Red Baron - Volume 3 - Dungeons and Dragons

Red Baron - Volume 3 - Dungeons and Dragons
Title Red Baron - Volume 3 - Dungeons and Dragons PDF eBook
Author Pierre Veys
Publisher Cinebook
Pages 66
Release 2021-04-22T00:00:00+02:00
Genre Comics & Graphic Novels
ISBN 1800449631

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Manfred Von Richthofen is now flying over Russia, where his missions escorting heavy bombers or strafing ground troops are doing considerable damage. So much so that he’s eventually offered the opportunity to transfer to the Western Front and pit himself against the best British fighters. But a nasty surprise is waiting for him: among his new colleagues is his old enemy Prince Friedrich. The foe in the air may not be the most dangerous one...

Aptitude, Learning, and Instruction

Aptitude, Learning, and Instruction
Title Aptitude, Learning, and Instruction PDF eBook
Author Richard E. Snow
Publisher Routledge
Pages 406
Release 2021-05-30
Genre Psychology
ISBN 1000392090

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Originally published in 1987, this book reports the proceedings of a conference held in 1983 at Stanford, California. The purpose of the conference was to bring together individuals whose research reflected advanced theoretical thinking and empirical evidence on the combined analysis of cognitive, conative, and affective processes, the role of these processes in learning from instruction, and the importance of individual differences therein. The Editors believed that this volume made an early and important contribution to the reemphasis and reexamination of the conative and affective aspects of human performance, in coordination with cognitive psychology, in the study of aptitude, learning, and instruction. It takes its place as Volume 3 of the Aptitude, Learning, and Instruction series.

Red Baron - Volume 2 - Rain of Blood

Red Baron - Volume 2 - Rain of Blood
Title Red Baron - Volume 2 - Rain of Blood PDF eBook
Author Pierre Veys
Publisher Cinebook
Pages 50
Release 2021-04-22T00:00:00+02:00
Genre Comics & Graphic Novels
ISBN 180044964X

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Manfred Von Richthofen survived his first aerial combat with light injuries only. As a rear gunner, though, he felt particularly frustrated by his inability to control the plane. Convinced that he must be able to fly and shoot at the same time to make the most of his mysterious mind-reading ability, he works hard to obtain his pilot licence. It’s in March 1916, in the sky over Verdun, that the Red Baron earns his first victory as a pilot...

Computer Gaming World

Computer Gaming World
Title Computer Gaming World PDF eBook
Author
Publisher
Pages 602
Release 2000
Genre Computer games
ISBN

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Gamer's Tome of Ultimate Wisdom 2006

Gamer's Tome of Ultimate Wisdom 2006
Title Gamer's Tome of Ultimate Wisdom 2006 PDF eBook
Author William Abner
Publisher Que Publishing
Pages 340
Release 2005-12
Genre Games & Activities
ISBN 9780789734655

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Your dose of gaming goodness for Xbox, PlayStation, GameCube, GameBoy, PCs, Macs, and Linux!The 2006 Gamer’s Tome of Ultimate Wisdom: An Almanac of Pimps, Orcs and Lightsabersis filled with entertaining reviews, previews, and commentaries on all gaming platforms and the gaming industry as a whole. The book takes a month-by-month look back at the significant game releases of 2005 and looks ahead to the exciting titles you can expect to see in 2006. Along the way theGamer’s Tomeoffers insights into anything and everything that has to do with gaming, including why sports games are the biggest rip-off in the industry, advice on how to talk about games in public without being shunned by “regular” people and even what energy drinks give you that extra oomph you need to get through an all-night LAN party. This book is for you if you view gaming - be it PC, console or handheld gaming - as a major component of your life!

Playing at the World, 2E, Volume 1

Playing at the World, 2E, Volume 1
Title Playing at the World, 2E, Volume 1 PDF eBook
Author Jon Peterson
Publisher MIT Press
Pages 393
Release 2024-07-30
Genre Games & Activities
ISBN 0262379384

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The first volume of two in a new, updated edition of the 2012 book Playing at the World, which charts the vast and complex history of role-playing games. This new edition of Playing at the World is the first of two volumes that update the 720-page original tome of the same name from 2012. This first volume is The Invention of Dungeons & Dragons, which explores the publication of that iconic game. (The second volume is The Three Pillars of Role-Playing Games, a deeper dive into the history of the setting, system, and character of D & D.) In this first volume, Jon Peterson distills the story of how the wargaming clubs and fanzines circulating around the upper Midwest in the 1970s culminated in Gary Gygax and Dave Arneson’s seminal role-playing game, D & D. It augments the research of the original editions with new insights into the crucial period in 1972–3 when D & D began to take shape. Drawing from primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World explores the origins of wargames and roleplaying through the history of conflict simulations and the eccentric characters who drove the creation of a signature cultural innovation in the late twentieth century. Filled with unparalleled archival research (from obscure fanzines to letters, drafts, and other ephemera), this new edition of Playing at the World is the ultimate geek’s guide to the original RPG. As such, it is an indispensable resource for academics and game fans exploring the origins of the hobby.

Monsters, Aliens, and Holes in the Ground

Monsters, Aliens, and Holes in the Ground
Title Monsters, Aliens, and Holes in the Ground PDF eBook
Author Stu Horvath
Publisher MIT Press
Pages 457
Release 2023-10-10
Genre Games & Activities
ISBN 0262048221

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A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.