Rayguns & Rocketships

Rayguns & Rocketships
Title Rayguns & Rocketships PDF eBook
Author Rian Hughes
Publisher
Pages 0
Release 2025-02-18
Genre Art
ISBN 9781912740338

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Rayguns and rockets! Spacesuited heroes caught in the tentacles of evil insectoid aliens! Who could resist such wonders? Science-fiction paperbacks exploded over the 1940s and '50s literary landscape with the force of an alien gamma bomb. Titles such as Rodent Mutation, The Human Bat vs The Robot Gangster, Dawn of the Mutants and Mushroom Men from Mars appeared from fly-by-night publishers making the most of the end of post-war paper rationing. They were brash and seductive - for around a shilling the future was yours. The stories were often conceived around a pre-commissioned cover and a title suggested by the publisher, and the writers were paid by the word, and sometimes not paid at all. Titles were knocked out at a key-pounding pace, sometimes over a weekend, by authors now lost to literary history (plus a few professionals who could spot an opportunity) who were forced to write under pseudonyms like Ray Cosmic, Steve Future, Vector Magroon or Vargo Statten. Despite the tight deadlines and poor pay, the books' cover artists still managed to produce works of multi-hued, brain-bending brilliance, and collected here is an overview of their output during an unparalleled period of brash optimism and experimentation in publishing.

Blast Off!

Blast Off!
Title Blast Off! PDF eBook
Author S. Mark Young
Publisher
Pages 276
Release 2001
Genre Antiques & Collectibles
ISBN 9781569715765

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Chronicles the golden era of space toys, an age of imagination unbound by the more mundane realities of space travel ushered in by Sputnik and the Space Age. This book unearths the nearly lost histories of these space treasures and the companies that created them.

Rockets and Ray Guns: The Sci-Fi Science of the Cold War

Rockets and Ray Guns: The Sci-Fi Science of the Cold War
Title Rockets and Ray Guns: The Sci-Fi Science of the Cold War PDF eBook
Author Andrew May
Publisher Springer
Pages 214
Release 2018-06-05
Genre Science
ISBN 9783319898292

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The Cold War saw scientists in East and West racing to create amazing new technologies, the like of which the world had never seen. Yet not everyone was taken by surprise. From super-powerful atomic weapons to rockets and space travel, readers of science fiction (SF) had seen it all before. Sometimes reality lived up to the SF vision, at other times it didn’t. The hydrogen bomb was as terrifyingly destructive as anything in fiction, while real-world lasers didn't come close to the promise of the classic SF ray gun. Nevertheless, when the scientific Cold War culminated in the Strategic Defence Initiative of the 1980s, it was so science-fictional in its aspirations that the media dubbed it “Star Wars”. This entertaining account, offering a plethora of little known facts and insights from previously classified military projects, shows how the real-world science of the Cold War followed in the footsteps of SF – and how the two together changed our perception of both science and scientists, and paved the way to the world we live in today.

Level Up!

Level Up!
Title Level Up! PDF eBook
Author Scott Rogers
Publisher John Wiley & Sons
Pages 515
Release 2010-09-29
Genre Computers
ISBN 0470970928

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Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

The Ravens of Thri Sahashri

The Ravens of Thri Sahashri
Title The Ravens of Thri Sahashri PDF eBook
Author
Publisher
Pages 0
Release 2016
Genre Card games
ISBN 9781472816344

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Worlds of Tomorrow

Worlds of Tomorrow
Title Worlds of Tomorrow PDF eBook
Author Forrest J. Ackerman
Publisher Collectors Press, Inc.
Pages 176
Release 2004
Genre Fiction
ISBN 9781888054934

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From deep in the heart of imagination, where galaxies grow, robots rule, and Martians cause mayhem, comes Worlds of Tomorrow: The Amazing Universe of Science Fiction Art. Teeming with gigantic insects, spaceships, and scantily clad heroines, the science fiction pulp and paperback covers of the 1920s through the 1960s represented a generation's vision of the future. New military technology and increased information about space travel fuelled the minds of artists and writers to new heights. Predictions of planetary doom stood side-by-side with visions of Utopia on bookshelves and magazine racks worldwide. Written by lifetime science fiction collector, fan, and B-Movie icon Forrest Ackerman, more than 300 beautifully displayed science fiction covers come back to life in text and chapters grouped by theme. Explore the creative geniuses that moulded our vision of the great unknown into what it is today.

XX

XX
Title XX PDF eBook
Author Rian Hughes
Publisher Abrams
Pages 1140
Release 2020-11-10
Genre Fiction
ISBN 1647001196

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A "massive work of dizzying originality" (Boston Globe), XX is an inventive and boldly designed science-fiction epic by acclaimed graphic designer Rian Hughes—now in paperback The battle for your mind has already begun. At Jodrell Bank Observatory in England, a radio telescope has detected a mysterious signal of extraterrestrial origin—a message that may be the first communication from an interstellar civilization. Has Humanity made first contact? Is the signal itself a form of alien life? Could it be a threat? If so, how will the people of Earth respond? Jack Fenwick, artificial intelligence expert, believes that he and his associates at tech start-up Intelligencia can interpret the message and find a way to step into the realm the signal encodes. What they find is a complex alien network beyond anything mankind has imagined. Drawing on Dada, punk, and the modernist movements of the 20th century, XX is assembled from redacted NASA reports, artwork, magazine articles, secret transcripts, and a novel within a novel. Deconstructing layout and language in order to explore how ideas propagate, acclaimed designer and artist Rian Hughes's debut novel presents a compelling vision of humanity's unique place in the universe, and a realistic depiction of what might happen in the wake of the biggest scientific discovery in human history. Propulsive and boldly designed, XX is a gripping, wildly imaginative, utterly original work.