Push Print

Push Print
Title Push Print PDF eBook
Author Jamie Berger
Publisher Lark Books (NC)
Pages 0
Release 2012
Genre CRAFTS & HOBBIES
ISBN 9781454703280

Download Push Print Book in PDF, Epub and Kindle

PUSH Print is a visual feast that will inspire anyone interested in art, intriguing personalities, and innovative ideas. Survey the work of 30+ contemporary printmakers--from world-renowned names to exciting up-and-comers--each with their own take on letterpress, screenprinting, woodcutting, lithography, and etching, as well as multimedia and digital approaches to print. Featuring a vibrant Q&A section with the Cranky Pressman jurors, plus sumptuous full-color images of the artists' work, this gorgeous volume is a fascinating survey on printmaking today.

Push Paper

Push Paper
Title Push Paper PDF eBook
Author
Publisher Lark Books (NC)
Pages 0
Release 2011
Genre Paper work
ISBN 9781600597886

Download Push Paper Book in PDF, Epub and Kindle

Includes art by Matthew Sporzynski and others.

Call-By-Push-Value

Call-By-Push-Value
Title Call-By-Push-Value PDF eBook
Author P.B. Levy
Publisher Springer Science & Business Media
Pages 381
Release 2012-12-06
Genre Computers
ISBN 9400709544

Download Call-By-Push-Value Book in PDF, Epub and Kindle

Call-by-push-value is a programming language paradigm that, surprisingly, breaks down the call-by-value and call-by-name paradigms into simple primitives. This monograph, written for graduate students and researchers, exposes the call-by-push-value structure underlying a remarkable range of semantics, including operational semantics, domains, possible worlds, continuations and games.

Push

Push
Title Push PDF eBook
Author Mike D'Errico
Publisher Oxford University Press
Pages 337
Release 2022
Genre Performing Arts
ISBN 0190943300

Download Push Book in PDF, Epub and Kindle

Push: Software Design and the Cultural Politics of Music Production shows how changes in the design of music software in the first decades of the twenty-first century shaped the production techniques and performance practices of artists working across media, from hip-hop and electronic dance music to video games and mobile apps. Emerging alongside developments in digital music distribution such as peer-to-peer file sharing and the MP3 format, digital audio workstations like FL Studio and Ableton Live introduced design affordances that encouraged rapid music creation workflows through flashy, user-friendly interfaces. Meanwhile, software such as Avid's Pro Tools attempted to protect its status as the industry standard, professional DAW of choice by incorporating design elements from pre-digital music technologies. Other software, like Cycling 74's Max, asserted its alterity to commercial DAWs by presenting users with nothing but a blank screen. These are more than just aesthetic design choices. Push examines the social, cultural, and political values designed into music software, and how those values become embodied by musical communities through production and performance. It reveals ties between the maximalist design of FL Studio, skeuomorphic design in Pro Tools, and gender inequity in the music products industry. It connects the computational thinking required by Max, as well as iZotope's innovations in artificial intelligence, with the cultural politics of Silicon Valley's design thinking. Finally, it thinks through what happens when software becomes hardware, and users externalize their screens through the use of MIDI controllers, mobile media, and video game controllers. Amidst the perpetual upgrade culture of music technology, Push provides a model for understanding software as a microcosm for the increasing convergence of globalization, neoliberal capitalism, and techno-utopianism that has come to define our digital lives.

System

System
Title System PDF eBook
Author
Publisher
Pages 876
Release 1901
Genre Business
ISBN

Download System Book in PDF, Epub and Kindle

Push Me, Pull You

Push Me, Pull You
Title Push Me, Pull You PDF eBook
Author
Publisher BRILL
Pages 1402
Release 2011-05-10
Genre History
ISBN 9004215131

Download Push Me, Pull You Book in PDF, Epub and Kindle

Late Medieval and Renaissance art was surprisingly pushy; its architecture demanded that people move through it in prescribed patterns, its sculptures played elaborate games alternating between concealment and revelation, while its paintings charged viewers with imaginatively moving through them. Viewers wanted to interact with artwork in emotional and/or performative ways. This inventive and personal interface between viewers and artists sometimes conflicted with the Church’s prescribed devotional models, and in some cases it complemented them. Artists and patrons responded to the desire for both spontaneous and sanctioned interactions by creating original ways to amplify devotional experiences. The authors included here study the provocation and the reactions associated with medieval and Renaissance art and architecture. These essays trace the impetus towards interactivity from the points of view of their creators and those who used them. Contributors include: Mickey Abel, Alfred Acres, Kathleen Ashley, Viola Belghaus, Sarah Blick, Erika Boeckeler, Robert L.A. Clark, Lloyd DeWitt, Michelle Erhardt, Megan H. Foster-Campbell, Juan Luis González García, Laura D. Gelfand, Elina Gertsman, Walter S. Gibson, Margaret Goehring, Lex Hermans, Fredrika Jacobs, Annette LeZotte, Jane C. Long, Henry Luttikhuizen, Elizabeth Monroe, Scott B. Montgomery, Amy M. Morris, Vibeke Olson, Katherine Poole, Alexa Sand, Donna L. Sadler, Pamela Sheingorn, Suzanne Karr Schmidt, Anne Rudloff Stanton, Janet Snyder, Rita Tekippe, Mark Trowbridge, Mark S. Tucker, Kristen Van Ausdall, Susan Ward.

Push the Button

Push the Button
Title Push the Button PDF eBook
Author Elizabeth Rodwell
Publisher Duke University Press
Pages 128
Release 2024-01-05
Genre Social Science
ISBN 1478027894

Download Push the Button Book in PDF, Epub and Kindle

In Push the Button, Elizabeth Rodwell follows a battle over what interactivity will mean for Japanese television, as major media conglomerates took on independent media professionals developing interactive forms from new media. Rodwell argues that at the dawn of a potentially transformative moment in television history, content conservatism has triumphed over technological innovation. Despite the ambition and idealism of Japanese TV professionals and independent journalists, corporate media worked to squelch interactive broadcast projects such as smartphone-playable television and live-streamed and open press conferences before they caught on. Instead, interactive programming in the hands of major TV networks retained the structure and qualities of most other television and maintained conventional barriers between audiences and the actual space of broadcast. Despite their lack of success, the innovators behind these experiments nonetheless sought to expand the possibilities for mass media, national identity, and open journalism.