Press Start to Play

Press Start to Play
Title Press Start to Play PDF eBook
Author Daniel H. Wilson
Publisher Vintage
Pages 530
Release 2015-08-18
Genre Fiction
ISBN 1101873302

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IT’S DANGEROUS TO GO ALONE! TAKE THIS. You are standing in a room filled with books, faced with a difficult decision. Suddenly, one with a distinctive cover catches your eye. It is a groundbreaking anthology of short stories from award-winning writers and game-industry titans who have embarked on a quest to explore what happens when video games and science fiction collide. From text-based adventures to first-person shooters, dungeon crawlers to horror games, these twenty-six stories play with our notion of what video games can be—and what they can become—in smart and singular ways. With a foreword from Ernest Cline, bestselling author of Ready Player One, Press Start to Play includes work from: Daniel H. Wilson, Charles Yu, Hiroshi Sakurazaka, S.R. Mastrantone, Charlie Jane Anders, Holly Black, Seanan McGuire, Django Wexler, Nicole Feldringer, Chris Avellone, David Barr Kirtley,T.C. Boyle, Marc Laidlaw, Robin Wasserman, Micky Neilson, Cory Doctorow, Jessica Barber, Chris Kluwe, Marguerite K. Bennett, Rhianna Pratchett, Austin Grossman, Yoon Ha Lee, Ken Liu, Catherynne M. Valente, Andy Weir, and Hugh Howey. Your inventory includes keys, a cell phone, and a wallet. What would you like to do?

Press Start to Play

Press Start to Play
Title Press Start to Play PDF eBook
Author Daniel H. Wilson
Publisher Vintage
Pages 530
Release 2015-08-18
Genre Fiction
ISBN 1101873310

Download Press Start to Play Book in PDF, Epub and Kindle

IT’S DANGEROUS TO GO ALONE! TAKE THIS. You are standing in a room filled with books, faced with a difficult decision. Suddenly, one with a distinctive cover catches your eye. It is a groundbreaking anthology of short stories from award-winning writers and game-industry titans who have embarked on a quest to explore what happens when video games and science fiction collide. From text-based adventures to first-person shooters, dungeon crawlers to horror games, these twenty-six stories play with our notion of what video games can be—and what they can become—in smart and singular ways. With a foreword from Ernest Cline, bestselling author of Ready Player One, Press Start to Play includes work from: Daniel H. Wilson, Charles Yu, Hiroshi Sakurazaka, S.R. Mastrantone, Charlie Jane Anders, Holly Black, Seanan McGuire, Django Wexler, Nicole Feldringer, Chris Avellone, David Barr Kirtley,T.C. Boyle, Marc Laidlaw, Robin Wasserman, Micky Neilson, Cory Doctorow, Jessica Barber, Chris Kluwe, Marguerite K. Bennett, Rhianna Pratchett, Austin Grossman, Yoon Ha Lee, Ken Liu, Catherynne M. Valente, Andy Weir, and Hugh Howey. Your inventory includes keys, a cell phone, and a wallet. What would you like to do?

Game Over, Super Rabbit Boy!: A Branches Book (Press Start! #1)

Game Over, Super Rabbit Boy!: A Branches Book (Press Start! #1)
Title Game Over, Super Rabbit Boy!: A Branches Book (Press Start! #1) PDF eBook
Author Thomas Flintham
Publisher Scholastic Inc.
Pages 88
Release 2016-12-27
Genre Juvenile Fiction
ISBN 1338035258

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Super Rabbit Boy is the strongest, bravest, fastest animal in all the land...and he's also the star in a video game! Pick a book. Grow a Reader!This series is part of Scholastic's early chapter book line, Branches, aimed at newly independent readers. With easy-to-read text, high-interest content, fast-paced plots, and illustrations on every page, these books will boost reading confidence and stamina. Branches books help readers grow!Uh-oh, Animal Town is in trouble! Meanie King Viking has created a dreaded robot army to spread No Fun across the land. On top of that, he has stolen the happiest and most fun animal ever, Singing Dog. There is only one person who can save the day -- Super Rabbit Boy! Super Rabbit Boy is super fast and super brave, but he's also a video game character living in a video game world. What will happen when Sunny, the boy playing the game, loses each level? Will it be game over for Super Rabbit Boy and all his friends?With full-color art by Thomas Flintham!

