Proyecto Neogea

Proyecto Neogea
Title Proyecto Neogea PDF eBook
Author Félix Calvo
Publisher Lulu.com
Pages 462
Release 2014-03-17
Genre Fiction
ISBN 129178599X

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Annia Gerixe, es una de las más brillantes físicas con las que se ha encontrado el Profesor Lazcano en sus 20 años de carrera al frente del departamento de Física Aplicada de la Universidad de Bizkaia. Para su Tesis Doctoral le ha entregado al Profesor Lazcano un proyecto sobre la posibilidad del desplazamiento "espacio-tiempo" a través de los agujeros de gusano o Puente Einstein-Rosen, lo que revolucionaría todas las teorías que hasta el momento se han venido desarrollando dentro del marco de la comunidad científica.

Getting Started with Adafruit FLORA

Getting Started with Adafruit FLORA
Title Getting Started with Adafruit FLORA PDF eBook
Author Becky Stern
Publisher Maker Media, Inc.
Pages 104
Release 2015-02-05
Genre Technology & Engineering
ISBN 1457183188

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This book introduces readers to building wearable electronics projects using Adafruit's tiny FLORA board: at 4.4 grams, and only 1.75 inches in diameter, and featuring Arduino compatibility, it's the most beginner-friendly way to create wearable projects. This book shows you how to plan your wearable circuits, sew with electronics, and write programs that run on the FLORA to control the electronics. The FLORA family includes an assortment of sensors, as well as RGB LEDs that let you add lighting to your wearable projects.

Project Arcade

Project Arcade
Title Project Arcade PDF eBook
Author John St. Clair
Publisher John Wiley and Sons
Pages 609
Release 2011-01-14
Genre Games & Activities
ISBN 1118038835

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The bestseller returns—completely updated to include the newest hardware, software, and techniques for building your own arcade Interest in classical arcade games remains on the rise, and with a little money, older computer hardware, and a little effort, you can relive your arcade experiences by building your own arcade machine. The hands-on guide begins with a description of the various types of projects that you can undertake. It then progresses to a review of the audio and video options that are available and looks at the selection of game software and cabinet artwork. Ultimately, you’ll learn essential troubleshooting tips and discover how to build arcade controllers and machines that you can enjoy at home with your PC. Serves as a soup-to-nuts guide for building your own arcade machine, from the sheets of wood to the finished product Addresses the variety of arcade controls, including joysticks, buttons, spinners, trackballs, flight yokes, and guns Explains how to interface arcade controls to a computer Shares troubleshooting tips as well as online resources for help and inspiration Project Arcade, Second Edition helps you recapture the enjoyment of your youth that was spent playing arcade games by walking you through the exciting endeavor of building your own full arcade machine.

Character Design for Mobile Devices

Character Design for Mobile Devices
Title Character Design for Mobile Devices PDF eBook
Author NFGMan
Publisher Gulf Professional Publishing
Pages 204
Release 2006
Genre Computers
ISBN 9780240808086

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This work looks at the creative challenges of designing sprites and icons for mobile phones, portable games platforms and computers. It also explores how the limits of designing for small screens are the inspiration for vibrant and colourful art.

The Ultimate History of Video Games, Volume 1

The Ultimate History of Video Games, Volume 1
Title The Ultimate History of Video Games, Volume 1 PDF eBook
Author Steven L. Kent
Publisher Crown
Pages 625
Release 2010-06-16
Genre Social Science
ISBN 0307560872

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The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning. The Ultimate History: Volume 1 tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, Kent chronicles firsthand accounts of how yesterday’s games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today’s empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you’ll discover • the video game that saved Nintendo from bankruptcy • the serendipitous story of Pac-Man’s design • the misstep that helped topple Atari’s $2-billion-a-year empire • the coin shortage caused by Space Invaders • the fascinating reasons behind the rise, fall, and rebirth of Sega • and much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who’s ever touched a joystick.

Blender Studio Projects

Blender Studio Projects
Title Blender Studio Projects PDF eBook
Author Tony Mullen
Publisher John Wiley & Sons
Pages 487
Release 2010-04-29
Genre Computers
ISBN 0470875860

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Learn how to get professional results from Blender Start from scratch-the way it happens in the studio-and create fully rendered objects with Blender open-source 3D animation software and this real-world, roll-up-your-sleeves guide. No time is wasted-this book plunges straight into step-by-step instruction designed to help you build skills and create solid assets for film, video, and games. Blender is gaining clout in professional settings, and you can get a running start with this series of hands-on tutorials that encompasses multiple disciplines. The book includes a DVD with starter, intermediate, and final files, as well as movie files to help you every step of the way. Helps you harness Blender, the free, open-source alternative to commercial CG packages such as Maya and 3ds Max Presents projects that start from scratch and encompass multiple disciplines, thoroughly teaching you the Blender software Shows you how to use Blender attributes and tools for professional results Allows you to emerge with finished, renderable objects and assets for use in film, video, or games Includes a DVD with starter, intermediate, and final files, plus movie files for reference This unparalleled book contains everything you need to know to take your Blender skills to a new level. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Blender 3D 2.49 Incredible Machines

Blender 3D 2.49 Incredible Machines
Title Blender 3D 2.49 Incredible Machines PDF eBook
Author Allan Brito
Publisher Packt Publishing Ltd
Pages 435
Release 2009-11-25
Genre Computers
ISBN 1847197477

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Modeling, rendering, and animating realistic machines with Blender 3D.