Programming Challenges

Programming Challenges
Title Programming Challenges PDF eBook
Author Steven S Skiena
Publisher Springer Science & Business Media
Pages 376
Release 2006-04-18
Genre Computers
ISBN 038722081X

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There are many distinct pleasures associated with computer programming. Craftsmanship has its quiet rewards, the satisfaction that comes from building a useful object and making it work. Excitement arrives with the flash of insight that cracks a previously intractable problem. The spiritual quest for elegance can turn the hacker into an artist. There are pleasures in parsimony, in squeezing the last drop of performance out of clever algorithms and tight coding. The games, puzzles, and challenges of problems from international programming competitions are a great way to experience these pleasures while improving your algorithmic and coding skills. This book contains over 100 problems that have appeared in previous programming contests, along with discussions of the theory and ideas necessary to attack them. Instant online grading for all of these problems is available from two WWW robot judging sites. Combining this book with a judge gives an exciting new way to challenge and improve your programming skills. This book can be used for self-study, for teaching innovative courses in algorithms and programming, and in training for international competition. The problems in this book have been selected from over 1,000 programming problems at the Universidad de Valladolid online judge. The judge has ruled on well over one million submissions from 27,000 registered users around the world to date. We have taken only the best of the best, the most fun, exciting, and interesting problems available.

Exercises for Programmers

Exercises for Programmers
Title Exercises for Programmers PDF eBook
Author Brian P. Hogan
Publisher Pragmatic Bookshelf
Pages 120
Release 2015-09-04
Genre Computers
ISBN 1680503480

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When you write software, you need to be at the top of your game. Great programmers practice to keep their skills sharp. Get sharp and stay sharp with more than fifty practice exercises rooted in real-world scenarios. If you're a new programmer, these challenges will help you learn what you need to break into the field, and if you're a seasoned pro, you can use these exercises to learn that hot new language for your next gig. One of the best ways to learn a programming language is to use it to solve problems. That's what this book is all about. Instead of questions rooted in theory, this book presents problems you'll encounter in everyday software development. These problems are designed for people learning their first programming language, and they also provide a learning path for experienced developers to learn a new language quickly. Start with simple input and output programs. Do some currency conversion and figure out how many months it takes to pay off a credit card. Calculate blood alcohol content and determine if it's safe to drive. Replace words in files and filter records, and use web services to display the weather, store data, and show how many people are in space right now. At the end you'll tackle a few larger programs that will help you bring everything together. Each problem includes constraints and challenges to push you further, but it's up to you to come up with the solutions. And next year, when you want to learn a new programming language or style of programming (perhaps OOP vs. functional), you can work through this book again, using new approaches to solve familiar problems. What You Need: You need access to a computer, a programming language reference, and the programming language you want to use.

Python Challenges

Python Challenges
Title Python Challenges PDF eBook
Author Michael Inden
Publisher Apress
Pages 486
Release 2022-05-22
Genre Computers
ISBN 9781484273975

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Augment your knowledge of Python with this entertaining learning guide, which features 100 exercises and programming puzzles and solutions. Python Challenges will help prepare you for your next exam or a job interview, and covers numerous practical topics such as strings, data structures, recursion, arrays, and more. Each topic is addressed in its own separate chapter, starting with an introduction to the basics and followed by 10 to 15 exercises of various degrees of difficulty, helping you to improve your programming skills effectively. Detailed sample solutions, including the algorithms used for all tasks, are included to maximize your understanding of each area. Author Michael Inden also describes alternative solutions and analyzes possible pitfalls and typical errors. Three appendices round out the book: the first covers the Python command line interpreter, which is often helpful for trying out the code snippets and examples in the book, followed by an overview of Pytest for unit testing and checking the solutions. The last explains the O notation for estimating performance. After reading this book, you'll be prepared to take the next step in your career or tackle your next personal project. All source code is freely available for download via the Apress website. What You Will Learn Improve your Python knowledge by solving enjoyable but challenging programming puzzles Solve mathematical problems, recursions, strings, arrays and more Manage data processing and data structures like lists, sets, maps Handle advanced recursion as well as binary trees, sorting and searching Gamify key fundamentals for fun and easier reinforcement Who this book is for: Programmers, software developers who are either professionals or makers, as well as students and teachers. At least some prior experience with the Python programming is recommended.

Data-Oriented Programming

Data-Oriented Programming
Title Data-Oriented Programming PDF eBook
Author Yehonathan Sharvit
Publisher Simon and Schuster
Pages 422
Release 2022-08-16
Genre Computers
ISBN 1617298573