Press Start

Press Start
Title Press Start PDF eBook
Author Daniel Griffin
Publisher Bloomsbury Publishing
Pages 289
Release 2019-11-28
Genre Business & Economics
ISBN 1472970497

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Shortlisted for the 2020 Business Book Awards Do you know someone obsessed with a mobile game like Candy Crush? Have you ever felt a rush when you completed a task... and perhaps another when you crossed it off your to-do list? Or maybe you have that one running-obsessed friend who has to log everything on their fitness app? The fact is, these obsessions and 'highs' affect all of us, and they can be powerful drivers in terms of how we behave. In an increasingly commoditized world, marketers are always looking for new ways to influence or motivate us to be better engaged with their products, services, and brands. This is marketing gamification: the practice of taking the motivational elements of games (like challenges, achievements and teams) and applying them intelligently in real-life situations to improve engagement and performance. With many success stories from the likes of LinkedIn, Delta Airlines, Starbucks, and Duolingo, marketing gamification is already a well-established practice, but many businesses are wary of jumping in without a guide - especially as there have been so many high-profile failures. Written specifically for marketing professionals, Press Start explores the benefits and uses of gamification, and ties together motivational psychology and case studies with popular game mechanics and design principles. More importantly, the book will provide readers with a step-by-step guide for successfully designing their own marketing gamification solutions.

Super Cheat Codes and Secret Modes!: A Branches Book (Press Start #11)

Super Cheat Codes and Secret Modes!: A Branches Book (Press Start #11)
Title Super Cheat Codes and Secret Modes!: A Branches Book (Press Start #11) PDF eBook
Author Thomas Flintham
Publisher Scholastic Inc.
Pages 86
Release 2022-01-04
Genre Juvenile Fiction
ISBN 133856904X

Download Super Cheat Codes and Secret Modes!: A Branches Book (Press Start #11) Book in PDF, Epub and Kindle

Super Rabbit Boy has to fight through gaming gaffs and glitches in the latest installment of this USA Today bestselling series! Pick a book. Grow a Reader!This series is part of Scholastic's early chapter book line, Branches, aimed at newly independent readers. With easy-to-read text, high-interest content, fast-paced plots, and illustrations on every page, these books will boost reading confidence and stamina. Branches books help readers grow!When Sunny finds a list of cheat codes for his game, Animal Land gets turned topsy-turvy! With new weird and wonderful powers and effects, Super Rabbit Boy finds his latest adventure filled with easy modes, hard modes, and secret levels. It's more fun than ever... until the game starts to glitch! Can Super Rabbit Boy make his way through the madness and still save the day?Thomas Flintham's full-color art on every page brings energy and fun to this action-packed series!

Super Rabbit All-Stars!

Super Rabbit All-Stars!
Title Super Rabbit All-Stars! PDF eBook
Author Thomas Flintham
Publisher
Pages 80
Release 2019-12-26
Genre
ISBN 9781536460537

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It's the All-Star Games Tournament! Heroes and villains far and wide have come to play. Hero Super Rabbit Boy wants to be the top player, but with old enemies, new friends, and lots of games to play, it won't be easy. Which all-star will be the winne

Video Games and Well-being

Video Games and Well-being
Title Video Games and Well-being PDF eBook
Author Rachel Kowert
Publisher Springer Nature
Pages 176
Release 2019-12-02
Genre Psychology
ISBN 3030327701

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This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research from psychology, education, ludology, media studies, and communication science to demonstrate how game play can teach skills that have long been associated with increased happiness and prolonged life satisfaction, including flexible thinking, openness to experience, self-care, a growth mindset, solution-focused thinking, mindfulness, persistence, self-discovery and resilience. The chapters in this volume are written by leading voices in the field of game studies, including researchers from academia, the video gaming industry, and mental health practitioners paving the way in the field of “geek therapy.” This book will advance our understanding of the potential of video games to increase our psychological well-being by helping to mitigate depression, anxiety, and stress and foster persistence, self-care, and resilience.