Programming Windows Games with Borland C++

Programming Windows Games with Borland C++
Title Programming Windows Games with Borland C++ PDF eBook
Author Nabajyoti Barkakati
Publisher Prentice Hall
Pages 548
Release 1993
Genre Computers
ISBN 9780672302923

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The how-to guide for creating computer games! Intermediate and advanced programmers learn how to use object-oriented programming to write computer games. -- Provides a quick overview of Windows programming with Borland C++ and OWL -- Includes a disk containing shareware Windows games as well as source code and executable versions of Spuzzle and Blockade

Computer Games

Computer Games
Title Computer Games PDF eBook
Author Blair Carter
Publisher Nova Publishers
Pages 182
Release 2002
Genre Games & Activities
ISBN 9781590335260

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Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

Sams Teach Yourself Game Programming in 24 Hours

Sams Teach Yourself Game Programming in 24 Hours
Title Sams Teach Yourself Game Programming in 24 Hours PDF eBook
Author Michael Morrison
Publisher Sams Publishing
Pages 510
Release 2003
Genre Computers
ISBN 9780672324611

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A gentle introduction to game programming on the Windows platform for the complete beginner.

Tricks of the Windows Game Programming Gurus

Tricks of the Windows Game Programming Gurus
Title Tricks of the Windows Game Programming Gurus PDF eBook
Author André LaMothe
Publisher Sams Publishing
Pages 1092
Release 2002
Genre Computers
ISBN 9780672323690

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"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.

Absolute Beginner's Guide to Programming

Absolute Beginner's Guide to Programming
Title Absolute Beginner's Guide to Programming PDF eBook
Author Greg M. Perry
Publisher Prentice Hall
Pages 492
Release 1993
Genre Computers
ISBN

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This book covers the basic aspects of programming. Readers will get a good understanding of various programming languages. Discusses programming with Windows, DOS, UNIX, and OS/2, and the differences between them.

Building a 3D Game Engine in C++

Building a 3D Game Engine in C++
Title Building a 3D Game Engine in C++ PDF eBook
Author Brian Hook
Publisher Wiley
Pages 0
Release 1995-07-06
Genre Computers
ISBN 9780471123262

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Everything you need to create your own 3D game engine Most game programming books hand you a finished game engine and then tell you how to add on a few features, so you're locked into someone else's design from the beginning. But why compromise? This book shows you how to build your own custom engine from scratch using AST3D, a powerful 3D graphics library that's included on the disk. Now you can build the game you want, and you'll never have to pay a licensing fee again. This book/disk set, written by professional game programmer Brian Hook, gives all the technical details, shortcuts, and tricks of the trade he had to learn the hard way. Find out how to: Design and develop games like the professionals Create real-time 3D graphics games Implement collision and boundary detection Create "intelligent" entities using AI algorithms Disk includes: AST3D, a C++ library specifically designed for 3D game programming Source code for Borland and Watcom C++ compilers An original 3D game engine you can use to create your own games

Using Borland C++ 4.5

Using Borland C++ 4.5
Title Using Borland C++ 4.5 PDF eBook
Author Stephen Potts
Publisher
Pages 1036
Release 1994
Genre Computers
ISBN

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A revision of one of the bestselling Borland C++ titles of all time. This book/disk combination offers a thorough tutorial of Borland C++, along with in-depth coverage of OLE encapsulation--the most significant new feature of the new version of Borland C++. Disk includes all the book's project files, source code, and a set of third-party custom controls which enable the programmer to extend the power of Borland C++.