Ripple-Down Rules
Title | Ripple-Down Rules PDF eBook |
Author | Paul Compton |
Publisher | CRC Press |
Pages | 196 |
Release | 2021-05-30 |
Genre | Computers |
ISBN | 1000363589 |
Machine learning algorithms hold extraordinary promise, but the reality is that their success depends entirely on the suitability of the data available. This book is about Ripple-Down Rules (RDR), an alternative manual technique for rapidly building AI systems. With a human in the loop, RDR is much better able to deal with the limitations of data. Ripple-Down Rules: The Alternative to Machine Learning starts by reviewing the problems with data quality and the problems with conventional approaches to incorporating expert human knowledge into AI systems. It suggests that problems with knowledge acquisition arise because of mistaken philosophical assumptions about knowledge. It argues people never really explain how they reach a conclusion, rather they justify their conclusion by differentiating between cases in a context. RDR is based on this more situated understanding of knowledge. The central features of a RDR approach are explained, and detailed worked examples are presented for different types of RDR, based on freely available software developed for this book. The examples ensure developers have a clear idea of the simple yet counter-intuitive RDR algorithms to easily build their own RDR systems. It has been proven in industrial applications that it takes only a minute or two per rule to build RDR systems with perhaps thousands of rules. The industrial uses of RDR have ranged from medical diagnosis through data cleansing to chatbots in cars. RDR can be used on its own or to improve the performance of machine learning or other methods.
Proceedings of the 6th Banff Knowledge Acquisitions for Knowledge-Based Systems Workshop, Banff Conference Center, Banff, Alberta, Canada, October 6-11,1991 ; in Cooperation with the American Association for Artificial Intelligence
Title | Proceedings of the 6th Banff Knowledge Acquisitions for Knowledge-Based Systems Workshop, Banff Conference Center, Banff, Alberta, Canada, October 6-11,1991 ; in Cooperation with the American Association for Artificial Intelligence PDF eBook |
Author | |
Publisher | |
Pages | 372 |
Release | 1991 |
Genre | Knowledge acquisition (Expert systems) |
ISBN |
Proceedings
Title | Proceedings PDF eBook |
Author | |
Publisher | |
Pages | 586 |
Release | 1999 |
Genre | Artificial intelligence |
ISBN |
Australian Orthodontic Journal
Title | Australian Orthodontic Journal PDF eBook |
Author | |
Publisher | |
Pages | 482 |
Release | 1997 |
Genre | |
ISBN |
Mining of Massive Datasets
Title | Mining of Massive Datasets PDF eBook |
Author | Jure Leskovec |
Publisher | Cambridge University Press |
Pages | 480 |
Release | 2014-11-13 |
Genre | Computers |
ISBN | 1107077230 |
Now in its second edition, this book focuses on practical algorithms for mining data from even the largest datasets.
Write It Down
Title | Write It Down PDF eBook |
Author | Janet Gough |
Publisher | CRC Press |
Pages | 495 |
Release | 2005-03-30 |
Genre | Medical |
ISBN | 1420025821 |
A well-understood tenet exists among the FDA and other regulatory bodies: if you didn't write it down, it didn't happen. And if it didn't happen, your company stands to lose time, money, and perhaps its competitive edge. Write it Down: Guidance for Preparing Effective and Compliant Documentation provides you with the tools you need to put effective
Rules of Play
Title | Rules of Play PDF eBook |
Author | Katie Salen Tekinbas |
Publisher | MIT Press |
Pages | 680 |
Release | 2003-09-25 |
Genre | Computers |
ISBN | 9780262240451 |
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.