Proceedings of the 6th International Conference on Big Data and Internet of Things

Proceedings of the 6th International Conference on Big Data and Internet of Things
Title Proceedings of the 6th International Conference on Big Data and Internet of Things PDF eBook
Author Mohamed Lazaar
Publisher Springer Nature
Pages 607
Release 2023-03-28
Genre Computers
ISBN 3031283872

Download Proceedings of the 6th International Conference on Big Data and Internet of Things Book in PDF, Epub and Kindle

This book is a collection of papers that were presented at the 6th International Conference on Big Data Cloud and Internet of Things, BDIoT 2022. The conference took place on October 25-27, 2022, Tangier, Morocco. The book consisted of 49 chapters, which correspond to the four major areas that are covered during the conference, namely Big Data & Cloud Computing, Cybersecurity, Machine Learning, Deep Learning, E-Learning, Internet of Things, Information System and Natural Language Processing. Every year BDIoT attracted researchers from all over the world, and this year was not an exception – the authors received 98 submissions from 7 countries. More importantly, there were participants from many countries, which indicates that the conference is truly gaining more and more international recognition as it brought together a vast number of specialists who represented the aforementioned fields and share information about their newest projects. Since the authors strived to make the conference presentations and proceedings of the highest quality possible, the authors only accepted papers that presented the results of various investigations directed to the discovery of new scientific knowledge in the area of Big Data, IoT and their applications. All the papers were reviewed and selected by the Program Committee, which comprised 96 reviewers from over 58 academic institutions. As usual, each submission was reviewed following a double process by at least two reviewers. When necessary, some of the papers were reviewed by three or four reviewers. Authors’ deepest thanks and appreciation go to all the reviewers for devoting their precious time to produce truly through reviews and feedback to the authors.

Proceedings of 6th International Conference in Software Engineering for Defence Applications

Proceedings of 6th International Conference in Software Engineering for Defence Applications
Title Proceedings of 6th International Conference in Software Engineering for Defence Applications PDF eBook
Author Paolo Ciancarini
Publisher Springer
Pages 349
Release 2019-03-18
Genre Technology & Engineering
ISBN 3030146871

Download Proceedings of 6th International Conference in Software Engineering for Defence Applications Book in PDF, Epub and Kindle

This book presents high-quality original contributions on new software engineering models, approaches, methods, and tools and their evaluation in the context of defence and security applications. In addition, important business and economic aspects are discussed, with a particular focus on cost/benefit analysis, new business models, organizational evolution, and business intelligence systems. The contents are based on presentations delivered at SEDA 2018, the 6th International Conference in Software Engineering for Defence Applications, which was held in Rome, Italy, in June 2018. This conference series represents a targeted response to the growing need for research that reports and debates the practical implications of software engineering within the defence environment and also for software performance evaluation in real settings through controlled experiments as well as case and field studies. The book will appeal to all with an interest in modeling, managing, and implementing defence-related software development products and processes in a structured and supportable way.

Proceedings of the 6th International Conference on Foundations of Digital Games

Proceedings of the 6th International Conference on Foundations of Digital Games
Title Proceedings of the 6th International Conference on Foundations of Digital Games PDF eBook
Author Marc Cavazza
Publisher
Pages 356
Release 2011
Genre Computer science
ISBN 9781450308045

Download Proceedings of the 6th International Conference on Foundations of Digital Games Book in PDF, Epub and Kindle

Funology 2

Funology 2
Title Funology 2 PDF eBook
Author Mark Blythe
Publisher Springer
Pages 550
Release 2018-07-20
Genre Computers
ISBN 331968213X

Download Funology 2 Book in PDF, Epub and Kindle

How should we understand and design for fun as a User Experience? This new edition of a classic book is for students, designers and researchers who want to deepen their understanding of fun in the context of HCI. The 2003 edition was the first book to do this and has been influential in broadening the field. It is the most downloaded book in the Springer HCI Series. This edition adds 14 new chapters that go well beyond the topics considered in 2003. New chapter topics include: online dating, interactive rides, wellbeing, somaesthetics, design fiction, critical design and participatory design methods. The first edition chapters are also reprinted, with new notes by their authors setting the context in which the 2003 chapter was written and explaining the developments since then. Taken with the new chapters this adds up to a total of 35 theoretical and practical chapters written by the most influential thinkers from academia and industry in this field.

Mobile Apps Engineering

Mobile Apps Engineering
Title Mobile Apps Engineering PDF eBook
Author Ghita K. Mostefaoui
Publisher CRC Press
Pages 167
Release 2018-12-07
Genre Computers
ISBN 1351681435

Download Mobile Apps Engineering Book in PDF, Epub and Kindle

The objective of this edited book is to gather best practices in the development and management of mobile apps projects. Mobile Apps Engineering aims to provide software engineering lecturers, students and researchers of mobile computing a starting point for developing successful mobile apps. To achieve these objectives, the book’s contributors emphasize the essential concepts of the field, such as apps design, testing and security, with the intention of offering a compact, self-contained book which shall stimulate further research interest in the topic. The editors hope and believe that their efforts in bringing this book together can make mobile apps engineering an independent discipline inspired by traditional software engineering, but taking into account the new challenges posed by mobile computing.

Research and Development in Intelligent Systems XXXII

Research and Development in Intelligent Systems XXXII
Title Research and Development in Intelligent Systems XXXII PDF eBook
Author Max Bramer
Publisher Springer
Pages 397
Release 2015-11-16
Genre Computers
ISBN 3319250329

Download Research and Development in Intelligent Systems XXXII Book in PDF, Epub and Kindle

The papers in this volume are the refereed papers presented at AI-2015, the Thirty-fifth SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence, held in Cambridge in December 2015 in both the technical and the application streams. They present new and innovative developments and applications, divided into technical stream sections on Knowledge Discovery and Data Mining, Machine Learning and Knowledge Acquisition, and AI in Action, followed by application stream sections on Applications of Genetic Algorithms, Applications of Intelligent Agents and Evolutionary Techniques, and AI Applications. The volume also includes the text of short papers presented as posters at the conference. This is the thirty-second volume in the Research and Development in Intelligent Systems series, which also incorporates the twenty-third volume in the Applications and Innovations in Intelligent Systems series. These series are essential reading for those who wish to keep up to date with developments in this important field.

Emotion in Games

Emotion in Games
Title Emotion in Games PDF eBook
Author Kostas Karpouzis
Publisher Springer
Pages 344
Release 2016-11-02
Genre Medical
ISBN 3319413163

Download Emotion in Games Book in PDF, Epub and Kindle

The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications. This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.