Releasing HTML5 Games for Windows 8
Title | Releasing HTML5 Games for Windows 8 PDF eBook |
Author | Jesse Freeman |
Publisher | "O'Reilly Media, Inc." |
Pages | 159 |
Release | 2013-11-04 |
Genre | Computers |
ISBN | 1449360483 |
Windows 8 presents an incredible opportunity for distributing and monetizing HTML5 games, and this guide shows how you can profit from it. You’ll learn everything you need to know about porting your original web-based JavaScript game to the new "touch-first" version of Windows, as well as several options for selling your game in Windows Store. Windows 8 is a big leap forward for developers because it treats HTML5 as a first-class citizen, alongside C# and C++. Interactive development expert Jesse Freeman explains how Windows 8 works, gets you started with Visual Studio Express (it’s free!), and uses a case study to show you how to port an HTML5 game with ease. Learn which games and JavaScript libraries work best on Windows 8 Adjust artwork for different screen resolutions and Windows 8 features Accommodate mouse, keyboard, touch, and other game controls Optimize your game to run well on any Windows 8 device Understand the steps for publishing your game to Windows Store Explore fixed price, trial mode, ad support, and in-app purchase options Use a web-first workflow to ensure your game runs on many other platforms
Build an HTML5 Game
Title | Build an HTML5 Game PDF eBook |
Author | Karl Bunyan |
Publisher | No Starch Press |
Pages | 220 |
Release | 2015-03-23 |
Genre | Computers |
ISBN | 1593275757 |
If you already have even basic familiarity with HTML, CSS, and JavaScript, you’re ready to learn how to build a browser-based game. In Build an HTML5 Game, you’ll use your skills to create a truly cross-platform bubble-shooter game—playable in both desktop and mobile browsers. As you follow along with this in-depth, hands-on tutorial, you’ll learn how to: Send sprites zooming around the screen with JavaScript animations Make things explode with a jQuery plug-in Use hitboxes and geometry to detect collisions Implement game logic to display levels and respond to player input Convey changes in game state with animation and sound Add flair to a game interface with CSS transitions and transformations Gain pixel-level control over your game display with the HTML canvas The programming starts right away in Chapter 1—no hemming and hawing, history, or throat clearing. Exercises at the end of each chapter challenge you to dig in to the bubble shooter’s code and modify the game. Go ahead. Take the plunge. Learn to create a complete HTML5 game right now and then use your newfound skills to build your own mega-popular, addictive game.
HTML5 Game Development from the Ground Up with Construct 2
Title | HTML5 Game Development from the Ground Up with Construct 2 PDF eBook |
Author | Roberto Dillon |
Publisher | CRC Press |
Pages | 268 |
Release | 2014-03-27 |
Genre | Computers |
ISBN | 1040074189 |
Integrating hands-on guidance with theoretical game design concepts, this book gives readers a solid foundation in game development. Suitable for beginners, hobbyists, and aspiring indie developers, the book shows how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. It also covers the foundational knowledge of game analysis and design. Sample Construct 2 project files for the games designed in the book are available on the author's website.
HTML5 Advertising
Title | HTML5 Advertising PDF eBook |
Author | John Percival |
Publisher | Apress |
Pages | 366 |
Release | 2013-02-03 |
Genre | Computers |
ISBN | 1430246030 |
Web advertising is changing. What was once a predominantly Flash-based medium is making the switch to HTML5, with the benefit of a plug-in free environment giving a larger audience for ads, and better integration with the page they are featured on. We live in a time where marketers, designers, and developers are confused as to what they can and can’t do on different devices, browsers, and operating systems. What better way to finally make sense of it all, than by stepping through the entire campaign process on your own terms? HTML5 Advertising will educate you on the whole digital advertising process from start to finish, and help you take advantage of new HTML5 features such as canvas, CSS3 animations, DOM events, audio and video, and offline storage. You'll also learn how to get around discrepancies in browser support with JavaScript and polyfills. You will be provided with tips and tricks to better optimize content across screens and make the most successful campaign with the lightest footprint possible, which is especially important when deploying to mobile devices. This book: Takes you through the advertising campaign process with HTML5 from design to delivery Provides in-depth knowledge into the digital advertising landscape and the HTML5 specification Communicates tips and tricks coming from Flash and ActionScript to HTML5, CSS3 and JavaScript. HTML5 Advertising equips you with the knowledge to attack cutting-edge, rich media projects with confidence and scale, while also learning the essentials to communicate to internal and external clients. HTML5 is here whether you like it or not, so why not jump in early and head down the path of building the future.
Windows 8.1 Apps with HTML5 and JavaScript Unleashed
Title | Windows 8.1 Apps with HTML5 and JavaScript Unleashed PDF eBook |
Author | Stephen Walther |
Publisher | Pearson Education |
Pages | 480 |
Release | 2014 |
Genre | Computers |
ISBN | 0672337118 |
Summary: Take advantage of your existing JavaScript and HTML skills to build apps for Windows 8.1 and add them to the Windows Store. This book guides you through using Microsoft's WinJS 2.0 library to develop apps for Windows 8.1, learning how to use JavaScript templates, controls, and data binding. It covers everything from displaying data with a ListView control to supporting SkyDrive cloud storage, creating games to using IndexedDB and HTML5 forms. Extensively updated for the release of Windows 8.1, this book covers all of the new features of the WinJS 2.0 library such as the Repeater, SearchBox, WebView, and NavBar controls and the new WinJS Scheduler. It has been updated with a new sample app that demonstrates how to build a Windows Store app that interacts with Windows Azure Mobile Services.
HTML5 Game Engines
Title | HTML5 Game Engines PDF eBook |
Author | Dan Nagle |
Publisher | CRC Press |
Pages | 218 |
Release | 2014-04-28 |
Genre | Computers |
ISBN | 1498759831 |
This book is an introduction to development with HTML5 game engines, an in-depth look at some popular engines, downloadable example projects for each engine, and techniques on how to package and distribute the final app to all the major platforms.
Learning HTML5 Game Programming
Title | Learning HTML5 Game Programming PDF eBook |
Author | James L. Williams |
Publisher | Addison-Wesley Professional |
Pages | 253 |
Release | 2012 |
Genre | Computers |
ISBN | 0321767365 |
Presents practical instrucion and theory for using the features of HTML5 to create a online gaming applications.