Primary Games

Primary Games
Title Primary Games PDF eBook
Author Steve Sugar
Publisher John Wiley & Sons
Pages 393
Release 2002-09-13
Genre Business & Economics
ISBN 0787965251

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Primary Games includes a wealth of games for K-8 students that will enliven instruction, boost student motivation, and enhance learning in the classroom or at home. The book features in- and out-of-desk activities that will engage and stimulate students, as well as promote teamwork, skill building, and interactive problem solving.

Research Anthology on Developments in Gamification and Game-Based Learning

Research Anthology on Developments in Gamification and Game-Based Learning
Title Research Anthology on Developments in Gamification and Game-Based Learning PDF eBook
Author Management Association, Information Resources
Publisher IGI Global
Pages 1971
Release 2021-11-26
Genre Education
ISBN 1668437112

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Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.

Physedgames Top 99

Physedgames Top 99
Title Physedgames Top 99 PDF eBook
Author Brian Gadient
Publisher Createspace Independent Publishing Platform
Pages 0
Release 2014-04-09
Genre Education, Elementary
ISBN 9781497422582

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Physical education games with simple ready-to-use instructions for grades K-8.

101 Games to Play Whilst Socially Distancing

101 Games to Play Whilst Socially Distancing
Title 101 Games to Play Whilst Socially Distancing PDF eBook
Author Martin Williams
Publisher
Pages 136
Release 2020-05-27
Genre
ISBN

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During this global pandemic there are many unknowns for teachers. However, one thing is clear - social distancing, at least in some form, is here to stay for the foreseeable future. Attempting social distancing with young children raises many questions: how is it possible? How can we incorporate it into games and activities? How do we help and support children with this lack of human connection? Written by an early education expert and consultant, '101 Games To Play Whilst Socially Distancing' provides a simple, and step-by-step description of games covering the entire curriculum that take place within the context of social distancing. Resources have been stripped back, to leave a collection of activities where storytelling, role-play, drama, song, and movement come to the fore. Wellbeing is at the heart of this book. Children's mental health has been tested recently in ways never experienced by earlier generations, and wellbeing and happiness are central to all the games. This book teaches: * A wide range of outdoor games, and all the activities can be played in the outdoor environment if required * Many games that develop memory and listening skills * Multiple maths games, that develop skills in number, shape and calculating * A wide selection of early phonics and literacy games * Activities ideal for Kindergarten, Reception, Preschool, Key Stage 1, Pre-K, Nursery - all children between the ages of 3-7 * Inspiration that is ideal for teachers, junior sports coaches, preschool workers, childminders - anyone that works with young children * A mixture of old classics tweaked to fit with social distancing, combined with numerous games that have been invented afresh for this book '101 Games To Play Whilst Socially Distancing' is the ultimate handbook for teachers and educators seeking ideas and structure at this historic moment, and a source of inspiration providing fun, laughter and learning in these difficult times.

Mobile Learning Applications in Early Childhood Education

Mobile Learning Applications in Early Childhood Education
Title Mobile Learning Applications in Early Childhood Education PDF eBook
Author Stamatios Papadakis
Publisher Information Science Reference
Pages 0
Release 2019-11-29
Genre Education
ISBN 9781799814894

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"This book explores the methods and applications of mobile learning techniques and strategies within diversified teaching settings"--

Primary Activity Box Book and Audio CD

Primary Activity Box Book and Audio CD
Title Primary Activity Box Book and Audio CD PDF eBook
Author Caroline Nixon
Publisher Cambridge University Press
Pages 129
Release 2012-11
Genre Education
ISBN 1107618673

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This photocopiable resource book contains a wide variety of games and activities designed to supplement your coursebook. Primary Activity Box contains material designed to be easy to use: every activity has clear step-by-step instructions explaining what you need before class, how to set the activity up in the classroom and ideas for optional follow-up tasks. The Audio CD contains listen-and-do activities, creative dictations and a range of songs, rhymes and chants.

Handbook of Research on Tools for Teaching Computational Thinking in P-12 Education

Handbook of Research on Tools for Teaching Computational Thinking in P-12 Education
Title Handbook of Research on Tools for Teaching Computational Thinking in P-12 Education PDF eBook
Author Michail Kalogiannakis
Publisher
Pages
Release 2020
Genre Computer programming
ISBN 9781799845768

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"This book examines the implementation of computational thinking into school curriculum in order to develop creative problem-solving skills and to build a computational identity which will allow for future STEM growth"--