Quick Reference to Computer Graphics Terms
Title | Quick Reference to Computer Graphics Terms PDF eBook |
Author | Roger T. Stevens |
Publisher | Academic Press |
Pages | 259 |
Release | 2014-05-10 |
Genre | Computers |
ISBN | 1483214338 |
Quick Reference to Computer Graphics Terms is a collection of technical terms used in computer graphics in a compact and convenient reference volume. The book lists a number of acronyms, phrases, and words that have specialized meanings in the field of computer graphics. The definitions provided are simple and easily understood. The author attempts to present, as much as possible, words and phrases that are widely used during the publication of the volume. Any terms not found in the book may be included in the next edition. Users of computers graphics and students will find the book useful.
Computer Graphics from Scratch
Title | Computer Graphics from Scratch PDF eBook |
Author | Gabriel Gambetta |
Publisher | No Starch Press |
Pages | 250 |
Release | 2021-05-13 |
Genre | Computers |
ISBN | 1718500769 |
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
The Dictionary of Computer Graphics and Virtual Reality
Title | The Dictionary of Computer Graphics and Virtual Reality PDF eBook |
Author | Roy Latham |
Publisher | Springer Science & Business Media |
Pages | 179 |
Release | 2012-12-06 |
Genre | Computers |
ISBN | 1461384435 |
Superblack, superblock, supercase, superquadric, supersampling, superred, supergreen, and superblue are just a few of the words which make up the language of computer graphics. This new edition of a widely acclaimed dictionary provides a guide to this fast-moving subject for both relative novices and professionals working in the field. The main changes have been to add new terminology relating to virtual reality and the related topics of robotics and networked simulation. This dictionary covers the software, hardware, and applications of computer graphics and contains hundreds of terms not found elsewhere. Definitions are clear and concise, with special attention given to alternate spellings and meanings. Acronyms are decoded, and pronunciation of the seemingly unpronounceable is given, from WYSIWYG (whizzy-wig) to NAPLPS (nap-lips).
CG 101
Title | CG 101 PDF eBook |
Author | Terrence Masson |
Publisher | New Riders Publishing |
Pages | 514 |
Release | 1999 |
Genre | Computers |
ISBN | 9780735700468 |
CG101 is the first comprehensive resource guide written in plain language for all levels of computer graphics users. It is also the first and only detailed behind-the-scenes history about the people and companies that have formed today's industry. Hundreds of contributors and in-depth interviews give a never-before-seen look into the earliest years of CG right up to present day. In addition to the historical perspective, CG 101 includes detailed tips and tricks, demo reel guidelines and CG job descriptions to help those looking to get into the business. The hundreds of software tool descriptions all have extensive contact information, including Web addresses and phone numbers for easy reference.
Modern Image Processing: Warping, Morphing, and Classical Techniques
Title | Modern Image Processing: Warping, Morphing, and Classical Techniques PDF eBook |
Author | Christopher Watkins |
Publisher | Academic Press |
Pages | 265 |
Release | 1993-08-04 |
Genre | Technology & Engineering |
ISBN | 0323158773 |
Modern Image Processing: Warping, Morphing, and Classical Techniques
Fundamentals of Computer Graphics
Title | Fundamentals of Computer Graphics PDF eBook |
Author | Steve Marschner |
Publisher | CRC Press |
Pages | 749 |
Release | 2018-10-24 |
Genre | Computers |
ISBN | 1315362546 |
Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in four-color to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs. Key Features Provides a thorough treatment of basic and advanced topics in current graphics algorithms Explains core principles intuitively, with numerous examples and pseudo-code Gives updated coverage of the graphics pipeline, signal processing, texture mapping, graphics hardware, reflection models, and curves and surfaces Uses color images to give more illustrative power to concepts
Essential Computer Animation fast
Title | Essential Computer Animation fast PDF eBook |
Author | John Vince |
Publisher | Springer Science & Business Media |
Pages | 181 |
Release | 2012-12-06 |
Genre | Computers |
ISBN | 1447104897 |
For those who want to learn more about computer animation without being swamped with complex mathematics, this is the book to read! Beginning with the relationship between animation, the human visual system, and computers, Essential Computer Animation fast takes readers through a broad exploration of the subject. Readers will learn all about computer animation techniques; computer animation hardware; animation software, such as Softimage, Maya, 3D-Studio, MAX, and Lightwave; post-production techniques; and animation applications.