Proceedings of the International Conference on Simulation and Multimedia in Engineering Education & Virtual Worlds and Simulation
Title | Proceedings of the International Conference on Simulation and Multimedia in Engineering Education & Virtual Worlds and Simulation PDF eBook |
Author | Hamid Vakilzadian |
Publisher | |
Pages | 326 |
Release | 2001 |
Genre | Digital computer simulation |
ISBN |
Proceedings of the International Conference on Simulation and Multimedia in Engineering Education (ICSEE 2000)
Title | Proceedings of the International Conference on Simulation and Multimedia in Engineering Education (ICSEE 2000) PDF eBook |
Author | Hamid Vakilzadian |
Publisher | |
Pages | 272 |
Release | 2000 |
Genre | Computers |
ISBN |
The Proceedings of the International Conference on Simulation and Multimedia in Engineering Education
Title | The Proceedings of the International Conference on Simulation and Multimedia in Engineering Education PDF eBook |
Author | |
Publisher | |
Pages | 322 |
Release | 2002 |
Genre | Computers |
ISBN |
Software Engineering Perspectives in Computer Game Development
Title | Software Engineering Perspectives in Computer Game Development PDF eBook |
Author | Kendra M. L. Cooper |
Publisher | CRC Press |
Pages | 313 |
Release | 2021-07-04 |
Genre | Computers |
ISBN | 1351382357 |
Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives
Proceedings of the Virtual Worlds and Simulation Conference (VWSIM '98)
Title | Proceedings of the Virtual Worlds and Simulation Conference (VWSIM '98) PDF eBook |
Author | Christopher Landauer |
Publisher | |
Pages | 264 |
Release | 1998 |
Genre | Computers |
ISBN |
Workshop Proceedings of the 9th International Conference on Intelligent Environments
Title | Workshop Proceedings of the 9th International Conference on Intelligent Environments PDF eBook |
Author | J.A. Botía |
Publisher | IOS Press |
Pages | 808 |
Release | 2013-07-26 |
Genre | Computers |
ISBN | 161499286X |
Intelligent Environments (IE) play an increasingly important role in many areas of our lives, including education, healthcare and the domestic environment. The term refers to physical spaces incorporating pervasive computing technology used to achieve specific goals for the user, the environment or both. This book presents the proceedings of the workshops of the 9th International Conference on Intelligent Environments (IE ‘13), held in Athens, Greece, in July 2013. The workshops which were presented in the context of this conference range from regular lectures to practical sessions. They provide a forum for scientists, researchers and engineers from both industry and academia to engage in discussions on newly emerging or rapidly evolving topics in the field. Topics covered in the workshops include artificial intelligence techniques for ambient intelligence; applications of affective computing in intelligent environments; smart offices and other workplaces; intelligent environment technology in education for creative learning; museums as intelligent environments; the application of intelligent environment technologies in the urban context for creating more sociable, intelligent cities and for constructing urban intelligence. IE can enrich user experience, better manage the environment’s resources, and increase user awareness of that environment. This book will be of interest to all those whose work involves the application of intelligent environments.
Proceedings of the 3rd International Conference on Creative Multimedia 2023 (ICCM 2023)
Title | Proceedings of the 3rd International Conference on Creative Multimedia 2023 (ICCM 2023) PDF eBook |
Author | Fauzan Mustaffa |
Publisher | Springer Nature |
Pages | 412 |
Release | 2023-12-16 |
Genre | Social Science |
ISBN | 2384761382 |
This is an open access book. The Faculty of Creative Multimedia (FCM), Multimedia University will hold the 3rd International Conference on Creative Multimedia 2023 (ICCM2023) on 26–28 July 2023 (Virtual Conference). ICCM2023 invites prospective authors to take part by submitting research papers in pursuing the vibrant discourse of creative multimedia. ICCM2023 aims to bring together related research scholars, educators, practitioners, policymakers, enthusiasts, fellow students, and design entrepreneurs from various perspectives, disciplines, and fields to share and exchange their research experiences and results on all aspects of arts, design, and creative media technologies. ICCM2023 embraces possibilities, provides an interdisciplinary forum for all stakeholders to present and discuss current trends, innovations, and concerns, as well as practical issues and solutions in the field of creative multimedia. We welcome high-quality research contributions dealing with original and unpublished results on fundamental, conceptual, empirical and experimental work in all areas of arts, design and creative media technologies.