L@S 2016

L@S 2016
Title L@S 2016 PDF eBook
Author
Publisher
Pages 432
Release 2016
Genre Distance education
ISBN

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L@s 16 Third Annual ACM Conference on Learning at Scale

L@s 16 Third Annual ACM Conference on Learning at Scale
Title L@s 16 Third Annual ACM Conference on Learning at Scale PDF eBook
Author L@s 16 Conference Committee
Publisher
Pages
Release 2016-07-18
Genre
ISBN 9781450344777

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Proceedings of the Third (2016) ACM Conference on Learning @ Scale

Proceedings of the Third (2016) ACM Conference on Learning @ Scale
Title Proceedings of the Third (2016) ACM Conference on Learning @ Scale PDF eBook
Author Jeff Haywood
Publisher
Pages
Release 2016-04-25
Genre Computer science
ISBN 9781450337267

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L@S 2016: Third (2016) ACM Conference on Learning @ Scale Apr 25, 2016-Apr 26, 2016 Edinburgh, Scotland Uk. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

ECSM2016-Proceedings of the 3rd European Conference on Social Media

ECSM2016-Proceedings of the 3rd European Conference on Social Media
Title ECSM2016-Proceedings of the 3rd European Conference on Social Media PDF eBook
Author Christine Bernadas
Publisher Academic Conferences and publishing limited
Pages 566
Release 2016-06-21
Genre Computers
ISBN 191121800X

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Proceedings of the International Conference on Artificial Intelligence and Computer Vision (AICV2020)

Proceedings of the International Conference on Artificial Intelligence and Computer Vision (AICV2020)
Title Proceedings of the International Conference on Artificial Intelligence and Computer Vision (AICV2020) PDF eBook
Author Aboul-Ella Hassanien
Publisher Springer Nature
Pages 880
Release 2020-03-23
Genre Technology & Engineering
ISBN 3030442896

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This book presents the proceedings of the 1st International Conference on Artificial Intelligence and Computer Visions (AICV 2020), which took place in Cairo, Egypt, from April 8 to 10, 2020. This international conference, which highlighted essential research and developments in the fields of artificial intelligence and computer visions, was organized by the Scientific Research Group in Egypt (SRGE). The book is divided into sections, covering the following topics: swarm-based optimization mining and data analysis, deep learning and applications, machine learning and applications, image processing and computer vision, intelligent systems and applications, and intelligent networks.

Stealth Assessment

Stealth Assessment
Title Stealth Assessment PDF eBook
Author Valerie Jean Shute
Publisher MIT Press
Pages 102
Release 2013
Genre Education
ISBN 0262518813

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An approach to performance-based assessments that embeds assessments in digital games in order to measure how students are progressing toward targeted goals. To succeed in today's interconnected and complex world, workers need to be able to think systemically, creatively, and critically. Equipping K-16 students with these twenty-first-century competencies requires new thinking not only about what should be taught in school but also about how to develop valid assessments to measure and support these competencies. In Stealth Assessment, Valerie Shute and Matthew Ventura investigate an approach that embeds performance-based assessments in digital games. They argue that using well-designed games as vehicles to assess and support learning will help combat students' growing disengagement from school, provide dynamic and ongoing measures of learning processes and outcomes, and offer students opportunities to apply such complex competencies as creativity, problem solving, persistence, and collaboration. Embedding assessments within games provides a way to monitor players' progress toward targeted competencies and to use that information to support learning. Shute and Ventura discuss problems with such traditional assessment methods as multiple-choice questions, review evidence relating to digital games and learning, and illustrate the stealth-assessment approach with a set of assessments they are developing and embedding in the digital game Newton's Playground. These stealth assessments are intended to measure levels of creativity, persistence, and conceptual understanding of Newtonian physics during game play. Finally, they consider future research directions related to stealth assessment in education.

Advances in Mobile Computing and Multimedia Intelligence

Advances in Mobile Computing and Multimedia Intelligence
Title Advances in Mobile Computing and Multimedia Intelligence PDF eBook
Author Pari Delir Haghighi
Publisher Springer Nature
Pages 181
Release 2022-11-21
Genre Computers
ISBN 3031204360

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This volume includes the papers presented at the 20th International Conference on Advances in Mobile Computing & Multimedia Intelligence (MoMM2022), organized in conjunction with 24th International Conference on Information Integration and Web Intelligence. ​The dominant research focus of submitted papers was artificial intelligence and machine learning. The accepted papers presented advances and innovations in an array of areas such as online teaching, activity and movement detection, greenhouse gas emission, smart irrigation, network security, and video delivery. MoMM2022 attracted 34 papers, from which the Program Committee selected 8 regular papers and 8 short papers. Due to safety concerns as well as other restrictions preventing travel and gatherings, it was decided to organize MoMM2022 as a virtual conference.