Realistic Image Synthesis Using Photon Mapping, 2nd Edition

Realistic Image Synthesis Using Photon Mapping, 2nd Edition
Title Realistic Image Synthesis Using Photon Mapping, 2nd Edition PDF eBook
Author Henrik Wann Jensen
Publisher A K Peters Limited
Pages 300
Release 2012-01-01
Genre Computers
ISBN 9781568811970

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Realistic Image Synthesis Using Photon Mapping

Realistic Image Synthesis Using Photon Mapping
Title Realistic Image Synthesis Using Photon Mapping PDF eBook
Author Henrik Wann Jensen
Publisher A K Peters/CRC Press
Pages 216
Release 2001-07-18
Genre Computers
ISBN 9781568811475

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Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. Photon mapping can simulate caustics (focused light, like shimmering waves at the bottom of a swimming pool), diffuse inter-reflections (e.g., the "bleeding" of colored light from a red wall onto a white floor, giving the floor a reddish tint), and participating media (such as clouds or smoke). This book is a practical guide to photon mapping; it provides the theory and practical insight necessary to implement photon mapping and simulate all types of direct and indirect illumination efficiently.

Radiosity and Realistic Image Synthesis

Radiosity and Realistic Image Synthesis
Title Radiosity and Realistic Image Synthesis PDF eBook
Author Michael F. Cohen
Publisher Elsevier
Pages 415
Release 2012-12-02
Genre Computers
ISBN 0080515673

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The goal of image synthesis is to create, using the computer, a visual experience that is identical to what a viewer would experience when viewing a real environment. Radiosity and Realistic Image Synthesis offers the first comprehensive look at the radiosity method for image synthesis and the tools required to approach this elusive goal. Basic concepts and mathematical fundamentals underlying image synthesis and radiosity algorithms are covered thoroughly. (A basic knowledge of undergraduate calculus is assumed). The algorithms that have been developed to implement the radiosity method ranging from environment subdivision to final display are discussed. Successes and difficulties in implementing and using these algorithms are highlighted. Extensions to the basic radiosity method to include glossy surfaces, fog or smoke, and realistic light sources are also described. There are 16 pages of full colour images and over 100 illustrations to explain the development and show the results of the radiosity method. Results of applications of this new technology from a variety of fields are also included. Michael Cohen has worked in the area of realistic image synthesis since 1983 and was instrumental in the development of the radiosity method. He is currently an assistant professor of computer science at Princeton University. John Wallace is a software engineer at 3D/EYE, Inc., where he is the project leader for the development of Hewlett-Packard's ATRCore radiosity and ray tracing library. A chapter on the basic concepts of image synthesis is contributed by Patrick Hanrahan. He has worked on the topic of image synthesis at Pixar, where he was instrumental in the development of the Renderman software. He has also led research on the hierarchical methods at Princeton University, where he is an associate professor of computer science. All three authors have written numerous articles on radiosity that have appeared in the SIGGAPH proceedings and elsewhere. They have also taught the SIGGRAPH course on radiosity for 5 years. - The first comprehensive book written about radiosity - Features applications from the fields of computer graphics, architecture, industrial design, and related computer aided design technologies - Offers over 100 illustrations and 16 pages of full-color images demonstrating the results of radiosity methods - Contains a chapter authored by Pat Hanrahan on the basic concepts of image synthesis and a foreword by Donald Greenberg

Realistic Ray Tracing, Second Edition

Realistic Ray Tracing, Second Edition
Title Realistic Ray Tracing, Second Edition PDF eBook
Author Peter Shirley
Publisher A K Peters, Ltd.
Pages 242
Release 2008-12-19
Genre Computers
ISBN 1568814615

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Concentrating on the "nuts and bolts" of writing ray tracing programs, this new and revised edition emphasizes practical and implementation issues and takes the reader through all the details needed to write a modern rendering system. Most importantly, the book adds many C++ code segments, and adds new details to provide the reader with a better intuitive understanding of ray tracing algorithms.

A Survey of Photon Mapping for Realistic Image Synthesis

A Survey of Photon Mapping for Realistic Image Synthesis
Title A Survey of Photon Mapping for Realistic Image Synthesis PDF eBook
Author Justin L. Shumaker
Publisher
Pages 20
Release 2005
Genre Computer graphics
ISBN

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This report is an overview and discussion of the finer details not found in most of the photon mapping documents that currently exist. While the vast majority of photon mapping media tends to market this global illumination algorithm as a do-it-all turn-key solution, they fail to discuss the finer details and pitfalls that developers will encounter in the implementation process. Finer details are also covered to not only explain what to expect during the implementation process, but also to provide graphical examples that may serve as a beacon during the various milestones throughout the implementation process.

Advanced Global Illumination

Advanced Global Illumination
Title Advanced Global Illumination PDF eBook
Author Philip Dutre
Publisher CRC Press
Pages 293
Release 2018-10-24
Genre Computers
ISBN 1315359871

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This book provides a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic image synthesis and introduces a theoretical basis for the algorithms presented. Topics include: physics of light transport, Monte Carlo methods, general strategies for solving the rendering equation, stochastic path-tracing algorithms such as ray tracing and light tracing, stochastic radiosity including photon density estimation and hierarchical Monte Carlo radiosity, hybrid algorithms, metropolis light transport, irradiance caching, photon mapping and instant radiosity, beyond the rendering equation, image display and human perception. If you want to design and implement a global illumination rendering system or need to use and modify an existing system for your specific purpose, this book will give you the tools and the understanding to do so.

High Dynamic Range Video

High Dynamic Range Video
Title High Dynamic Range Video PDF eBook
Author Frédéric Dufaux
Publisher Academic Press
Pages 631
Release 2016-04-27
Genre Computers
ISBN 0128030399

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At the time of rapid technological progress and uptake of High Dynamic Range (HDR) video content in numerous sectors, this book provides an overview of the key supporting technologies, discusses the effectiveness of various techniques, reviews the initial standardization efforts and explores new research directions in all aspects involved in HDR video systems. Topics addressed include content acquisition and production, tone mapping and inverse tone mapping operators, coding, quality of experience, and display technologies. This book also explores a number of applications using HDR video technologies in the automotive industry, medical imaging, spacecraft imaging, driving simulation and watermarking. By covering general to advanced topics, along with a broad and deep analysis, this book is suitable for both the researcher new or familiar to the area. With this book the reader will: - Gain a broad understanding of all the elements in the HDR video processing chain - Learn the most recent results of ongoing research - Understand the challenges and perspectives for HDR video technologies - Covers a broad range of topics encompassing the whole processing chain in HDR video systems, from acquisition to display - Provides a comprehensive overview of this fast emerging topic - Presents upcoming applications taking advantages of HDR