Primary Games
Title | Primary Games PDF eBook |
Author | Steve Sugar |
Publisher | John Wiley & Sons |
Pages | 393 |
Release | 2002-09-13 |
Genre | Business & Economics |
ISBN | 0787965251 |
Primary Games includes a wealth of games for K-8 students that will enliven instruction, boost student motivation, and enhance learning in the classroom or at home. The book features in- and out-of-desk activities that will engage and stimulate students, as well as promote teamwork, skill building, and interactive problem solving.
Research Anthology on Developments in Gamification and Game-Based Learning
Title | Research Anthology on Developments in Gamification and Game-Based Learning PDF eBook |
Author | Management Association, Information Resources |
Publisher | IGI Global |
Pages | 1971 |
Release | 2021-11-26 |
Genre | Education |
ISBN | 1668437112 |
Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.
Physedgames Top 99
Title | Physedgames Top 99 PDF eBook |
Author | Brian Gadient |
Publisher | Createspace Independent Publishing Platform |
Pages | 0 |
Release | 2014-04-09 |
Genre | Education, Elementary |
ISBN | 9781497422582 |
Physical education games with simple ready-to-use instructions for grades K-8.
101 Games to Play Whilst Socially Distancing
Title | 101 Games to Play Whilst Socially Distancing PDF eBook |
Author | Martin Williams |
Publisher | |
Pages | 136 |
Release | 2020-05-27 |
Genre | |
ISBN |
During this global pandemic there are many unknowns for teachers. However, one thing is clear - social distancing, at least in some form, is here to stay for the foreseeable future. Attempting social distancing with young children raises many questions: how is it possible? How can we incorporate it into games and activities? How do we help and support children with this lack of human connection? Written by an early education expert and consultant, '101 Games To Play Whilst Socially Distancing' provides a simple, and step-by-step description of games covering the entire curriculum that take place within the context of social distancing. Resources have been stripped back, to leave a collection of activities where storytelling, role-play, drama, song, and movement come to the fore. Wellbeing is at the heart of this book. Children's mental health has been tested recently in ways never experienced by earlier generations, and wellbeing and happiness are central to all the games. This book teaches: * A wide range of outdoor games, and all the activities can be played in the outdoor environment if required * Many games that develop memory and listening skills * Multiple maths games, that develop skills in number, shape and calculating * A wide selection of early phonics and literacy games * Activities ideal for Kindergarten, Reception, Preschool, Key Stage 1, Pre-K, Nursery - all children between the ages of 3-7 * Inspiration that is ideal for teachers, junior sports coaches, preschool workers, childminders - anyone that works with young children * A mixture of old classics tweaked to fit with social distancing, combined with numerous games that have been invented afresh for this book '101 Games To Play Whilst Socially Distancing' is the ultimate handbook for teachers and educators seeking ideas and structure at this historic moment, and a source of inspiration providing fun, laughter and learning in these difficult times.
Mobile Learning Applications in Early Childhood Education
Title | Mobile Learning Applications in Early Childhood Education PDF eBook |
Author | Stamatios Papadakis |
Publisher | Information Science Reference |
Pages | 0 |
Release | 2019-11-29 |
Genre | Education |
ISBN | 9781799814894 |
"This book explores the methods and applications of mobile learning techniques and strategies within diversified teaching settings"--
Primary Activity Box Book and Audio CD
Title | Primary Activity Box Book and Audio CD PDF eBook |
Author | Caroline Nixon |
Publisher | Cambridge University Press |
Pages | 129 |
Release | 2012-11 |
Genre | Education |
ISBN | 1107618673 |
This photocopiable resource book contains a wide variety of games and activities designed to supplement your coursebook. Primary Activity Box contains material designed to be easy to use: every activity has clear step-by-step instructions explaining what you need before class, how to set the activity up in the classroom and ideas for optional follow-up tasks. The Audio CD contains listen-and-do activities, creative dictations and a range of songs, rhymes and chants.
Handbook of Research on Tools for Teaching Computational Thinking in P-12 Education
Title | Handbook of Research on Tools for Teaching Computational Thinking in P-12 Education PDF eBook |
Author | Michail Kalogiannakis |
Publisher | |
Pages | |
Release | 2020 |
Genre | Computer programming |
ISBN | 9781799845768 |
"This book examines the implementation of computational thinking into school curriculum in order to develop creative problem-solving skills and to build a computational identity which will allow for future STEM growth"--