Real-Time Shadows

Real-Time Shadows
Title Real-Time Shadows PDF eBook
Author Elmar Eisemann
Publisher CRC Press
Pages 399
Release 2016-04-19
Genre Computers
ISBN 1439867690

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Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to t

Real-time Shadows

Real-time Shadows
Title Real-time Shadows PDF eBook
Author
Publisher
Pages
Release
Genre
ISBN 9781498742306

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Ray Tracing Gems

Ray Tracing Gems
Title Ray Tracing Gems PDF eBook
Author Eric Haines
Publisher Apress
Pages 622
Release 2019-02-25
Genre Computers
ISBN 1484244273

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This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs

GPU Gems 2

GPU Gems 2
Title GPU Gems 2 PDF eBook
Author Matt Pharr
Publisher Addison-Wesley Professional
Pages 814
Release 2005
Genre Computers
ISBN 9780321335593

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More useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.

Playing with Light and Shadows

Playing with Light and Shadows
Title Playing with Light and Shadows PDF eBook
Author Jennifer Boothroyd
Publisher Lerner Digital ™
Pages 24
Release 2017-08-01
Genre Juvenile Nonfiction
ISBN 151246337X

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Audisee® eBooks with Audio combine professional narration and text highlighting for an engaging read aloud experience! Young readers will learn how shadows are made with light in this accessible, photo-filled book. Simple text explains different kinds of shadows and teaches students how they can make their own shadows. Vibrant photos bring basic science concepts to life and encourage kids to explore the shadows they see every day.

Real-Time Rendering

Real-Time Rendering
Title Real-Time Rendering PDF eBook
Author Tomas Akenine-Möller
Publisher CRC Press
Pages 1046
Release 2019-01-18
Genre Computers
ISBN 1315362007

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Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Streetlights and Shadows

Streetlights and Shadows
Title Streetlights and Shadows PDF eBook
Author Gary A. Klein
Publisher MIT Press
Pages 355
Release 2011-09-30
Genre Business & Economics
ISBN 026225834X

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An expert explains how the conventional wisdom about decision making can get us into trouble—and why experience can’t be replaced by rules, procedures, or analytical methods In making decisions, when should we go with our gut and when should we try to analyze every option? When should we use our intuition and when should we rely on logic and statistics? Most of us would probably agree that for important decisions, we should follow certain guidelines—gather as much information as possible, compare the options, pin down the goals before getting started. But in practice we make some of our best decisions by adapting to circumstances rather than blindly following procedures. In Streetlights and Shadows, Gary Klein debunks the conventional wisdom about how to make decisions. He takes ten commonly accepted claims about decision making and shows that they are better suited for the laboratory than for life. The standard advice works well when everything is clear, but the tough decisions involve shadowy conditions of complexity and ambiguity. Gathering masses of information, for example, works if the information is accurate and complete—but that doesn't often happen in the real world. (Think about the careful risk calculations that led to the downfall of the Wall Street investment houses.) Klein offers more realistic ideas about how to make decisions in real-life settings. He provides many examples—ranging from airline pilots and weather forecasters to sports announcers and Captain Jack Aubrey in Patrick O’Brian’s Master and Commander novels—to make his point. All these decision makers saw things that others didn’t. They used their expertise to pick up cues and to discern patterns and trends. We can make better decisions, Klein tells us, if we are prepared for complexity and ambiguity and if we will stop expecting the data to tell us everything. “I know of no one who combines theory and observation—intellectual rigor and painstaking observation of the real world—so brilliantly and gracefully as Gary Klein.” —Malcolm Gladwell, author of Outliers and Blink