Proceedings of the 4th Conference on Symposium on Operating System Design & Implementation - Volume 4

Proceedings of the 4th Conference on Symposium on Operating System Design & Implementation - Volume 4
Title Proceedings of the 4th Conference on Symposium on Operating System Design & Implementation - Volume 4 PDF eBook
Author
Publisher
Pages
Release 2000
Genre Electronic book
ISBN

Download Proceedings of the 4th Conference on Symposium on Operating System Design & Implementation - Volume 4 Book in PDF, Epub and Kindle

Proceedings of the 4th Conference on Symposium on Operating System Design & Implementation - Volume 4

Proceedings of the 4th Conference on Symposium on Operating System Design & Implementation - Volume 4
Title Proceedings of the 4th Conference on Symposium on Operating System Design & Implementation - Volume 4 PDF eBook
Author
Publisher
Pages
Release 2000
Genre Computer science
ISBN

Download Proceedings of the 4th Conference on Symposium on Operating System Design & Implementation - Volume 4 Book in PDF, Epub and Kindle

OSDI'00: Proceedings of the 4th Conference on Symposium on Operating System Design & Implementation -

OSDI'00: Proceedings of the 4th Conference on Symposium on Operating System Design & Implementation -
Title OSDI'00: Proceedings of the 4th Conference on Symposium on Operating System Design & Implementation - PDF eBook
Author
Publisher
Pages
Release
Genre
ISBN

Download OSDI'00: Proceedings of the 4th Conference on Symposium on Operating System Design & Implementation - Book in PDF, Epub and Kindle

Encyclopedia of Information Science and Technology, Fourth Edition

Encyclopedia of Information Science and Technology, Fourth Edition
Title Encyclopedia of Information Science and Technology, Fourth Edition PDF eBook
Author Khosrow-Pour, D.B.A., Mehdi
Publisher IGI Global
Pages 8356
Release 2017-06-20
Genre Computers
ISBN 1522522565

Download Encyclopedia of Information Science and Technology, Fourth Edition Book in PDF, Epub and Kindle

In recent years, our world has experienced a profound shift and progression in available computing and knowledge sharing innovations. These emerging advancements have developed at a rapid pace, disseminating into and affecting numerous aspects of contemporary society. This has created a pivotal need for an innovative compendium encompassing the latest trends, concepts, and issues surrounding this relevant discipline area. During the past 15 years, the Encyclopedia of Information Science and Technology has become recognized as one of the landmark sources of the latest knowledge and discoveries in this discipline. The Encyclopedia of Information Science and Technology, Fourth Edition is a 10-volume set which includes 705 original and previously unpublished research articles covering a full range of perspectives, applications, and techniques contributed by thousands of experts and researchers from around the globe. This authoritative encyclopedia is an all-encompassing, well-established reference source that is ideally designed to disseminate the most forward-thinking and diverse research findings. With critical perspectives on the impact of information science management and new technologies in modern settings, including but not limited to computer science, education, healthcare, government, engineering, business, and natural and physical sciences, it is a pivotal and relevant source of knowledge that will benefit every professional within the field of information science and technology and is an invaluable addition to every academic and corporate library.

Encyclopedia of Information Science and Technology, Third Edition

Encyclopedia of Information Science and Technology, Third Edition
Title Encyclopedia of Information Science and Technology, Third Edition PDF eBook
Author Khosrow-Pour, Mehdi
Publisher IGI Global
Pages 7972
Release 2014-07-31
Genre Computers
ISBN 1466658894

Download Encyclopedia of Information Science and Technology, Third Edition Book in PDF, Epub and Kindle

"This 10-volume compilation of authoritative, research-based articles contributed by thousands of researchers and experts from all over the world emphasized modern issues and the presentation of potential opportunities, prospective solutions, and future directions in the field of information science and technology"--Provided by publisher.

Service-Oriented Computing

Service-Oriented Computing
Title Service-Oriented Computing PDF eBook
Author Sami Yangui
Publisher Springer Nature
Pages 593
Release 2019-10-25
Genre Computers
ISBN 3030337022

Download Service-Oriented Computing Book in PDF, Epub and Kindle

This book constitutes the proceedings of the 17th International Conference on Service-Oriented Computing, ICSOC 2019, held in Toulouse, France, in October 2019. The 28 full and 12 short papers presented together with 7 poster and 2 invited papers in this volume were carefully reviewed and selected from 181 submissions. The papers have been organized in the following topical sections: Service Engineering; Run-time Service Operations and Management; Services and Data; Services in the Cloud; Services on the Internet of Things; Services in Organizations, Business and Society; and Services at the Edge.

Networked Graphics

Networked Graphics
Title Networked Graphics PDF eBook
Author Anthony Steed
Publisher Elsevier
Pages 535
Release 2009-10-30
Genre Computers
ISBN 0080922236

Download Networked Graphics Book in PDF, Epub and Kindle

Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking.The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions.Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. - Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources - The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments - Case studies describing real-world systems show how requirements and constraints can be managed