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Eliminate the unavoidable complexity of object-oriented designs. The innovative data-oriented programming paradigm makes your systems less complex by making it simpler to access and manipulate data. In Data-Oriented Programming you will learn how to: Separate code from data Represent data with generic data structures Manipulate data with general-purpose functions Manage state without mutating data Control concurrency in highly scalable systems Write data-oriented unit tests Specify the shape of your data Benefit from polymorphism without objects Debug programs without a debugger Data-Oriented Programming is a one-of-a-kind guide that introduces the data-oriented paradigm. This groundbreaking approach represents data with generic immutable data structures. It simplifies state management, eases concurrency, and does away with the common problems you’ll find in object-oriented code. The book presents powerful new ideas through conversations, code snippets, and diagrams that help you quickly grok what’s great about DOP. Best of all, the paradigm is language-agnostic—you’ll learn to write DOP code that can be implemented in JavaScript, Ruby, Python, Clojure, and also in traditional OO languages like Java or C#. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Code that combines behavior and data, as is common in object-oriented designs, can introduce almost unmanageable complexity for state management. The Data-oriented programming (DOP) paradigm simplifies state management by holding application data in immutable generic data structures and then performing calculations using non-mutating general-purpose functions. Your applications are free of state-related bugs and your code is easier to understand and maintain. About the book Data-Oriented Programming teaches you to design software using the groundbreaking data-oriented paradigm. You’ll put DOP into action to design data models for business entities and implement a library management system that manages state without data mutation. The numerous diagrams, intuitive mind maps, and a unique conversational approach all help you get your head around these exciting new ideas. Every chapter has a lightbulb moment that will change the way you think about programming. What's inside Separate code from data Represent data with generic data structures Manage state without mutating data Control concurrency in highly scalable systems Write data-oriented unit tests Specify the shape of your data About the reader For programmers who have experience with a high-level programming language like JavaScript, Java, Python, C#, Clojure, or Ruby. About the author Yehonathan Sharvit has over twenty years of experience as a software engineer. He blogs, speaks at conferences, and leads Data-Oriented Programming workshops around the world. Table of Contents PART 1 FLEXIBILITY 1 Complexity of object-oriented programming 2 Separation between code and data 3 Basic data manipulation 4 State management 5 Basic concurrency control 6 Unit tests PART 2 SCALABILITY 7 Basic data validation 8 Advanced concurrency control 9 Persistent data structures 10 Database operations 11 Web services PART 3 MAINTAINABILITY 12 Advanced data validation 13 Polymorphism 14 Advanced data manipulation 15 Debugging

GameMaker: Studio 100 Programming Challenges

GameMaker: Studio 100 Programming Challenges
Title GameMaker: Studio 100 Programming Challenges PDF eBook
Author Ben Tyers
Publisher Apress
Pages 233
Release 2017-02-09
Genre Computers
ISBN 1484226445

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Push your GameMaker programming skills to the edge with 100 programming challenges using the popular GameMaker: Studio and GML. Each challenge includes an outline of the challenge, a scoring and time guide, useful GML code, and a working example provided in GMZ format. For more advanced programmers, each challenge comes with an additional task to complete. Think you're a good GameMaker game application developer or programmer? Think again with this awesome book! What You'll Learn Upgrade your skills with each specific game application coding challenge Create many different game events, action or scenarios Code for many different kinds of game applications or themes from space to adventure to sports to fantasy Who This Book Is For GameMaker and GameMaker: Studio users and coders.

101 CHALLENGES IN C PROGRAMMING

101 CHALLENGES IN C PROGRAMMING
Title 101 CHALLENGES IN C PROGRAMMING PDF eBook
Author Yashavant kanetkar/Aditya kanetkar
Publisher BPB Publications
Pages 257
Release 2018-05-31
Genre Computers
ISBN 9387284670

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This book not only have put together 101 challenges in C programming ,also have organized them according to features of C programming one needs to use to solve them.This book also have ready made solutions to each of the 101 challenges .In addition ,the book also shows sample runs of these solutions so that you get to know what iutput to give and what output to expect. These Challenges would test and improve your knowledge in every aspect of C Programming.Table of contents:Chapter 1: Basic Control Flow ChallengesChapter 2: Decision Making ChallengesChapter 3: Looping Challenges Chapter 4: Function ChallengesChapter 5: Pointer ChallengesChapter 6: Recursion ChallengesChapter 7: Preprocessor ChallengesChapter 8: Array ChallengesChapter 9: Multidimensional Array ChallengesChapter 10: String ChallengesChapter 11: Structure ChallengesChapter 12: File input/output ChallengesChapter 13: Bitwise operations ChallengesChapter 14: Miscellaneous features

101 CHALLENGES IN C++ PROGRAMMING

101 CHALLENGES IN C++ PROGRAMMING
Title 101 CHALLENGES IN C++ PROGRAMMING PDF eBook
Author Yashavant kanetkar
Publisher BPB Publications
Pages 307
Release 2018-05-31
Genre Computers
ISBN 9386551594

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This book not only have put together 101 challenges in C++ programming ,also have organized them according to features of C programming one needs to use to solve them.This book also have ready made solutions to each of the 101 challenges .In addition ,the book also shows sample runs of these solutions so that you get to know what iutput to give and what output to expect. These Challenges would test and improve your knowledge in every aspect of C Programming.These challenges would test and improve your knowledge in every aspect of C++ programming.Table of contents:Chapter 1: Getting off the ground challengesi Chapter 2: The starters challengesi Chapter 3: Basic C++ challengesi Chapter 4: Class organization challengesi Chapter 5: Class constructor challengesi Chapter 6: Classes and objects challengesi Chapter 7: More classes and objects challengesi Chapter 8: Function challengesi Chapter 9: Function overloading challengesi Chapter 10: Operating overloading challengesi Chapter 11: Free store challengesi Chapter 12: Inheritance challengesi Chapter 13: Virtual function challengesi Chapter 14: Input / output challengesi Chapter 15: Template challengesi Chapter 16: Exception handling challengesi Chapter 17: STL challengesi Chapter 18: Miscellaneous challenges