Programming as if People Mattered

Programming as if People Mattered
Title Programming as if People Mattered PDF eBook
Author Nathaniel S. Borenstein
Publisher Princeton University Press
Pages 201
Release 2014-07-14
Genre Mathematics
ISBN 1400862531

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Through a set of lively anecdotes and essays, Nathaniel Borenstein traces the divergence between the fields of software engineering and user-centered software design, and attempts to reconcile the needs of people in both camps. Originally published in 1991. The Princeton Legacy Library uses the latest print-on-demand technology to again make available previously out-of-print books from the distinguished backlist of Princeton University Press. These editions preserve the original texts of these important books while presenting them in durable paperback and hardcover editions. The goal of the Princeton Legacy Library is to vastly increase access to the rich scholarly heritage found in the thousands of books published by Princeton University Press since its founding in 1905.

Programming as If People Mattered

Programming as If People Mattered
Title Programming as If People Mattered PDF eBook
Author Nathaniel Borenstein
Publisher
Pages 202
Release 2014
Genre
ISBN

Download Programming as If People Mattered Book in PDF, Epub and Kindle

Through a set of lively anecdotes and essays, Nathaniel Borenstein traces the divergence between the fields of software engineering and user-centered software design, and attempts to reconcile the needs of people in both camps. Originally published in 1991. The Princeton Legacy Library uses the latest print-on-demand technology to again make available previously out-of-print books from the distinguished backlist of Princeton University Press. These editions preserve the original texts of these important books while presenting them in durable paperback and hardcover editions. The goal of the Princeton Legacy Library is to vastly increase access to the rich scholarly heritage found in the thousands of books published by Princeton University Press since its founding in 1905.

A Small Matter of Programming

A Small Matter of Programming
Title A Small Matter of Programming PDF eBook
Author Bonnie A. Nardi
Publisher MIT Press
Pages 196
Release 1993
Genre Computers
ISBN 9780262140539

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Analyzes cognitive, social and technical issues of end user programming. Drawing on empirical research on existing end user systems, this text examines the importance of task-specific programming languages, visual application frameworks and collaborative work practices for end user computing.

Agile Software Development - An Overview

Agile Software Development - An Overview
Title Agile Software Development - An Overview PDF eBook
Author K Amuthabala
Publisher MileStone Research Publications
Pages 224
Release 2023-10-05
Genre Computers
ISBN 9359963372

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This textbook has been meticulously crafted with a singular purpose: offering a comprehensive and practical guide to Agile Software Development. In the forthcoming chapters, we will delve into theintricacies of Agile methodologies, explore their underlying principles, and investigate the compelling reasons behind their prominence in the software development industry. Section I: Introduction to Iterative Development, Evolutionary, and Adaptive Development, Our journeybegins with an exploration of fundamental concepts: Iterative Development, Evolutionary Development,and Adaptive Development. These approaches break free from conventional linear development processesand prioritize flexibility, risk management, and client-driven planning. This chapter will discuss the meritsof time-boxed iterative development, evolutionary requirements analysis, incremental delivery, and theultimate goal of evolutionary delivery. Section II: Serves as a bridge between theory and practice within the Agile realm. Here, we define AgileDevelopment, categorize various methodologies, and delve deep into the Agile Manifesto and its guidingprinciples. Additionally, we explore Agile project management, emphasizing the crucial role ofcommunication, feedback, and the human element. The chapter culminates in an exploration of specificAgile methods and a balanced discussion of the ongoing discourse surrounding "Agile Hype." Section III: Motivation and Evidence, Understanding the motivation underpinning Agile is fundamental toappreciating its significance. In Chapter 3, we illuminate the imperatives for change in software projectsand how iterative development addresses these challenges. We critique the limitations of the traditionalWaterfall model and provide a comprehensive review of supporting evidence, including research findings,historical project data, and expert opinions, all converging to fortify the case for iterative development. Section IV: Fundamentals of DevOps and Technical View, Agile methodologies extend beyond softwaredevelopment into the realm of DevOps. Chapter 4 introduces the foundational principles of DevOps and itspivotal role in contemporary development practices. We delve into the building blocks of DevOps, thevital metrics and measurement perspective, and the process view that fosters seamless collaborationbetween development and operations teams. The section IV concludes with an in-depth exploration of thetechnical facets, including topics like automatic releasing, infrastructure as code, and specification byexample, enriched by real-world case studies. Upon completing this textbook, you will comprehensively comprehend Agile Software Development andDevOps. Whether you are a student embarking on a career in software development or an industryprofessional looking to stay at the forefront of the field, the knowledge and insights provided here will equip you with the tools to excel in the dynamic world of software development. Let us embark on this enlightening journey together, embracing agility, adaptability, and excellence in software development.

Agile and Iterative Development

Agile and Iterative Development
Title Agile and Iterative Development PDF eBook
Author Craig Larman
Publisher Addison-Wesley Professional
Pages 364
Release 2004
Genre Computers
ISBN 9780131111554

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This is the definitive guide for managers and students to agile and iterativedevelopment methods: what they are, how they work, how to implement them, andwhy they should.

Mazes for Programmers

Mazes for Programmers
Title Mazes for Programmers PDF eBook
Author Jamis Buck
Publisher Pragmatic Bookshelf
Pages 385
Release 2015-07-15
Genre Computers
ISBN 1680503960

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Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.

Fixing Broken Windows

Fixing Broken Windows
Title Fixing Broken Windows PDF eBook
Author George L. Kelling
Publisher Simon and Schuster
Pages 340
Release 1997
Genre Political Science
ISBN 0684837382

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Cites successful examples of community-based policing.