in addressing the complex relationship between religion and media. The book's introductory section offers a prolegomenon to the multiple problems raised by an interdisciplinary approach to these multifaceted phenomena. The essays in the following part provide exemplary approaches to the historical and systematic background to the study of religion and media. The third part presents case studies by anthropologists and scholars of comparative religion. The book concludes with two remarkable documents: a chapter from Theodor W. Adorno's study of the relationship between religion and media in the context of political agitation (The Psychological Technique of Martin Luther Thomas's Radio Addresses) and a section from Niklas Luhmann's monumental Die Gesellschaft der Gesellschaft (Society as a Social System).

Digital Religion

Digital Religion
Title Digital Religion PDF eBook
Author Heidi Campbell
Publisher Routledge
Pages 281
Release 2013
Genre Computers
ISBN 041567610X

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Digital Religion offers a critical and systematic survey of the study of religion and new media. It covers religious engagement with a wide range of new media forms and highlights examples of new media engagement in all five of the major world religions. From cell phones and video games to blogs and Second Life, the book: provides a detailed review of major topics includes a series of case studies to illustrate and elucidate the thematic explorations considers the theoretical, ethical and theological issues raised. Drawing together the work of experts from key disciplinary perspectives, Digital Religion is invaluable for students wanting to develop a deeper understanding of the field.

Art and Faith

Art and Faith
Title Art and Faith PDF eBook
Author Makoto Fujimura
Publisher Yale University Press
Pages 184
Release 2021-01-05
Genre Religion
ISBN 0300255934

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From a world-renowned painter, an exploration of creativity’s quintessential—and often overlooked—role in the spiritual life “Makoto Fujimura’s art and writings have been a true inspiration to me. In this luminous book, he addresses the question of art and faith and their reconciliation with a quiet and moving eloquence.”—Martin Scorsese “[An] elegant treatise . . . Fujimura’s sensitive, evocative theology will appeal to believers interested in the role religion can play in the creation of art.”—Publishers Weekly Conceived over thirty years of painting and creating in his studio, this book is Makoto Fujimura’s broad and deep exploration of creativity and the spiritual aspects of “making.” What he does in the studio is theological work as much as it is aesthetic work. In between pouring precious, pulverized minerals onto handmade paper to create the prismatic, refractive surfaces of his art, he comes into the quiet space in the studio, in a discipline of awareness, waiting, prayer, and praise. Ranging from the Bible to T. S. Eliot, and from Mark Rothko to Japanese Kintsugi technique, he shows how unless we are making something, we cannot know the depth of God’s being and God’s grace permeating our lives. This poignant and beautiful book offers the perspective of, in Christian Wiman’s words, “an accidental theologian,” one who comes to spiritual questions always through the prism of art.

Digital Religion

Digital Religion
Title Digital Religion PDF eBook
Author Heidi A. Campbell
Publisher Routledge
Pages 308
Release 2021-09-30
Genre Religion
ISBN 1000434966

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This book offers a critical and systematic survey of the study of religion and digital media. It covers religious engagement with a wide range of digital media forms and highlights examples of new media engagement in all five of the major world religions. From mobile apps and video games to virtual reality and social media, the book: • provides a detailed review of major topics including ritual, identity, community, authority, and embodiment; • includes a series of engaging case studies to illustrate and elucidate the thematic explorations; • considers the theoretical, ethical, and theological issues raised. This unique volume draws together the work of experts from key disciplinary perspectives and is the go-to volume for students and scholars wanting to develop a deeper understanding of the subject area. Thoroughly updated throughout with new case studies and in-depth analysis of recent scholarship and developments, this new edition provides a comprehensive overview of this fast-paced, constantly developing, and fascinating field.