Programming Windows Games with Borland C++
Title | Programming Windows Games with Borland C++ PDF eBook |
Author | Nabajyoti Barkakati |
Publisher | Prentice Hall |
Pages | 548 |
Release | 1993 |
Genre | Computers |
ISBN | 9780672302923 |
The how-to guide for creating computer games! Intermediate and advanced programmers learn how to use object-oriented programming to write computer games. -- Provides a quick overview of Windows programming with Borland C++ and OWL -- Includes a disk containing shareware Windows games as well as source code and executable versions of Spuzzle and Blockade
Computer Games
Title | Computer Games PDF eBook |
Author | Blair Carter |
Publisher | Nova Publishers |
Pages | 182 |
Release | 2002 |
Genre | Games & Activities |
ISBN | 9781590335260 |
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.
Sams Teach Yourself Game Programming in 24 Hours
Title | Sams Teach Yourself Game Programming in 24 Hours PDF eBook |
Author | Michael Morrison |
Publisher | Sams Publishing |
Pages | 510 |
Release | 2003 |
Genre | Computers |
ISBN | 9780672324611 |
A gentle introduction to game programming on the Windows platform for the complete beginner.
Tricks of the Windows Game Programming Gurus
Title | Tricks of the Windows Game Programming Gurus PDF eBook |
Author | André LaMothe |
Publisher | Sams Publishing |
Pages | 1092 |
Release | 2002 |
Genre | Computers |
ISBN | 9780672323690 |
"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.
Absolute Beginner's Guide to Programming
Title | Absolute Beginner's Guide to Programming PDF eBook |
Author | Greg M. Perry |
Publisher | Prentice Hall |
Pages | 492 |
Release | 1993 |
Genre | Computers |
ISBN |
This book covers the basic aspects of programming. Readers will get a good understanding of various programming languages. Discusses programming with Windows, DOS, UNIX, and OS/2, and the differences between them.
Building a 3D Game Engine in C++
Title | Building a 3D Game Engine in C++ PDF eBook |
Author | Brian Hook |
Publisher | Wiley |
Pages | 0 |
Release | 1995-07-06 |
Genre | Computers |
ISBN | 9780471123262 |
Everything you need to create your own 3D game engine Most game programming books hand you a finished game engine and then tell you how to add on a few features, so you're locked into someone else's design from the beginning. But why compromise? This book shows you how to build your own custom engine from scratch using AST3D, a powerful 3D graphics library that's included on the disk. Now you can build the game you want, and you'll never have to pay a licensing fee again. This book/disk set, written by professional game programmer Brian Hook, gives all the technical details, shortcuts, and tricks of the trade he had to learn the hard way. Find out how to: Design and develop games like the professionals Create real-time 3D graphics games Implement collision and boundary detection Create "intelligent" entities using AI algorithms Disk includes: AST3D, a C++ library specifically designed for 3D game programming Source code for Borland and Watcom C++ compilers An original 3D game engine you can use to create your own games
Using Borland C++ 4.5
Title | Using Borland C++ 4.5 PDF eBook |
Author | Stephen Potts |
Publisher | |
Pages | 1036 |
Release | 1994 |
Genre | Computers |
ISBN |
A revision of one of the bestselling Borland C++ titles of all time. This book/disk combination offers a thorough tutorial of Borland C++, along with in-depth coverage of OLE encapsulation--the most significant new feature of the new version of Borland C++. Disk includes all the book's project files, source code, and a set of third-party custom controls which enable the programmer to extend the power of Borland C++.